minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway

0.7.3-extended
Justin Clark-Casey (justincc) 2012-05-23 04:20:54 +01:00
parent dff71c1aa9
commit afe2b437bc
1 changed files with 6 additions and 6 deletions

View File

@ -58,22 +58,22 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
public void Initialise(IConfigSource source) public void Initialise(IConfigSource source)
{ {
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: INITIALIZED MODULE"); // m_log.DebugFormat("[REGION COMMANDS MODULE]: INITIALIZED MODULE");
} }
public void PostInitialise() public void PostInitialise()
{ {
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: POST INITIALIZED MODULE"); // m_log.DebugFormat("[REGION COMMANDS MODULE]: POST INITIALIZED MODULE");
} }
public void Close() public void Close()
{ {
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: CLOSED MODULE"); // m_log.DebugFormat("[REGION COMMANDS MODULE]: CLOSED MODULE");
} }
public void AddRegion(Scene scene) public void AddRegion(Scene scene)
{ {
// m_log.DebugFormat("[OBJECT COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName); // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} ADDED", scene.RegionInfo.RegionName);
m_scene = scene; m_scene = scene;
m_console = MainConsole.Instance; m_console = MainConsole.Instance;
@ -86,12 +86,12 @@ namespace OpenSim.Region.CoreModules.World.Objects.Commands
public void RemoveRegion(Scene scene) public void RemoveRegion(Scene scene)
{ {
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName); // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} REMOVED", scene.RegionInfo.RegionName);
} }
public void RegionLoaded(Scene scene) public void RegionLoaded(Scene scene)
{ {
// m_log.DebugFormat("[OBJECTS COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName); // m_log.DebugFormat("[REGION COMMANDS MODULE]: REGION {0} LOADED", scene.RegionInfo.RegionName);
} }
private void HandleShowScene(string module, string[] cmd) private void HandleShowScene(string module, string[] cmd)