altering documentation for llGetLinkName, as the current documentation is rather lengthy for a "summary".

connector_plugin
SignpostMarv 2012-10-18 10:22:41 +01:00 committed by Justin Clark-Casey (justincc)
parent 645e3171b4
commit af5383e479
1 changed files with 11 additions and 1 deletions

View File

@ -3773,6 +3773,16 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
} }
/// <summary> /// <summary>
/// Returns the name of the child prim or seated avatar matching the
/// specified link number.
/// </summary>
/// <param name="linknum">
/// The number of a link in the linkset or a link-related constant.
/// </param>
/// <returns>
/// The name determined to match the specified link number.
/// </returns>
/// <remarks>
/// The rules governing the returned name are not simple. The only /// The rules governing the returned name are not simple. The only
/// time a blank name is returned is if the target prim has a blank /// time a blank name is returned is if the target prim has a blank
/// name. If no prim with the given link number can be found then /// name. If no prim with the given link number can be found then
@ -3800,7 +3810,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
/// Mentions NULL_KEY being returned /// Mentions NULL_KEY being returned
/// http://wiki.secondlife.com/wiki/LlGetLinkName /// http://wiki.secondlife.com/wiki/LlGetLinkName
/// Mentions using the LINK_* constants, some of which are negative /// Mentions using the LINK_* constants, some of which are negative
/// </summary> /// </remarks>
public LSL_String llGetLinkName(int linknum) public LSL_String llGetLinkName(int linknum)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);