Fix baked textures for regions without external Xbakes adding rebake
requests. Those may also be trigger if for same reason one is missing even with Xbakes. Later we can let this regions send the assets on teleports, changing how those are serializedavinationmerge
parent
e4d84d8ff6
commit
afa2466951
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@ -202,14 +202,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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// WriteBakedTexturesReport(sp, m_log.DebugFormat);
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// If bake textures are missing and this is not an NPC, request a rebake from client
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// rebake may messup caching, and should not be needed
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// if (!UpdateBakedTextureCache(sp,cacheItems) && (((ScenePresence)sp).PresenceType != PresenceType.Npc))
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// RequestRebake(sp, true);
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UpdateBakedTextureCache(sp, cacheItems);
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UpdateBakedTextureCache(sp, cacheItems);
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// This appears to be set only in the final stage of the appearance
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// This appears to be set only in the final stage of the appearance
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@ -372,6 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// uploaded baked textures will be in assets local cache
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// uploaded baked textures will be in assets local cache
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IAssetService cache = m_scene.AssetService;
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IAssetService cache = m_scene.AssetService;
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IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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int validDirtyBakes = 0;
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int validDirtyBakes = 0;
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int hits = 0;
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int hits = 0;
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@ -384,6 +377,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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wearableCache = WearableCacheItem.GetDefaultCacheItem();
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}
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}
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List<UUID> missing = new List<UUID>();
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// Process received baked textures
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// Process received baked textures
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for (int i = 0; i < cacheItems.Length; i++)
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for (int i = 0; i < cacheItems.Length; i++)
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{
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{
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@ -411,19 +406,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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continue;
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continue;
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}
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}
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if(sp.Appearance.Texture.FaceTextures[idx].TextureID == wearableCache[idx].TextureID)
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/*
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if (face.TextureID == wearableCache[idx].TextureID && m_BakedTextureModule != null)
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{
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{
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if(wearableCache[idx].CacheId != cacheItems[i].CacheId)
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if (wearableCache[idx].CacheId != cacheItems[i].CacheId)
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{
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{
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wearableCache[idx].CacheId = cacheItems[i].CacheId;
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wearableCache[idx].CacheId = cacheItems[i].CacheId;
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validDirtyBakes++;
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validDirtyBakes++;
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//assuming this can only happen if asset is in cache
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//assuming this can only happen if asset is in cache
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}
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}
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hits++;
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hits++;
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continue;
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continue;
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}
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}
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*/
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wearableCache[idx].TextureAsset = null;
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wearableCache[idx].TextureAsset = null;
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if (cache != null)
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if (cache != null)
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wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString());
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wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString());
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@ -431,7 +428,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (wearableCache[idx].TextureAsset != null)
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if (wearableCache[idx].TextureAsset != null)
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{
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{
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wearableCache[idx].CacheId = cacheItems[i].CacheId;
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wearableCache[idx].CacheId = cacheItems[i].CacheId;
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wearableCache[idx].TextureID = sp.Appearance.Texture.FaceTextures[idx].TextureID;
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wearableCache[idx].TextureID = face.TextureID;
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validDirtyBakes++;
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validDirtyBakes++;
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hits++;
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hits++;
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}
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}
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@ -440,6 +437,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].CacheId = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wearableCache[idx].TextureID = UUID.Zero;
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wearableCache[idx].TextureAsset = null;
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wearableCache[idx].TextureAsset = null;
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missing.Add(face.TextureID);
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continue;
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continue;
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}
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}
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}
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}
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@ -451,7 +449,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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if (validDirtyBakes > 0 && hits == cacheItems.Length)
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if (validDirtyBakes > 0 && hits == cacheItems.Length)
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{
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{
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IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
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if (m_BakedTextureModule != null)
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if (m_BakedTextureModule != null)
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{
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{
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m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
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m_log.Debug("[UpdateBakedCache] uploading to bakedModule cache");
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@ -469,8 +466,14 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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}
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}
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}
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}
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if(missing.Count > 0)
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{
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foreach(UUID id in missing)
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sp.ControllingClient.SendRebakeAvatarTextures(id);
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}
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// debug
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// debug
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m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString());
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m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count);
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/*
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/*
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
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{
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{
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@ -548,25 +551,26 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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{
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{
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int idx = AvatarAppearance.BAKE_INDICES[i];
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int idx = AvatarAppearance.BAKE_INDICES[i];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
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if (face != null && face.TextureID == wearableCache[idx].TextureID)
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if (face != null)
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{
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{
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if (wearableCache[idx].TextureAsset != null)
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if (face.TextureID == wearableCache[idx].TextureID &&
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face.TextureID != UUID.Zero)
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{
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{
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hits++;
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if (wearableCache[idx].TextureAsset != null)
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wearableCache[idx].TextureAsset.Temporary = true;
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{
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wearableCache[idx].TextureAsset.Local = true;
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hits++;
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cache.Store(wearableCache[idx].TextureAsset);
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wearableCache[idx].TextureAsset.Temporary = true;
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wearableCache[idx].TextureAsset.Local = true;
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}
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cache.Store(wearableCache[idx].TextureAsset);
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else if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null)
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continue;
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{
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}
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hits++;
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if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null)
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}
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{
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else
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hits++;
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{
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continue;
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wearableCacheValid = false;
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}
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break;
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}
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}
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wearableCacheValid = false;
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}
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}
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}
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}
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@ -623,7 +627,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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bakedModuleCache[i].TextureAsset.Temporary = true;
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bakedModuleCache[i].TextureAsset.Temporary = true;
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bakedModuleCache[i].TextureAsset.Local = true;
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bakedModuleCache[i].TextureAsset.Local = true;
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cache.Store(bakedModuleCache[i].TextureAsset);
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cache.Store(bakedModuleCache[i].TextureAsset);
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}
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}
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}
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}
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gotbacked = true;
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gotbacked = true;
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