From aff5fe10b0ad95489909f74f9ee2f6bb85f3d338 Mon Sep 17 00:00:00 2001 From: Melanie Date: Sun, 8 Nov 2009 22:29:36 +0000 Subject: [PATCH] test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY --- OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 35ccad9221..06ce79daa7 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs @@ -1255,6 +1255,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP List folders, int version, bool fetchFolders, bool fetchItems) { + m_log.DebugFormat("[CLIENT]: Request folder details for folder {0}", folderID.ToString()); // An inventory descendents packet consists of a single agent section and an inventory details // section for each inventory item. The size of each inventory item is approximately 550 bytes. // In theory, UDP has a maximum packet size of 64k, so it should be possible to send descendent