try to send fly state on tps
parent
d43d3df724
commit
affcdcce8b
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@ -868,6 +868,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Let's send a full update of the agent. This is a synchronous call.
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0)
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agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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agent.Position = agentCircuit.startpos;
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SetCallbackURL(agent, sp.Scene.RegionInfo);
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@ -1109,6 +1113,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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AgentData agent = new AgentData();
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sp.CopyTo(agent);
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agent.Position = agentCircuit.startpos;
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if ((teleportFlags & (uint)TeleportFlags.IsFlying) != 0)
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agent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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agent.SenderWantsToWaitForRoot = true;
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//SetCallbackURL(agent, sp.Scene.RegionInfo);
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@ -4268,10 +4268,11 @@ namespace OpenSim.Region.Framework.Scenes
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GodLevel = cAgent.GodLevel;
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SetAlwaysRun = cAgent.AlwaysRun;
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bool isFlying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
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Appearance = new AvatarAppearance(cAgent.Appearance);
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if (PhysicsActor != null)
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{
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bool isFlying = Flying;
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RemoveFromPhysicalScene();
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AddToPhysicalScene(isFlying);
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}
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