Change passed PhysicsParameter value from float to the more general string value

user_profiles
Robert Adams 2013-02-06 22:34:03 -08:00
parent a5c83f7505
commit af73ea909c
4 changed files with 57 additions and 43 deletions

View File

@ -146,7 +146,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
{ {
foreach (PhysParameterEntry ppe in physScene.GetParameterList()) foreach (PhysParameterEntry ppe in physScene.GetParameterList())
{ {
float val = 0.0f; string val = string.Empty;
if (physScene.GetPhysicsParameter(ppe.name, out val)) if (physScene.GetPhysicsParameter(ppe.name, out val))
{ {
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val); WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, ppe.name, val);
@ -159,7 +159,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
} }
else else
{ {
float val = 0.0f; string val = string.Empty;
if (physScene.GetPhysicsParameter(parm, out val)) if (physScene.GetPhysicsParameter(parm, out val))
{ {
WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val); WriteOut(" {0}/{1} = {2}", scene.RegionInfo.RegionName, parm, val);
@ -185,21 +185,12 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
return; return;
} }
string parm = "xxx"; string parm = "xxx";
float val = 0f; string valparm = String.Empty;
uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value uint localID = (uint)PhysParameterEntry.APPLY_TO_NONE; // set default value
try try
{ {
parm = cmdparms[2]; parm = cmdparms[2];
string valparm = cmdparms[3].ToLower(); valparm = cmdparms[3].ToLower();
if (valparm == "true")
val = PhysParameterEntry.NUMERIC_TRUE;
else
{
if (valparm == "false")
val = PhysParameterEntry.NUMERIC_FALSE;
else
val = float.Parse(valparm, Culture.NumberFormatInfo);
}
if (cmdparms.Length > 4) if (cmdparms.Length > 4)
{ {
if (cmdparms[4].ToLower() == "all") if (cmdparms[4].ToLower() == "all")
@ -224,7 +215,7 @@ namespace OpenSim.Region.OptionalModules.PhysicsParameters
IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters; IPhysicsParameters physScene = scene.PhysicsScene as IPhysicsParameters;
if (physScene != null) if (physScene != null)
{ {
if (!physScene.SetPhysicsParameter(parm, val, localID)) if (!physScene.SetPhysicsParameter(parm, valparm, localID))
{ {
WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName); WriteError("Failed set of parameter '{0}' for region '{1}'", parm, scene.RegionInfo.RegionName);
} }

View File

@ -641,24 +641,6 @@ public static class BSParam
return (b == ConfigurationParameters.numericTrue ? true : false); return (b == ConfigurationParameters.numericTrue ? true : false);
} }
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
{
physScene.PE.ResetBroadphasePool(physScene.World);
});
}
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
{
physScene.PE.ResetConstraintSolver(physScene.World);
});
}
// Search through the parameter definitions and return the matching // Search through the parameter definitions and return the matching
// ParameterDefn structure. // ParameterDefn structure.
// Case does not matter as names are compared after converting to lower case. // Case does not matter as names are compared after converting to lower case.
@ -722,6 +704,22 @@ public static class BSParam
} }
} }
private static void ResetBroadphasePoolTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;
physScene.TaintedObject("BSParam.ResetBroadphasePoolTainted", delegate()
{
physScene.PE.ResetBroadphasePool(physScene.World);
});
}
private static void ResetConstraintSolverTainted(BSScene pPhysScene, float v)
{
BSScene physScene = pPhysScene;
physScene.TaintedObject("BSParam.ResetConstraintSolver", delegate()
{
physScene.PE.ResetConstraintSolver(physScene.World);
});
}
} }
} }

View File

@ -876,14 +876,39 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
// will use the next time since it's pinned and shared memory. // will use the next time since it's pinned and shared memory.
// Some of the values require calling into the physics engine to get the new // Some of the values require calling into the physics engine to get the new
// value activated ('terrainFriction' for instance). // value activated ('terrainFriction' for instance).
public bool SetPhysicsParameter(string parm, float val, uint localID) public bool SetPhysicsParameter(string parm, string val, uint localID)
{ {
bool ret = false; bool ret = false;
float valf = 0f;
if (val.ToLower() == "true")
{
valf = PhysParameterEntry.NUMERIC_TRUE;
}
else
{
if (val.ToLower() == "false")
{
valf = PhysParameterEntry.NUMERIC_FALSE;
}
else
{
try
{
valf = float.Parse(val);
}
catch
{
valf = 0f;
}
}
}
BSParam.ParameterDefn theParam; BSParam.ParameterDefn theParam;
if (BSParam.TryGetParameter(parm, out theParam)) if (BSParam.TryGetParameter(parm, out theParam))
{ {
// Set the value in the C# code // Set the value in the C# code
theParam.setter(this, parm, localID, val); theParam.setter(this, parm, localID, valf);
// Optionally set the parameter in the unmanaged code // Optionally set the parameter in the unmanaged code
if (theParam.onObject != null) if (theParam.onObject != null)
@ -898,16 +923,16 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
case PhysParameterEntry.APPLY_TO_NONE: case PhysParameterEntry.APPLY_TO_NONE:
// This will cause a call into the physical world if some operation is specified (SetOnObject). // This will cause a call into the physical world if some operation is specified (SetOnObject).
objectIDs.Add(TERRAIN_ID); objectIDs.Add(TERRAIN_ID);
TaintedUpdateParameter(parm, objectIDs, val); TaintedUpdateParameter(parm, objectIDs, valf);
break; break;
case PhysParameterEntry.APPLY_TO_ALL: case PhysParameterEntry.APPLY_TO_ALL:
lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys); lock (PhysObjects) objectIDs = new List<uint>(PhysObjects.Keys);
TaintedUpdateParameter(parm, objectIDs, val); TaintedUpdateParameter(parm, objectIDs, valf);
break; break;
default: default:
// setting only one localID // setting only one localID
objectIDs.Add(localID); objectIDs.Add(localID);
TaintedUpdateParameter(parm, objectIDs, val); TaintedUpdateParameter(parm, objectIDs, valf);
break; break;
} }
} }
@ -942,14 +967,14 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
// Get parameter. // Get parameter.
// Return 'false' if not able to get the parameter. // Return 'false' if not able to get the parameter.
public bool GetPhysicsParameter(string parm, out float value) public bool GetPhysicsParameter(string parm, out string value)
{ {
float val = 0f; string val = String.Empty;
bool ret = false; bool ret = false;
BSParam.ParameterDefn theParam; BSParam.ParameterDefn theParam;
if (BSParam.TryGetParameter(parm, out theParam)) if (BSParam.TryGetParameter(parm, out theParam))
{ {
val = theParam.getter(this); val = theParam.getter(this).ToString();
ret = true; ret = true;
} }
value = val; value = val;

View File

@ -60,14 +60,14 @@ namespace OpenSim.Region.Physics.Manager
// Set parameter on a specific or all instances. // Set parameter on a specific or all instances.
// Return 'false' if not able to set the parameter. // Return 'false' if not able to set the parameter.
bool SetPhysicsParameter(string parm, float value, uint localID); bool SetPhysicsParameter(string parm, string value, uint localID);
// Get parameter. // Get parameter.
// Return 'false' if not able to get the parameter. // Return 'false' if not able to get the parameter.
bool GetPhysicsParameter(string parm, out float value); bool GetPhysicsParameter(string parm, out string value);
// Get parameter from a particular object // Get parameter from a particular object
// TODO: // TODO:
// bool GetPhysicsParameter(string parm, out float value, uint localID); // bool GetPhysicsParameter(string parm, out string value, uint localID);
} }
} }