*testing* changed stats time reports to be per reported frame and not acumulated in about 1second. Total Frame Time is not just 1/reported sim fps

avinationmerge
UbitUmarov 2012-04-24 03:05:29 +01:00
parent 5a8fdc8a0b
commit b019b20eb8
1 changed files with 64 additions and 11 deletions

View File

@ -75,7 +75,20 @@ namespace OpenSim.Region.Framework.Scenes
OutPacketsPerSecond = 18,
PendingDownloads = 19,
PendingUploads = 20,
VirtualSizeKB = 21,
ResidentSizeKB = 22,
PendingLocalUploads = 23,
UnAckedBytes = 24,
PhysicsPinnedTasks = 25,
PhysicsLODTasks = 26,
PhysicsStepMS = 27,
PhysicsShapeMS = 28,
PhysicsOtherMS = 29,
PhysicsMemory = 30,
ScriptEPS = 31,
SimSpareTime = 32,
SimSleepTime = 33,
IOPumpTime = 34
}
/// <summary>
@ -123,7 +136,7 @@ namespace OpenSim.Region.Framework.Scenes
// saved last reported value so there is something available for llGetRegionFPS
private float lastReportedSimFPS = 0;
private float[] lastReportedSimStats = new float[21];
private float[] lastReportedSimStats = new float[23];
private float m_pfps = 0;
/// <summary>
@ -142,6 +155,8 @@ namespace OpenSim.Region.Framework.Scenes
private int m_physicsMS = 0;
private int m_imageMS = 0;
private int m_otherMS = 0;
private int m_sleeptimeMS = 0;
//Ckrinke: (3-21-08) Comment out to remove a compiler warning. Bring back into play when needed.
//Ckrinke private int m_scriptMS = 0;
@ -200,7 +215,7 @@ namespace OpenSim.Region.Framework.Scenes
private void statsHeartBeat(object sender, EventArgs e)
{
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[21];
SimStatsPacket.StatBlock[] sb = new SimStatsPacket.StatBlock[23];
SimStatsPacket.RegionBlock rb = new SimStatsPacket.RegionBlock();
// Know what's not thread safe in Mono... modifying timers.
@ -249,7 +264,26 @@ namespace OpenSim.Region.Framework.Scenes
// 'statsUpdateFactor' is how often stats packets are sent in seconds. Used below to change
// values to X-per-second values.
for (int i = 0; i < 21; i++)
float factor = 1 / statsUpdateFactor;
if (reportedFPS <= 0)
reportedFPS = 1;
float TotalFrameTime = 1000.0f * statsUpdateFactor / (float)reportedFPS;
float perframe = 1.0f / (float)reportedFPS;
float sparetime;
if (m_nominalReportedFps <= 0)
sparetime = 0;
else
{
sparetime = 1000.0f / (float)m_nominalReportedFps;
sparetime -= m_frameMS * perframe;
if (sparetime < 0)
sparetime = 0;
else if (sparetime > TotalFrameTime)
sparetime = TotalFrameTime;
}
for (int i = 0; i < 23; i++)
{
sb[i] = new SimStatsPacket.StatBlock();
}
@ -279,19 +313,25 @@ namespace OpenSim.Region.Framework.Scenes
sb[7].StatValue = m_activePrim;
sb[8].StatID = (uint)Stats.FrameMS;
sb[8].StatValue = m_frameMS / statsUpdateFactor;
// sb[8].StatValue = m_frameMS / statsUpdateFactor;
sb[8].StatValue = TotalFrameTime;
sb[9].StatID = (uint)Stats.NetMS;
sb[9].StatValue = m_netMS / statsUpdateFactor;
// sb[9].StatValue = m_netMS / statsUpdateFactor;
sb[9].StatValue = m_netMS * perframe;
sb[10].StatID = (uint)Stats.PhysicsMS;
sb[10].StatValue = m_physicsMS / statsUpdateFactor;
// sb[10].StatValue = m_physicsMS / statsUpdateFactor;
sb[10].StatValue = m_physicsMS * perframe;
sb[11].StatID = (uint)Stats.ImageMS ;
sb[11].StatValue = m_imageMS / statsUpdateFactor;
// sb[11].StatValue = m_imageMS / statsUpdateFactor;
sb[11].StatValue = m_imageMS * perframe;
sb[12].StatID = (uint)Stats.OtherMS;
sb[12].StatValue = m_otherMS / statsUpdateFactor;
// sb[12].StatValue = m_otherMS / statsUpdateFactor;
sb[12].StatValue = m_otherMS * perframe;
sb[13].StatID = (uint)Stats.InPacketsPerSecond;
sb[13].StatValue = (m_inPacketsPerSecond / statsUpdateFactor);
@ -303,7 +343,8 @@ namespace OpenSim.Region.Framework.Scenes
sb[15].StatValue = m_unAckedBytes;
sb[16].StatID = (uint)Stats.AgentMS;
sb[16].StatValue = m_agentMS / statsUpdateFactor;
// sb[16].StatValue = m_agentMS / statsUpdateFactor;
sb[16].StatValue = m_agentMS * perframe;
sb[17].StatID = (uint)Stats.PendingDownloads;
sb[17].StatValue = m_pendingDownloads;
@ -316,8 +357,14 @@ namespace OpenSim.Region.Framework.Scenes
sb[20].StatID = (uint)Stats.ScriptLinesPerSecond;
sb[20].StatValue = m_scriptLinesPerSecond / statsUpdateFactor;
for (int i = 0; i < 21; i++)
sb[21].StatID = (uint)Stats.SimSpareTime;
sb[21].StatValue = sparetime;
sb[22].StatID = (uint)Stats.SimSleepTime;
sb[22].StatValue = m_sleeptimeMS * perframe;
for (int i = 0; i < 23; i++)
{
lastReportedSimStats[i] = sb[i].StatValue;
}
@ -358,6 +405,7 @@ namespace OpenSim.Region.Framework.Scenes
m_physicsMS = 0;
m_imageMS = 0;
m_otherMS = 0;
m_sleeptimeMS = 0;
//Ckrinke This variable is not used, so comment to remove compiler warning until it is used.
//Ckrinke m_scriptMS = 0;
@ -484,6 +532,11 @@ namespace OpenSim.Region.Framework.Scenes
m_otherMS += ms;
}
public void addSleepMS(int ms)
{
m_sleeptimeMS += ms;
}
public void AddPendingDownloads(int count)
{
m_pendingDownloads += count;