Merge branch 'master' into bigmerge
Conflicts: OpenSim/Region/CoreModules/Avatar/Friends/FriendsModule.csavinationmerge
commit
afca742392
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@ -56,13 +56,21 @@ namespace OpenSim.Data.Null
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/// <returns></returns>
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public FriendsData[] GetFriends(string userID)
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{
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List<FriendsData> lst = m_Data.FindAll(delegate (FriendsData fdata)
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List<FriendsData> lst = m_Data.FindAll(fdata =>
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{
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return fdata.PrincipalID == userID.ToString();
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});
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if (lst != null)
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{
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lst.ForEach(f =>
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{
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FriendsData f2 = m_Data.Find(candidateF2 => f.Friend == candidateF2.PrincipalID);
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if (f2 != null) { f.Data["TheirFlags"] = f2.Data["Flags"]; }
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});
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return lst.ToArray();
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}
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return new FriendsData[0];
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}
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@ -11197,6 +11197,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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Utils.BytesToString(avatarInterestUpdate.PropertiesData.LanguagesText));
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return true;
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}
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private bool HandleGrantUserRights(IClientAPI sender, Packet Pack)
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{
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GrantUserRightsPacket GrantUserRights =
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@ -11217,6 +11218,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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GrantUserRights.Rights[0].RelatedRights);
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return true;
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}
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private bool HandlePlacesQuery(IClientAPI sender, Packet Pack)
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{
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PlacesQueryPacket placesQueryPacket =
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@ -46,7 +46,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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// Fields
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private bool m_dumpAssetsToFile;
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private Scene m_Scene;
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private UUID UserID;
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private Dictionary<UUID, AssetXferUploader> XferUploaders = new Dictionary<UUID, AssetXferUploader>();
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// Methods
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@ -54,7 +53,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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bool dumpAssetsToFile)
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{
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m_Scene = scene;
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UserID = agentID;
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m_dumpAssetsToFile = dumpAssetsToFile;
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}
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@ -165,6 +165,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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// Instantiate the request handler
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IHttpServer server = MainServer.GetHttpServer((uint)mPort);
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if (server != null)
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server.AddStreamHandler(new FriendsRequestHandler(this));
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}
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@ -352,20 +354,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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continue;
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}
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PresenceInfo presence = null;
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PresenceInfo[] presences = PresenceService.GetAgents(new string[] { fid });
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if (presences != null && presences.Length > 0)
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presence = presences[0];
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if (presence != null)
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im.offline = 0;
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im.fromAgentID = fromAgentID.Guid;
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im.fromAgentName = firstname + " " + lastname;
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im.offline = (byte)((presence == null) ? 1 : 0);
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im.imSessionID = im.fromAgentID;
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im.message = FriendshipMessage(fid);
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// Finally
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LocalFriendshipOffered(agentID, im);
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}
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@ -576,9 +571,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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private void OnApproveFriendRequest(IClientAPI client, UUID agentID, UUID friendID, List<UUID> callingCardFolders)
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{
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", agentID, friendID);
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m_log.DebugFormat("[FRIENDS]: {0} accepted friendship from {1}", client.AgentId, friendID);
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StoreFriendships(agentID, friendID);
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AddFriend(client, friendID);
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}
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public void AddFriend(IClientAPI client, UUID friendID)
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{
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StoreFriendships(client.AgentId, friendID);
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ICallingCardModule ccm = client.Scene.RequestModuleInterface<ICallingCardModule>();
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if (ccm != null)
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@ -594,7 +594,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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//
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// Try Local
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if (LocalFriendshipApproved(agentID, client.Name, friendID))
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if (LocalFriendshipApproved(client.AgentId, client.Name, friendID))
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{
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client.SendAgentOnline(new UUID[] { friendID });
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return;
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@ -608,7 +608,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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if (friendSession != null)
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{
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GridRegion region = GridService.GetRegionByUUID(m_Scenes[0].RegionInfo.ScopeID, friendSession.RegionID);
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m_FriendsSimConnector.FriendshipApproved(region, agentID, client.Name, friendID);
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m_FriendsSimConnector.FriendshipApproved(region, client.AgentId, client.Name, friendID);
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client.SendAgentOnline(new UUID[] { friendID });
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}
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}
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@ -882,7 +882,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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}
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/// <summary>
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/// Update loca cache only
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/// Update local cache only
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/// </summary>
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/// <param name="userID"></param>
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/// <param name="friendID"></param>
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@ -141,7 +141,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
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{
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List<string> fList = new List<string>();
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foreach (string s in friendList)
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{
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if (s.Length < 36)
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m_log.WarnFormat(
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"[HGFRIENDS MODULE]: Ignoring friend {0} ({1} chars) for {2} since identifier too short",
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s, s.Length, userID);
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else
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fList.Add(s.Substring(0, 36));
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}
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PresenceInfo[] presence = PresenceService.GetAgents(fList.ToArray());
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foreach (PresenceInfo pi in presence)
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@ -0,0 +1,97 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using Nini.Config;
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using NUnit.Framework;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.Avatar.Friends;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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namespace OpenSim.Region.CoreModules.Avatar.Friends.Tests
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{
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[TestFixture]
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public class FriendsModuleTests
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{
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private FriendsModule m_fm;
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private TestScene m_scene;
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[SetUp]
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public void Init()
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{
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IConfigSource config = new IniConfigSource();
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config.AddConfig("Modules");
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// Not strictly necessary since FriendsModule assumes it is the default (!)
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config.Configs["Modules"].Set("FriendsModule", "FriendsModule");
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config.AddConfig("Friends");
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config.Configs["Friends"].Set("Connector", "OpenSim.Services.FriendsService.dll");
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config.AddConfig("FriendsService");
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config.Configs["FriendsService"].Set("StorageProvider", "OpenSim.Data.Null.dll");
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m_scene = SceneHelpers.SetupScene();
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m_fm = new FriendsModule();
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SceneHelpers.SetupSceneModules(m_scene, config, m_fm);
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}
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[Test]
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public void TestNoFriends()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(0));
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}
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[Test]
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public void TestAddFriendWhileOnline()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID userId = TestHelpers.ParseTail(0x1);
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UUID user2Id = TestHelpers.ParseTail(0x2);
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, userId);
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SceneHelpers.AddScenePresence(m_scene, user2Id);
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// This friendship is currently only one-way, which might be pathalogical in Second Life.
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m_fm.AddFriend(sp.ControllingClient, user2Id);
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Assert.That(((TestClient)sp.ControllingClient).OfflineNotificationsReceived.Count, Is.EqualTo(0));
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Assert.That(((TestClient)sp.ControllingClient).OnlineNotificationsReceived.Count, Is.EqualTo(1));
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}
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}
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}
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@ -225,12 +225,13 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
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foreach (Scene scene in m_Scenes)
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{
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ScenePresence sp = scene.GetScenePresence(toAgentID);
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if(!sp.IsChildAgent)
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if(sp != null && !sp.IsChildAgent)
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{
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scene.EventManager.TriggerIncomingInstantMessage(gim);
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successful = true;
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}
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}
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if (!successful)
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{
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// If the message can't be delivered to an agent, it
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@ -50,8 +50,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
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/// </summary>
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public Scene Scene { get; set; }
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private bool m_Enabled = false;
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private Scene m_Scene;
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private bool m_Enabled;
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private XInventoryServicesConnector m_RemoteConnector;
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private IUserManagement m_UserManager;
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@ -33,6 +33,20 @@ namespace OpenSim.Region.Framework.Interfaces
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{
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public interface IFriendsModule
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{
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/// <summary>
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/// Add a friend for the given user.
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/// </summary>
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/// <remarks>
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/// This is a one-way friendship. To make a two way friendship you will need to call this again with the
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/// client and friend reversed.
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///
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/// Ultimately, it would be more useful to take in a user account here rather than having to have a user
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/// present in the scene.
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/// </remarks>
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/// <param name="client"></param>
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/// <param name="friendID"></param>
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void AddFriend(IClientAPI client, UUID friendID);
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uint GetFriendPerms(UUID PrincipalID, UUID FriendID);
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bool SendFriendsOnlineIfNeeded(IClientAPI client);
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}
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@ -2862,6 +2862,8 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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AbsolutePosition = pos;
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// m_log.DebugFormat("[SCENE PRESENCE]: Prevented flyoff for {0} at {1}", Name, AbsolutePosition);
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AddToPhysicalScene(isFlying);
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}
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}
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@ -56,6 +56,10 @@ namespace OpenSim.Tests.Common.Mock
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private IScene m_scene;
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// Properties so that we can get at received data for test purposes
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public List<UUID> OfflineNotificationsReceived { get; private set; }
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public List<UUID> OnlineNotificationsReceived { get; private set; }
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@ -440,6 +444,9 @@ namespace OpenSim.Tests.Common.Mock
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m_circuitCode = agentData.circuitcode;
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m_scene = scene;
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CapsSeedUrl = agentData.CapsPath;
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OfflineNotificationsReceived = new List<UUID>();
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OnlineNotificationsReceived = new List<UUID>();
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}
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/// <summary>
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@ -827,12 +834,12 @@ namespace OpenSim.Tests.Common.Mock
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public void SendAgentOffline(UUID[] agentIDs)
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{
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OfflineNotificationsReceived.AddRange(agentIDs);
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}
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public void SendAgentOnline(UUID[] agentIDs)
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{
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OnlineNotificationsReceived.AddRange(agentIDs);
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}
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public void SendSitResponse(UUID TargetID, Vector3 OffsetPos, Quaternion SitOrientation, bool autopilot,
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@ -2947,6 +2947,7 @@
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<Match path="Asset/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Attachments/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/AvatarFactory/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Friends/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="Framework/InventoryAccess/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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