try to send fly state on tps
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				|  | @ -868,6 +868,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|             // Let's send a full update of the agent. This is a synchronous call. |             // Let's send a full update of the agent. This is a synchronous call. | ||||||
|             AgentData agent = new AgentData(); |             AgentData agent = new AgentData(); | ||||||
|             sp.CopyTo(agent); |             sp.CopyTo(agent); | ||||||
|  | 
 | ||||||
|  |             if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||||||
|  |                 agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||||||
|  | 
 | ||||||
|             agent.Position = agentCircuit.startpos; |             agent.Position = agentCircuit.startpos; | ||||||
|             SetCallbackURL(agent, sp.Scene.RegionInfo); |             SetCallbackURL(agent, sp.Scene.RegionInfo); | ||||||
| 
 | 
 | ||||||
|  | @ -1109,6 +1113,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | ||||||
|             AgentData agent = new AgentData(); |             AgentData agent = new AgentData(); | ||||||
|             sp.CopyTo(agent); |             sp.CopyTo(agent); | ||||||
|             agent.Position = agentCircuit.startpos; |             agent.Position = agentCircuit.startpos; | ||||||
|  | 
 | ||||||
|  |             if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||||||
|  |                 agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||||||
|  | 
 | ||||||
|             agent.SenderWantsToWaitForRoot = true; |             agent.SenderWantsToWaitForRoot = true; | ||||||
|             //SetCallbackURL(agent, sp.Scene.RegionInfo); |             //SetCallbackURL(agent, sp.Scene.RegionInfo); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -4268,10 +4268,11 @@ namespace OpenSim.Region.Framework.Scenes | ||||||
|                 GodLevel = cAgent.GodLevel; |                 GodLevel = cAgent.GodLevel; | ||||||
|             SetAlwaysRun = cAgent.AlwaysRun; |             SetAlwaysRun = cAgent.AlwaysRun; | ||||||
| 
 | 
 | ||||||
|  |             bool isFlying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);  | ||||||
|  | 
 | ||||||
|             Appearance = new AvatarAppearance(cAgent.Appearance); |             Appearance = new AvatarAppearance(cAgent.Appearance); | ||||||
|             if (PhysicsActor != null) |             if (PhysicsActor != null) | ||||||
|             { |             { | ||||||
|                 bool isFlying = Flying; |  | ||||||
|                 RemoveFromPhysicalScene(); |                 RemoveFromPhysicalScene(); | ||||||
|                 AddToPhysicalScene(isFlying); |                 AddToPhysicalScene(isFlying); | ||||||
|             } |             } | ||||||
|  |  | ||||||
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