Use SortedDictionary in StatsManager instead of regular Dictionary so stats will interate and print in a defined order

user_profiles
Dan Lake 2013-02-14 20:05:42 -08:00
parent d3b2cdc2b4
commit afeb5d4917
2 changed files with 22 additions and 22 deletions

View File

@ -359,11 +359,11 @@ Asset service request failures: {3}" + Environment.NewLine,
inPacketsPerSecond, outPacketsPerSecond, pendingDownloads, pendingUploads, unackedBytes, totalFrameTime,
netFrameTime, physicsFrameTime, otherFrameTime, agentFrameTime, imageFrameTime));
Dictionary<string, Dictionary<string, Stat>> sceneStats;
SortedDictionary<string, SortedDictionary<string, Stat>> sceneStats;
if (StatsManager.TryGetStats("scene", out sceneStats))
{
foreach (KeyValuePair<string, Dictionary<string, Stat>> kvp in sceneStats)
foreach (KeyValuePair<string, SortedDictionary<string, Stat>> kvp in sceneStats)
{
foreach (Stat stat in kvp.Value.Values)
{

View File

@ -51,8 +51,8 @@ namespace OpenSim.Framework.Monitoring
/// <remarks>
/// Do not add or remove directly from this dictionary.
/// </remarks>
public static Dictionary<string, Dictionary<string, Dictionary<string, Stat>>> RegisteredStats
= new Dictionary<string, Dictionary<string, Dictionary<string, Stat>>>();
public static SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Stat>>> RegisteredStats
= new SortedDictionary<string, SortedDictionary<string, SortedDictionary<string, Stat>>>();
private static AssetStatsCollector assetStats;
private static UserStatsCollector userStats;
@ -101,7 +101,7 @@ namespace OpenSim.Framework.Monitoring
}
else
{
Dictionary<string, Dictionary<string, Stat>> category;
SortedDictionary<string, SortedDictionary<string, Stat>> category;
if (!RegisteredStats.TryGetValue(categoryName, out category))
{
con.OutputFormat("No such category as {0}", categoryName);
@ -120,7 +120,7 @@ namespace OpenSim.Framework.Monitoring
}
private static void OutputCategoryStatsToConsole(
ICommandConsole con, Dictionary<string, Dictionary<string, Stat>> category)
ICommandConsole con, SortedDictionary<string, SortedDictionary<string, Stat>> category)
{
foreach (var container in category.Values)
{
@ -160,8 +160,8 @@ namespace OpenSim.Framework.Monitoring
/// <returns></returns>
public static bool RegisterStat(Stat stat)
{
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
Dictionary<string, Stat> container = null, newContainer;
SortedDictionary<string, SortedDictionary<string, Stat>> category = null, newCategory;
SortedDictionary<string, Stat> container = null, newContainer;
lock (RegisteredStats)
{
@ -175,14 +175,14 @@ namespace OpenSim.Framework.Monitoring
// This means that we don't need to lock or copy them on iteration, which will be a much more
// common operation after startup.
if (container != null)
newContainer = new Dictionary<string, Stat>(container);
newContainer = new SortedDictionary<string, Stat>(container);
else
newContainer = new Dictionary<string, Stat>();
newContainer = new SortedDictionary<string, Stat>();
if (category != null)
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
newCategory = new SortedDictionary<string, SortedDictionary<string, Stat>>(category);
else
newCategory = new Dictionary<string, Dictionary<string, Stat>>();
newCategory = new SortedDictionary<string, SortedDictionary<string, Stat>>();
newContainer[stat.ShortName] = stat;
newCategory[stat.Container] = newContainer;
@ -196,21 +196,21 @@ namespace OpenSim.Framework.Monitoring
/// Deregister a statistic
/// </summary>>
/// <param name='stat'></param>
/// <returns></returns
/// <returns></returns>
public static bool DeregisterStat(Stat stat)
{
Dictionary<string, Dictionary<string, Stat>> category = null, newCategory;
Dictionary<string, Stat> container = null, newContainer;
SortedDictionary<string, SortedDictionary<string, Stat>> category = null, newCategory;
SortedDictionary<string, Stat> container = null, newContainer;
lock (RegisteredStats)
{
if (!TryGetStat(stat, out category, out container))
return false;
newContainer = new Dictionary<string, Stat>(container);
newContainer = new SortedDictionary<string, Stat>(container);
newContainer.Remove(stat.ShortName);
newCategory = new Dictionary<string, Dictionary<string, Stat>>(category);
newCategory = new SortedDictionary<string, SortedDictionary<string, Stat>>(category);
newCategory.Remove(stat.Container);
newCategory[stat.Container] = newContainer;
@ -220,15 +220,15 @@ namespace OpenSim.Framework.Monitoring
}
}
public static bool TryGetStats(string category, out Dictionary<string, Dictionary<string, Stat>> stats)
public static bool TryGetStats(string category, out SortedDictionary<string, SortedDictionary<string, Stat>> stats)
{
return RegisteredStats.TryGetValue(category, out stats);
}
public static bool TryGetStat(
Stat stat,
out Dictionary<string, Dictionary<string, Stat>> category,
out Dictionary<string, Stat> container)
out SortedDictionary<string, SortedDictionary<string, Stat>> category,
out SortedDictionary<string, Stat> container)
{
category = null;
container = null;
@ -252,9 +252,9 @@ namespace OpenSim.Framework.Monitoring
{
lock (RegisteredStats)
{
foreach (Dictionary<string, Dictionary<string, Stat>> category in RegisteredStats.Values)
foreach (SortedDictionary<string, SortedDictionary<string, Stat>> category in RegisteredStats.Values)
{
foreach (Dictionary<string, Stat> container in category.Values)
foreach (SortedDictionary<string, Stat> container in category.Values)
{
foreach (Stat stat in container.Values)
{