Implement UploadBakedTexture cap

0.7.0.2-release
Melanie Thielker 2010-09-02 16:10:44 +02:00 committed by Diva Canto
parent fd28b59768
commit afd2bf5769
1 changed files with 105 additions and 0 deletions

View File

@ -44,6 +44,8 @@ namespace OpenSim.Framework.Capabilities
string assetName, string description, UUID assetID, UUID inventoryItem, UUID parentFolder,
byte[] data, string inventoryType, string assetType);
public delegate void UploadedBakedTexture(UUID assetID, byte[] data);
public delegate UUID UpdateItem(UUID itemID, byte[] data);
public delegate void UpdateTaskScript(UUID itemID, UUID primID, bool isScriptRunning, byte[] data, ref ArrayList errors);
@ -97,6 +99,7 @@ namespace OpenSim.Framework.Capabilities
// private static readonly string m_provisionVoiceAccountRequestPath = "0008/";// This is in a module.
// private static readonly string m_remoteParcelRequestPath = "0009/";// This is in the LandManagementModule.
private static readonly string m_uploadBakedTexturePath = "0010/";// This is in the LandManagementModule.
//private string eventQueue = "0100/";
private IScene m_Scene;
@ -185,6 +188,8 @@ namespace OpenSim.Framework.Capabilities
m_capsHandlers["UpdateScriptTaskInventory"] =
new RestStreamHandler("POST", capsBase + m_notecardTaskUpdatePath, ScriptTaskInventory);
m_capsHandlers["UpdateScriptTask"] = m_capsHandlers["UpdateScriptTaskInventory"];
m_capsHandlers["UploadBakedTexture"] =
new RestStreamHandler("POST", capsBase + m_uploadBakedTexturePath, UploadBakedTexture);
}
catch (Exception e)
@ -742,6 +747,50 @@ namespace OpenSim.Framework.Capabilities
return null;
}
public string UploadBakedTexture(string request, string path,
string param, OSHttpRequest httpRequest,
OSHttpResponse httpResponse)
{
try
{
m_log.Debug("[CAPS]: UploadBakedTexture Request in region: " +
m_regionName);
string capsBase = "/CAPS/" + m_capsObjectPath;
string uploaderPath = Util.RandomClass.Next(5000, 8000).ToString("0000");
BakedTextureUploader uploader =
new BakedTextureUploader( capsBase + uploaderPath,
m_httpListener);
uploader.OnUpLoad += BakedTextureUploaded;
m_httpListener.AddStreamHandler(
new BinaryStreamHandler("POST", capsBase + uploaderPath,
uploader.uploaderCaps));
string protocol = "http://";
if (m_httpListener.UseSSL)
protocol = "https://";
string uploaderURL = protocol + m_httpListenerHostName + ":" +
m_httpListenPort.ToString() + capsBase + uploaderPath;
LLSDAssetUploadResponse uploadResponse =
new LLSDAssetUploadResponse();
uploadResponse.uploader = uploaderURL;
uploadResponse.state = "upload";
return LLSDHelpers.SerialiseLLSDReply(uploadResponse);
}
catch (Exception e)
{
m_log.Error("[CAPS]: " + e.ToString());
}
return null;
}
/// <summary>
/// Called by the notecard update handler. Provides a URL to which the client can upload a new asset.
/// </summary>
@ -925,6 +974,17 @@ namespace OpenSim.Framework.Capabilities
}
}
public void BakedTextureUploaded(UUID assetID, byte[] data)
{
m_log.DebugFormat("[CAPS]: Received baked texture {0}", assetID.ToString());
AssetBase asset;
asset = new AssetBase(assetID, "Baked Texture", (sbyte)AssetType.Texture, m_agentID.ToString());
asset.Data = data;
asset.Temporary = true;
asset.Local = true;
m_assetCache.Store(asset);
}
/// <summary>
/// Called when new asset data for an agent inventory item update has been uploaded.
/// </summary>
@ -1243,5 +1303,50 @@ namespace OpenSim.Framework.Capabilities
fs.Close();
}
}
public class BakedTextureUploader
{
public event UploadedBakedTexture OnUpLoad;
private UploadedBakedTexture handlerUpLoad = null;
private string uploaderPath = String.Empty;
private UUID newAssetID;
private IHttpServer httpListener;
public BakedTextureUploader(string path, IHttpServer httpServer)
{
newAssetID = UUID.Random();
uploaderPath = path;
httpListener = httpServer;
}
/// <summary>
///
/// </summary>
/// <param name="data"></param>
/// <param name="path"></param>
/// <param name="param"></param>
/// <returns></returns>
public string uploaderCaps(byte[] data, string path, string param)
{
string res = String.Empty;
LLSDAssetUploadComplete uploadComplete = new LLSDAssetUploadComplete();
uploadComplete.new_asset = newAssetID.ToString();
uploadComplete.new_inventory_item = UUID.Zero;
uploadComplete.state = "complete";
res = LLSDHelpers.SerialiseLLSDReply(uploadComplete);
httpListener.RemoveStreamHandler("POST", uploaderPath);
handlerUpLoad = OnUpLoad;
if (handlerUpLoad != null)
{
handlerUpLoad(newAssetID, data);
}
return res;
}
}
}
}