try to send fly state on tps
							parent
							
								
									d43d3df724
								
							
						
					
					
						commit
						affcdcce8b
					
				|  | @ -868,6 +868,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|             // Let's send a full update of the agent. This is a synchronous call. | ||||
|             AgentData agent = new AgentData(); | ||||
|             sp.CopyTo(agent); | ||||
| 
 | ||||
|             if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||||
|                 agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||||
| 
 | ||||
|             agent.Position = agentCircuit.startpos; | ||||
|             SetCallbackURL(agent, sp.Scene.RegionInfo); | ||||
| 
 | ||||
|  | @ -1109,6 +1113,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer | |||
|             AgentData agent = new AgentData(); | ||||
|             sp.CopyTo(agent); | ||||
|             agent.Position = agentCircuit.startpos; | ||||
| 
 | ||||
|             if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0) | ||||
|                 agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY; | ||||
| 
 | ||||
|             agent.SenderWantsToWaitForRoot = true; | ||||
|             //SetCallbackURL(agent, sp.Scene.RegionInfo); | ||||
| 
 | ||||
|  |  | |||
|  | @ -4268,10 +4268,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
|                 GodLevel = cAgent.GodLevel; | ||||
|             SetAlwaysRun = cAgent.AlwaysRun; | ||||
| 
 | ||||
|             bool isFlying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);  | ||||
| 
 | ||||
|             Appearance = new AvatarAppearance(cAgent.Appearance); | ||||
|             if (PhysicsActor != null) | ||||
|             { | ||||
|                 bool isFlying = Flying; | ||||
|                 RemoveFromPhysicalScene(); | ||||
|                 AddToPhysicalScene(isFlying); | ||||
|             } | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 UbitUmarov
						UbitUmarov