* refactor: Make xml (orig format) loading method reuse existing set root part method
* miscellaneous doc/log message changes0.6.1-post-fixes
parent
d52946dd0d
commit
b044a0f139
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@ -398,10 +398,7 @@ namespace OpenSim.Region.Environment.Scenes
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reader.Read();
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reader.ReadStartElement("SceneObjectGroup");
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reader.ReadStartElement("RootPart");
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m_rootPart = SceneObjectPart.FromXml(reader);
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int linkNum = m_rootPart.LinkNum;
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AddPart(m_rootPart);
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m_rootPart.LinkNum = linkNum;
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SetRootPart(SceneObjectPart.FromXml(reader));
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reader.ReadEndElement();
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@ -414,7 +411,9 @@ namespace OpenSim.Region.Environment.Scenes
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{
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reader.Read();
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SceneObjectPart part = SceneObjectPart.FromXml(reader);
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linkNum = part.LinkNum;
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// We reset the link number in order to make sure that the persisted linkset order is
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int linkNum = part.LinkNum;
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AddPart(part);
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part.LinkNum = linkNum;
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@ -428,11 +427,9 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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}
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catch (XmlException)
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catch (XmlException e)
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{
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m_log.ErrorFormat("[SCENE OBJECT GROUP]: Deserialization of following xml failed, {0}", xmlData);
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// Let's see if carrying on does anything for us
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m_log.ErrorFormat("[SCENE]: Deserialization of xml failed with {0}. xml was {1}", e, xmlData);
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}
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reader.Close();
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@ -885,6 +882,9 @@ namespace OpenSim.Region.Environment.Scenes
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part.ParentID = 0;
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part.LinkNum = 0;
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m_rootPart = part;
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// No locking required since the SOG should not be in the scene yet - one can't change root parts after
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// the scene object has been attached to the scene
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m_parts.Add(m_rootPart.UUID, m_rootPart);
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}
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@ -1460,6 +1460,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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/// Set the owner of the root part.
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/// </summary>
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/// <param name="part"></param>
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/// <param name="cAgentID"></param>
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/// <param name="cGroupID"></param>
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public void SetRootPartOwner(SceneObjectPart part, UUID cAgentID, UUID cGroupID)
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{
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part.LastOwnerID = part.OwnerID;
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