diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
index 0729dc943a..1fa6a759e3 100644
--- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
@@ -3432,6 +3432,7 @@ namespace OpenSim.Region.Framework.Scenes
///
/// When the physics engine has finished with it, the sculpt data is discarded to save memory.
///
+/*
public void CheckSculptAndLoad()
{
if (IsDeleted)
@@ -3444,10 +3445,10 @@ namespace OpenSim.Region.Framework.Scenes
SceneObjectPart[] parts = m_parts.GetArray();
-// for (int i = 0; i < parts.Length; i++)
-// parts[i].CheckSculptAndLoad();
+ for (int i = 0; i < parts.Length; i++)
+ parts[i].CheckSculptAndLoad();
}
-
+*/
///
/// Set the user group to which this scene object belongs.
///