From af6b2420718447a534e1ceedea366fc1dbf29dd7 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sat, 25 Aug 2012 18:24:52 +0100 Subject: [PATCH] use SceneObjectPart instead of var Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs --- .../Shared/Api/Implementation/LSL_Api.cs | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs index c8b6a7e1dd..7b52ea36d2 100644 --- a/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs +++ b/OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs @@ -6252,19 +6252,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api m_host.AddScriptLPS(1); List parts = GetLinkParts(linknumber); - if (parts.Count > 0) + + try { - try - { - foreach (var part in parts) - { - SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); - } - } - finally + foreach (SceneObjectPart part in parts) { + SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); } } + finally + { + } } private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) @@ -6658,7 +6656,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api List parts = GetLinkParts(linknumber); - foreach (var part in parts) + foreach (SceneObjectPart part in parts) { SetParticleSystem(part, rules); }