Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
parent
e6d7303b29
commit
afef1ac191
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@ -1562,11 +1562,8 @@ namespace OpenSim.ApplicationPlugins.RemoteController
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assets = doc.GetElementsByTagName("RequiredAsset");
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foreach (XmlNode asset in assets)
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{
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AssetBase rass = new AssetBase();
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rass.FullID = UUID.Random();
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rass.Name = GetStringAttribute(asset,"name","");
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AssetBase rass = new AssetBase(UUID.Random(), GetStringAttribute(asset,"name",""), SByte.Parse(GetStringAttribute(asset,"type","")));
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rass.Description = GetStringAttribute(asset,"desc","");
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rass.Type = SByte.Parse(GetStringAttribute(asset,"type",""));
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rass.Local = Boolean.Parse(GetStringAttribute(asset,"local",""));
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rass.Temporary = Boolean.Parse(GetStringAttribute(asset,"temporary",""));
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rass.Data = Convert.FromBase64String(asset.InnerText);
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@ -261,11 +261,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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@ -341,11 +338,8 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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modified = (asset != null);
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created = !modified;
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asset = new AssetBase();
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asset.FullID = uuid;
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asset.Name = xml.GetAttribute("name");
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asset = new AssetBase(uuid, xml.GetAttribute("name"), SByte.Parse(xml.GetAttribute("type")));
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asset.Description = xml.GetAttribute("desc");
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asset.Type = SByte.Parse(xml.GetAttribute("type"));
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asset.Local = Int32.Parse(xml.GetAttribute("local")) != 0;
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asset.Temporary = Int32.Parse(xml.GetAttribute("temporary")) != 0;
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asset.Data = Convert.FromBase64String(xml.ReadElementContentAsString("Asset", ""));
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@ -1869,10 +1869,9 @@ namespace OpenSim.ApplicationPlugins.Rest.Inventory
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// Create AssetBase entity to hold the inlined asset
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asset = new AssetBase(uuid, name);
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asset = new AssetBase(uuid, name, type);
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asset.Description = desc;
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asset.Type = type; // type == 0 == texture
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asset.Local = local;
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asset.Temporary = temp;
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@ -132,12 +132,13 @@ namespace OpenSim.Data.MSSQL
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{
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if (reader.Read())
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{
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AssetBase asset = new AssetBase();
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AssetBase asset = new AssetBase(
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new UUID((Guid)reader["id"]),
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(string)reader["name"],
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Convert.ToSByte(reader["assetType"])
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);
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// Region Main
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asset.FullID = new UUID((Guid)reader["id"]);
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asset.Name = (string)reader["name"];
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asset.Description = (string)reader["description"];
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asset.Type = Convert.ToSByte(reader["assetType"]);
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asset.Local = Convert.ToBoolean(reader["local"]);
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asset.Temporary = Convert.ToBoolean(reader["temporary"]);
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asset.Data = (byte[])reader["data"];
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@ -151,10 +151,9 @@ namespace OpenSim.Data.MySQL
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{
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if (dbReader.Read())
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{
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asset = new AssetBase();
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asset = new AssetBase(assetID, (string)dbReader["name"], (sbyte)dbReader["assetType"]);
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asset.Data = (byte[]) dbReader["data"];
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asset.Description = (string) dbReader["description"];
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asset.FullID = assetID;
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string local = dbReader["local"].ToString();
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if (local.Equals("1") || local.Equals("true", StringComparison.InvariantCultureIgnoreCase))
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@ -162,8 +161,6 @@ namespace OpenSim.Data.MySQL
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else
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asset.Local = false;
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asset.Name = (string) dbReader["name"];
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asset.Type = (sbyte) dbReader["assetType"];
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asset.Temporary = Convert.ToBoolean(dbReader["temporary"]);
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}
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dbReader.Close();
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@ -231,12 +231,13 @@ namespace OpenSim.Data.SQLite
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// TODO: this doesn't work yet because something more
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// interesting has to be done to actually get these values
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// back out. Not enough time to figure it out yet.
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AssetBase asset = new AssetBase();
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AssetBase asset = new AssetBase(
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new UUID((String)row["UUID"]),
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(String)row["Name"],
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Convert.ToSByte(row["Type"])
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);
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asset.FullID = new UUID((String) row["UUID"]);
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asset.Name = (String) row["Name"];
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asset.Description = (String) row["Description"];
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asset.Type = Convert.ToSByte(row["Type"]);
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asset.Local = Convert.ToBoolean(row["Local"]);
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asset.Temporary = Convert.ToBoolean(row["Temporary"]);
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asset.Data = (byte[]) row["Data"];
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@ -66,9 +66,9 @@ namespace OpenSim.Data.Tests
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[Test]
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public void T010_StoreSimpleAsset()
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{
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AssetBase a1 = new AssetBase(uuid1, "asset one");
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AssetBase a2 = new AssetBase(uuid2, "asset two");
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AssetBase a3 = new AssetBase(uuid3, "asset three");
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AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
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AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture);
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AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture);
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a1.Data = asset1;
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a2.Data = asset1;
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a3.Data = asset1;
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@ -297,8 +297,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(uuid1, "asset one");
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
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AssetBase expected = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -309,8 +309,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(UUID.Random(), "asset one");
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
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AssetBase expected = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -321,8 +321,8 @@ namespace OpenSim.Data.Tests
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public void AssetShouldNotMatch2()
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{
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UUID uuid1 = UUID.Random();
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AssetBase actual = new AssetBase(uuid1, "asset one");
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AssetBase expected = new AssetBase(uuid1, "asset two");
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AssetBase actual = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture);
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AssetBase expected = new AssetBase(uuid1, "asset two", (sbyte)AssetType.Texture);
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var constraint = Constraints.PropertyCompareConstraint(expected);
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@ -165,7 +165,7 @@ namespace OpenSim.Data.Tests
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[Test]
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public void TestScramble()
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{
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AssetBase actual = new AssetBase(UUID.Random(), "asset one");
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AssetBase actual = new AssetBase(UUID.Random(), "asset one", (sbyte)AssetType.Texture);
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new PropertyScrambler<AssetBase>().Scramble(actual);
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}
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@ -173,8 +173,7 @@ namespace OpenSim.Data.Tests
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public void DontScramble()
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{
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UUID uuid = UUID.Random();
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AssetBase asset = new AssetBase();
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asset.FullID = uuid;
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AssetBase asset = new AssetBase(uuid, "asset", (sbyte)AssetType.Texture);
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new PropertyScrambler<AssetBase>()
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.DontScramble(x => x.Metadata)
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.DontScramble(x => x.FullID)
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@ -27,6 +27,8 @@
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using System;
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using System.Xml.Serialization;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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namespace OpenSim.Framework
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@ -37,6 +39,8 @@ namespace OpenSim.Framework
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[Serializable]
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public class AssetBase
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Data of the Asset
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/// </summary>
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@ -47,16 +51,34 @@ namespace OpenSim.Framework
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/// </summary>
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private AssetMetadata m_metadata;
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public AssetBase()
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public AssetBase(UUID assetID, string name, sbyte assetType)
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{
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if (assetType == (sbyte)AssetType.Unknown)
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{
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System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
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m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
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name, assetID, trace.ToString());
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}
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m_metadata = new AssetMetadata();
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m_metadata.FullID = assetID;
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m_metadata.Name = name;
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m_metadata.Type = assetType;
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}
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public AssetBase(UUID assetId, string name)
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public AssetBase(string assetID, string name, sbyte assetType)
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{
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if (assetType == (sbyte)AssetType.Unknown)
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{
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System.Diagnostics.StackTrace trace = new System.Diagnostics.StackTrace(true);
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m_log.ErrorFormat("[ASSETBASE]: Creating asset '{0}' ({1}) with an unknown asset type\n{2}",
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name, assetID, trace.ToString());
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}
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m_metadata = new AssetMetadata();
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m_metadata.FullID = assetId;
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m_metadata.ID = assetID;
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m_metadata.Name = name;
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m_metadata.Type = assetType;
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}
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public bool ContainsReferences
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@ -193,11 +215,11 @@ namespace OpenSim.Framework
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private string m_name = String.Empty;
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private string m_description = String.Empty;
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private DateTime m_creation_date;
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private sbyte m_type;
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private sbyte m_type = (sbyte)AssetType.Unknown;
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private string m_content_type;
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private byte[] m_sha1;
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private bool m_local = false;
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private bool m_temporary = false;
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private bool m_local;
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private bool m_temporary;
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//private Dictionary<string, Uri> m_methods = new Dictionary<string, Uri>();
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//private OSDMap m_extra_data;
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@ -211,7 +233,13 @@ namespace OpenSim.Framework
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{
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//get { return m_fullid.ToString(); }
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//set { m_fullid = new UUID(value); }
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get { return m_id; }
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get
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{
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if (String.IsNullOrEmpty(m_id))
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m_id = m_fullid.ToString();
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return m_id;
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}
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set
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{
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UUID uuid = UUID.Zero;
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@ -38,11 +38,9 @@ namespace OpenSim.Framework
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public int Version;
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public AssetLandmark(AssetBase a)
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: base(a.FullID, a.Name, a.Type)
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{
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Data = a.Data;
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FullID = a.FullID;
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Type = a.Type;
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Name = a.Name;
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Description = a.Description;
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InternData();
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}
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@ -43,18 +43,15 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, bool isImage)
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protected static AssetBase CreateAsset(string assetIdStr, string name, string path, sbyte type)
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{
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AssetBase asset = new AssetBase(
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new UUID(assetIdStr),
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name
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);
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AssetBase asset = new AssetBase(new UUID(assetIdStr), name, type);
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if (!String.IsNullOrEmpty(path))
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{
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//m_log.InfoFormat("[ASSETS]: Loading: [{0}][{1}]", name, path);
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LoadAsset(asset, isImage, path);
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LoadAsset(asset, path);
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}
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else
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{
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@ -64,8 +61,14 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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return asset;
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}
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protected static void LoadAsset(AssetBase info, bool image, string path)
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protected static void LoadAsset(AssetBase info, string path)
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{
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bool image =
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(info.Type == (sbyte)AssetType.Texture ||
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info.Type == (sbyte)AssetType.TextureTGA ||
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info.Type == (sbyte)AssetType.ImageJPEG ||
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info.Type == (sbyte)AssetType.ImageTGA);
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FileInfo fInfo = new FileInfo(path);
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long numBytes = fInfo.Length;
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if (fInfo.Exists)
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@ -138,10 +141,10 @@ namespace OpenSim.Framework.AssetLoader.Filesystem
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{
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string assetIdStr = source.Configs[i].GetString("assetID", UUID.Random().ToString());
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string name = source.Configs[i].GetString("name", String.Empty);
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sbyte type = (sbyte) source.Configs[i].GetInt("assetType", 0);
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sbyte type = (sbyte)source.Configs[i].GetInt("assetType", 0);
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string assetPath = Path.Combine(dir, source.Configs[i].GetString("fileName", String.Empty));
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AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, false);
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AssetBase newAsset = CreateAsset(assetIdStr, name, assetPath, type);
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newAsset.Type = type;
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assets.Add(newAsset);
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@ -888,10 +888,7 @@ namespace OpenSim.Framework.Capabilities
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}
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AssetBase asset;
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asset = new AssetBase();
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asset.FullID = assetID;
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asset.Type = assType;
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asset.Name = assetName;
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asset = new AssetBase(assetID, assetName, assType);
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asset.Data = data;
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if (AddNewAsset != null)
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AddNewAsset(asset);
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@ -67,8 +67,7 @@ namespace OpenSim.Framework.Tests
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private void CheckContainsReferences(AssetType assetType, bool expected)
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{
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AssetBase asset = new AssetBase();
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asset.Type = (sbyte)assetType;
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AssetBase asset = new AssetBase(UUID.Zero, String.Empty, (sbyte)assetType);
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bool actual = asset.ContainsReferences;
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Assert.AreEqual(expected, actual, "Expected "+assetType+".ContainsReferences to be "+expected+" but was "+actual+".");
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}
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@ -197,11 +197,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private void Initialise(UUID fileID, string fileName)
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{
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m_asset = new AssetBase();
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m_asset.FullID = fileID;
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m_asset.Type = type;
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m_asset = new AssetBase(fileID, fileName, type);
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m_asset.Data = new byte[0];
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m_asset.Name = fileName;
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m_asset.Description = "empty";
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m_asset.Local = true;
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m_asset.Temporary = true;
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@ -112,11 +112,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
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bool storeLocal, bool tempFile)
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{
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ourClient = remoteClient;
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m_asset = new AssetBase();
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m_asset.FullID = assetID;
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m_asset.Type = type;
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m_asset = new AssetBase(assetID, "blank", type);
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m_asset.Data = data;
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m_asset.Name = "blank";
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m_asset.Description = "empty";
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m_asset.Local = storeLocal;
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m_asset.Temporary = tempFile;
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@ -238,12 +238,11 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
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if (m_cache != null)
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{
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AssetBase layerDecodeAsset = new AssetBase();
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layerDecodeAsset.ID = "j2kCache_" + AssetId.ToString();
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string assetID = "j2kCache_" + AssetId.ToString();
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AssetBase layerDecodeAsset = new AssetBase(assetID, assetID, (sbyte)AssetType.Notecard);
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layerDecodeAsset.Local = true;
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layerDecodeAsset.Name = layerDecodeAsset.ID;
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layerDecodeAsset.Temporary = true;
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layerDecodeAsset.Type = (sbyte)AssetType.Notecard;
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#region Serialize Layer Data
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@ -389,11 +389,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
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{
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sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
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if (assetType == (sbyte)AssetType.Unknown)
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m_log.WarnFormat("[INVENTORY ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
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//m_log.DebugFormat("[INVENTORY ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName");
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asset.Type = assetType;
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AssetBase asset = new AssetBase(new UUID(uuid), "RandomName", assetType);
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asset.Data = data;
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m_scene.AssetService.Store(asset);
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@ -122,8 +122,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
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AssetBase asset1 = new AssetBase();
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asset1.FullID = asset1Id;
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AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object);
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asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
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scene.AssetService.Store(asset1);
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@ -311,11 +311,8 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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}
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// Create a new asset for user
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AssetBase asset = new AssetBase();
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asset.FullID = UUID.Random();
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AssetBase asset = new AssetBase(UUID.Random(), "DynamicImage" + Util.RandomClass.Next(1, 10000), (sbyte)AssetType.Texture);
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asset.Data = assetData;
|
||||
asset.Name = "DynamicImage" + Util.RandomClass.Next(1, 10000);
|
||||
asset.Type = 0;
|
||||
asset.Description = String.Format("URL image : {0}", Url);
|
||||
asset.Local = false;
|
||||
asset.Temporary = ((Disp & DISP_TEMP) != 0);
|
||||
|
|
|
@ -332,10 +332,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
{
|
||||
sbyte assetType = ArchiveConstants.EXTENSION_TO_ASSET_TYPE[extension];
|
||||
|
||||
if (assetType == (sbyte)AssetType.Unknown)
|
||||
m_log.WarnFormat("[ARCHIVER]: Importing {0} byte asset {1} with unknown type", data.Length, uuid);
|
||||
|
||||
//m_log.DebugFormat("[ARCHIVER]: Importing asset {0}, type {1}", uuid, assetType);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty);
|
||||
asset.Type = assetType;
|
||||
AssetBase asset = new AssetBase(new UUID(uuid), String.Empty, assetType);
|
||||
asset.Data = data;
|
||||
|
||||
// We're relying on the asset service to do the sensible thing and not store the asset if it already
|
||||
|
|
|
@ -158,9 +158,8 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
|||
|
||||
m_log.DebugFormat("[ARCHIVER]: Importing asset {0}", filename);
|
||||
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name);
|
||||
AssetBase asset = new AssetBase(new UUID(filename), metadata.Name, metadata.AssetType);
|
||||
asset.Description = metadata.Description;
|
||||
asset.Type = metadata.AssetType;
|
||||
asset.Data = data;
|
||||
|
||||
m_cache.Store(asset);
|
||||
|
|
|
@ -52,16 +52,11 @@ namespace OpenSim.Region.CoreModules.World.Estate
|
|||
|
||||
public EstateTerrainXferHandler(IClientAPI pRemoteClient, string pClientFilename)
|
||||
{
|
||||
|
||||
m_asset = new AssetBase();
|
||||
m_asset.FullID = UUID.Zero;
|
||||
m_asset.Type = type;
|
||||
m_asset = new AssetBase(UUID.Zero, pClientFilename, type);
|
||||
m_asset.Data = new byte[0];
|
||||
m_asset.Name = pClientFilename;
|
||||
m_asset.Description = "empty";
|
||||
m_asset.Local = true;
|
||||
m_asset.Temporary = true;
|
||||
|
||||
}
|
||||
|
||||
public ulong XferID
|
||||
|
|
|
@ -1077,14 +1077,12 @@ namespace OpenSim.Region.CoreModules.World.WorldMap
|
|||
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID = TerrainImageUUID;
|
||||
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = m_scene.RegionInfo.RegionSettings.TerrainImageID;
|
||||
AssetBase asset = new AssetBase(
|
||||
m_scene.RegionInfo.RegionSettings.TerrainImageID,
|
||||
"terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(),
|
||||
(sbyte)AssetType.Texture);
|
||||
asset.Data = data;
|
||||
asset.Name
|
||||
= "terrainImage_" + m_scene.RegionInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString();
|
||||
asset.Description = m_scene.RegionInfo.RegionName;
|
||||
|
||||
asset.Type = 0;
|
||||
asset.Temporary = temporary;
|
||||
m_scene.AssetService.Store(asset);
|
||||
}
|
||||
|
|
|
@ -118,7 +118,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
|
|||
// HGAssetService dispatches it to the remote grid.
|
||||
// It's not pretty, but the best that can be done while
|
||||
// not having a global naming infrastructure
|
||||
AssetBase asset1 = new AssetBase();
|
||||
AssetBase asset1 = new AssetBase(asset.FullID, asset.Name, asset.Type);
|
||||
Copy(asset, asset1);
|
||||
try
|
||||
{
|
||||
|
|
|
@ -627,11 +627,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <returns></returns>
|
||||
private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = name;
|
||||
AssetBase asset = new AssetBase(UUID.Random(), name, assetType);
|
||||
asset.Description = description;
|
||||
asset.Type = assetType;
|
||||
asset.FullID = UUID.Random();
|
||||
asset.Data = (data == null) ? new byte[1] : data;
|
||||
|
||||
return asset;
|
||||
|
|
|
@ -1918,14 +1918,10 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
|
||||
AssetBase Animasset = new AssetBase();
|
||||
AssetBase Animasset = new AssetBase(UUID.Random(), "Random Animation", (sbyte)AssetType.Animation);
|
||||
Animasset.Data = anim.ToBytes();
|
||||
Animasset.Temporary = true;
|
||||
Animasset.Local = true;
|
||||
Animasset.FullID = UUID.Random();
|
||||
Animasset.ID = Animasset.FullID.ToString();
|
||||
Animasset.Name = "Random Animation";
|
||||
Animasset.Type = (sbyte)AssetType.Animation;
|
||||
Animasset.Description = "dance";
|
||||
//BinBVHAnimation bbvhanim = new BinBVHAnimation(Animasset.Data);
|
||||
|
||||
|
|
|
@ -49,11 +49,8 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
|
|||
|
||||
public UUID SaveBitmap(Bitmap data, bool lossless, bool temporary)
|
||||
{
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.FullID = UUID.Random();
|
||||
AssetBase asset = new AssetBase(UUID.Random(), "MRMDynamicImage", (sbyte)AssetType.Texture);
|
||||
asset.Data = OpenJPEG.EncodeFromImage(data, lossless);
|
||||
asset.Name = "MRMDynamicImage";
|
||||
asset.Type = 0;
|
||||
asset.Description = "MRM Image";
|
||||
asset.Local = false;
|
||||
asset.Temporary = temporary;
|
||||
|
|
|
@ -1483,12 +1483,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
m_host.AddScriptLPS(1);
|
||||
|
||||
// Create new asset
|
||||
AssetBase asset = new AssetBase();
|
||||
asset.Name = notecardName;
|
||||
AssetBase asset = new AssetBase(UUID.Random(), notecardName, (sbyte)AssetType.Notecard);
|
||||
asset.Description = "Script Generated Notecard";
|
||||
asset.Type = 7;
|
||||
asset.FullID = UUID.Random();
|
||||
string notecardData = "";
|
||||
string notecardData = String.Empty;
|
||||
|
||||
for (int i = 0; i < contents.Length; i++) {
|
||||
notecardData += contents.GetLSLStringItem(i) + "\n";
|
||||
|
|
|
@ -243,7 +243,7 @@ namespace OpenSim.Services.Connectors
|
|||
if (metadata == null)
|
||||
return false;
|
||||
|
||||
asset = new AssetBase();
|
||||
asset = new AssetBase(metadata.FullID, metadata.Name, metadata.Type);
|
||||
asset.Metadata = metadata;
|
||||
}
|
||||
asset.Data = data;
|
||||
|
|
|
@ -140,12 +140,11 @@ namespace OpenSim.Services.Connectors.Grid
|
|||
Bitmap m = new Bitmap(info.RegionID.ToString() + ".jpg");
|
||||
//m_log.Debug("Size: " + m.PhysicalDimension.Height + "-" + m.PhysicalDimension.Width);
|
||||
byte[] imageData = OpenJPEG.EncodeFromImage(m, true);
|
||||
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString());
|
||||
AssetBase ass = new AssetBase(UUID.Random(), "region " + info.RegionID.ToString(), (sbyte)AssetType.Texture);
|
||||
|
||||
// !!! for now
|
||||
//info.RegionSettings.TerrainImageID = ass.FullID;
|
||||
|
||||
ass.Type = (int)AssetType.Texture;
|
||||
ass.Temporary = true;
|
||||
ass.Local = true;
|
||||
ass.Data = imageData;
|
||||
|
|
Loading…
Reference in New Issue