Dynamic textures shouldn't be saved in the assets service (only in the simulator cache)
parent
7eb12f96ec
commit
b01e73cf27
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@ -516,9 +516,9 @@ namespace OpenSim.Region.CoreModules.Scripting.DynamicTexture
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asset.Description = String.Format("URL image : {0}", Url);
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asset.Description = String.Format("URL image : {0}", Url);
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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if (asset.Description.Length > AssetBase.MAX_ASSET_DESC)
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asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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asset.Description = asset.Description.Substring(0, AssetBase.MAX_ASSET_DESC);
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asset.Local = false;
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asset.Local = true; // dynamic images aren't saved in the assets server
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asset.Temporary = ((Disp & DISP_TEMP) != 0);
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asset.Temporary = ((Disp & DISP_TEMP) != 0);
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scene.AssetService.Store(asset);
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scene.AssetService.Store(asset); // this will only save the asset in the local asset cache
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IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
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IJ2KDecoder cacheLayerDecode = scene.RequestModuleInterface<IJ2KDecoder>();
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if (cacheLayerDecode != null)
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if (cacheLayerDecode != null)
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