disabled the multiple inventory server support in login service again.
And reverted CachedUserInfo back to revision 5262. I don't think most of the inventory problems that people are reporting are due to these, but its easier to deal with one set of potential problems at a time, and I'm not going to get any time in the week to work on this anyway.0.6.0-stable
parent
d8e18ad0f0
commit
b0330a0bb5
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@ -87,24 +87,6 @@ namespace OpenSim.Framework.Communications.Cache
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private IDictionary<LLUUID, IList<InventoryFolderImpl>> pendingCategorizationFolders
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= new Dictionary<LLUUID, IList<InventoryFolderImpl>>();
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private string m_inventoryHost
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{
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get
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{
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if (m_userProfile != null)
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{
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if (! String.IsNullOrEmpty(m_userProfile.UserAssetURI))
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{
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Uri uri = new Uri(m_userProfile.UserInventoryURI);
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return uri.Host;
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}
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}
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return "";
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}
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}
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/// <summary>
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/// Constructor
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/// </summary>
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@ -170,9 +152,9 @@ namespace OpenSim.Framework.Communications.Cache
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{
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foreach (InventoryFolderImpl folder in pendingCategorizationFolders[newFolder.ID])
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{
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
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// folder.name, folder.folderID, parent.name, parent.folderID);
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Resolving pending received folder {0} {1} into {2} {3}",
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// folder.name, folder.folderID, parent.name, parent.folderID);
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lock (newFolder.SubFolders)
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{
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@ -232,9 +214,9 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folderInfo"></param>
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private void FolderReceive(InventoryFolderImpl newFolder)
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{
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
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// folderInfo.Name, folderInfo.ID, userID);
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Received folder {0} {1} for user {2}",
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// folderInfo.Name, folderInfo.ID, userID);
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if (RootFolder == null)
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{
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@ -285,9 +267,9 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folderInfo"></param>
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private void ItemReceive(InventoryItemBase itemInfo)
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{
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
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// itemInfo.Name, itemInfo.ID, userID);
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// m_log.DebugFormat(
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// "[INVENTORY CACHE]: Received item {0} {1} for user {2}",
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// itemInfo.Name, itemInfo.ID, userID);
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InventoryFolderImpl folder = RootFolder.FindFolder(itemInfo.Folder);
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if (null == folder)
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@ -315,8 +297,8 @@ namespace OpenSim.Framework.Communications.Cache
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/// <returns></returns>
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public bool CreateFolder(string folderName, LLUUID folderID, ushort folderType, LLUUID parentID)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Creating inventory folder {0} {1} for {2} {3}", folderID, folderName, remoteClient.Name, remoteClient.AgentId);
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if (HasInventory)
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{
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@ -343,15 +325,9 @@ namespace OpenSim.Framework.Communications.Cache
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createdBaseFolder.Type = createdFolder.Type;
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createdBaseFolder.Version = createdFolder.Version;
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//m_commsManager.InventoryService
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invService.AddFolder(createdBaseFolder);
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return true;
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}
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m_commsManager.InventoryService.AddFolder(createdBaseFolder);
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return false;
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return true;
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}
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else
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{
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@ -390,8 +366,8 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="parentID"></param>
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public bool UpdateFolder(string name, LLUUID folderID, ushort type, LLUUID parentID)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
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if (HasInventory)
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{
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@ -400,14 +376,10 @@ namespace OpenSim.Framework.Communications.Cache
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baseFolder.ID = folderID;
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baseFolder.Name = name;
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baseFolder.ParentID = parentID;
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baseFolder.Type = (short) type;
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baseFolder.Type = (short)type;
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baseFolder.Version = RootFolder.Version;
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//m_commsManager.InventoryService.
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invService.UpdateFolder(baseFolder);
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m_commsManager.InventoryService.UpdateFolder(baseFolder);
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InventoryFolderImpl folder = RootFolder.FindFolder(folderID);
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if (folder != null)
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@ -416,7 +388,6 @@ namespace OpenSim.Framework.Communications.Cache
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folder.ParentID = parentID;
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}
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}
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}
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else
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{
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AddRequest(
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@ -439,9 +410,9 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="parentID"></param>
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public bool MoveFolder(LLUUID folderID, LLUUID parentID)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
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// parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Moving inventory folder {0} into folder {1} for {2} {3}",
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// parentID, remoteClient.Name, remoteClient.Name, remoteClient.AgentId);
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if (HasInventory)
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{
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@ -450,26 +421,15 @@ namespace OpenSim.Framework.Communications.Cache
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baseFolder.ID = folderID;
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baseFolder.ParentID = parentID;
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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// m_commsManager.InventoryService
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invService.MoveFolder(baseFolder);
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m_commsManager.InventoryService.MoveFolder(baseFolder);
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InventoryFolderImpl folder = RootFolder.FindFolder(folderID);
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if (folder != null)
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{
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folder.ParentID = parentID;
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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else
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{
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AddRequest(
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new InventoryRequest(
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@ -490,8 +450,8 @@ namespace OpenSim.Framework.Communications.Cache
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/// <param name="folderID"></param>
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public bool PurgeFolder(LLUUID folderID)
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{
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// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
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// folderID, remoteClient.Name, remoteClient.AgentId);
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// m_log.InfoFormat("[AGENT INVENTORY]: Purging folder {0} for {1} uuid {2}",
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// folderID, remoteClient.Name, remoteClient.AgentId);
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if (HasInventory)
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{
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@ -508,18 +468,13 @@ namespace OpenSim.Framework.Communications.Cache
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purgedBaseFolder.Type = purgedFolder.Type;
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purgedBaseFolder.Version = purgedFolder.Version;
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//m_commsManager.InventoryService
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invService.PurgeFolder(purgedBaseFolder);
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m_commsManager.InventoryService.PurgeFolder(purgedBaseFolder);
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purgedFolder.Purge();
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return true;
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}
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}
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}
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else
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{
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AddRequest(
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@ -543,20 +498,14 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if (item.Folder == LLUUID.Zero)
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{
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InventoryFolderImpl f=FindFolderForType(item.AssetType);
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InventoryFolderImpl f = FindFolderForType(item.AssetType);
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if (f != null)
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item.Folder=f.ID;
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item.Folder = f.ID;
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else
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item.Folder=RootFolder.ID;
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item.Folder = RootFolder.ID;
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}
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ItemReceive(item);
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//m_commsManager.InventoryService
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invService.AddItem(item);
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}
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m_commsManager.InventoryService.AddItem(item);
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}
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else
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{
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@ -576,12 +525,7 @@ namespace OpenSim.Framework.Communications.Cache
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{
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if (HasInventory)
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{
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//m_commsManager.InventoryService
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invService.UpdateItem(item);
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}
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m_commsManager.InventoryService.UpdateItem(item);
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}
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else
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{
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@ -620,14 +564,7 @@ namespace OpenSim.Framework.Communications.Cache
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if (RootFolder.DeleteItem(item.ID))
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{
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IInventoryServices invService = GetInventoryService();
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if (invService != null)
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{
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//return m_commsManager.InventoryService
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return invService.DeleteItem(item);
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}
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return false;
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return m_commsManager.InventoryService.DeleteItem(item);
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}
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}
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else
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@ -659,9 +596,9 @@ namespace OpenSim.Framework.Communications.Cache
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if ((folder = RootFolder.FindFolder(folderID)) != null)
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{
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Found folder {0} for client {1}",
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// folderID, remoteClient.AgentId);
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// m_log.DebugFormat(
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// "[AGENT INVENTORY]: Found folder {0} for client {1}",
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// folderID, remoteClient.AgentId);
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client.SendInventoryFolderDetails(
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client.AgentId, folderID, folder.RequestListOfItems(),
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}
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return null;
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}
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public IInventoryServices GetInventoryService()
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{
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IInventoryServices invService;
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m_commsManager.TryGetInventoryService(m_inventoryHost, out invService);
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return invService;
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}
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}
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/// <summary>
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@ -119,12 +119,12 @@ namespace OpenSim.Framework.Communications.Cache
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CachedUserInfo userInfo = GetUserDetails(userID);
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if (userInfo != null)
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{
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//m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
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IInventoryServices invService = userInfo.GetInventoryService();
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if (invService != null)
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{
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invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
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}
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m_commsManager.InventoryService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
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//IInventoryServices invService = userInfo.GetInventoryService();
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//if (invService != null)
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//{
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// invService.RequestInventoryForUser(userID, userInfo.InventoryReceive);
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//}
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}
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else
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{
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@ -231,10 +231,10 @@ namespace OpenSim.Framework.Communications
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try
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{
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string inventoryServerUrl = "";
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if (!String.IsNullOrEmpty(userProfile.UserInventoryURI))
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{
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inventoryServerUrl = userProfile.UserInventoryURI;
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}
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//if (!String.IsNullOrEmpty(userProfile.UserInventoryURI))
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//{
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// inventoryServerUrl = userProfile.UserInventoryURI;
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//}
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inventData = GetInventorySkeleton(agentID, inventoryServerUrl);
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}
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catch (Exception e)
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@ -393,10 +393,10 @@ namespace OpenSim.Framework.Communications
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// Inventory Library Section
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string inventoryServerUrl = "";
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if (!String.IsNullOrEmpty(userProfile.UserInventoryURI))
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{
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inventoryServerUrl = userProfile.UserInventoryURI;
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}
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//if (!String.IsNullOrEmpty(userProfile.UserInventoryURI))
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//{
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// inventoryServerUrl = userProfile.UserInventoryURI;
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//}
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InventoryData inventData = GetInventorySkeleton(agentID, inventoryServerUrl);
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ArrayList AgentInventoryArray = inventData.InventoryArray;
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@ -422,10 +422,10 @@ namespace OpenSim.Grid.UserServer
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protected override InventoryData GetInventorySkeleton(LLUUID userID, string serverUrl)
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{
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string invUrl = m_config.InventoryUrl;
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if (!String.IsNullOrEmpty(serverUrl))
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{
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invUrl = serverUrl+"/";
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}
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//if (!String.IsNullOrEmpty(serverUrl))
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//{
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// invUrl = serverUrl+"/";
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//}
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m_log.DebugFormat(
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"[LOGIN]: Contacting inventory service at {0} for inventory skeleton of user {1}",
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