diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index 142d6433c2..fa35691db2 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -3557,31 +3557,16 @@ namespace OpenSim.Region.Framework.Scenes if (Appearance.AvatarSize != m_lastSize) SendAvatarDataToAllAgents(); - if (!IsSatOnObject) + // Send terse position update if not sitting and position, velocity, or rotation + // has changed significantly from last sent update + if (!IsSatOnObject && ( + !Rotation.ApproxEquals(m_lastRotation, ROTATION_TOLERANCE) + || !Velocity.ApproxEquals(m_lastVelocity, VELOCITY_TOLERANCE) + || !m_pos.ApproxEquals(m_lastPosition, POSITION_LARGETOLERANCE) + || (!m_pos.ApproxEquals(m_lastPosition, POSITION_SMALLTOLERANCE) && Velocity.LengthSquared() < LOWVELOCITYSQ ) + ) ) { - // this does need to be more complex later - Vector3 vel = Velocity; - Vector3 dpos = m_pos - m_lastPosition; - if( Math.Abs(vel.X - m_lastVelocity.X) > VELOCITY_TOLERANCE || - Math.Abs(vel.Y - m_lastVelocity.Y) > VELOCITY_TOLERANCE || - Math.Abs(vel.Z - m_lastVelocity.Z) > VELOCITY_TOLERANCE || - - Math.Abs(m_bodyRot.X - m_lastRotation.X) > ROTATION_TOLERANCE || - Math.Abs(m_bodyRot.Y - m_lastRotation.Y) > ROTATION_TOLERANCE || - Math.Abs(m_bodyRot.Z - m_lastRotation.Z) > ROTATION_TOLERANCE || - - Math.Abs(dpos.X) > POSITION_LARGETOLERANCE || - Math.Abs(dpos.Y) > POSITION_LARGETOLERANCE || - Math.Abs(dpos.Z) > POSITION_LARGETOLERANCE || - - ( (Math.Abs(dpos.X) > POSITION_SMALLTOLERANCE || - Math.Abs(dpos.Y) > POSITION_SMALLTOLERANCE || - Math.Abs(dpos.Z) > POSITION_SMALLTOLERANCE) - && vel.LengthSquared() < LOWVELOCITYSQ - )) - { - SendTerseUpdateToAllClients(); - } + SendTerseUpdateToAllClients(); } CheckForSignificantMovement(); }