Commit partial work because of repo change

avinationmerge
Kitto Flora 2009-12-12 10:12:59 -05:00
parent b310efc50f
commit b056c243e4
2 changed files with 73 additions and 12 deletions

View File

@ -329,7 +329,7 @@ namespace OpenSim.Data.SQLite
{
foreach (SceneObjectPart prim in obj.Children.Values)
{
m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
// m_log.Info("[REGION DB]: Adding obj: " + obj.UUID + " to region: " + regionUUID);
addPrim(prim, obj.UUID, regionUUID);
}
}

View File

@ -1661,15 +1661,26 @@ namespace OpenSim.Region.Framework.Scenes
// part.GetWorldRotation() is the rotation of the object being sat on
// Rotation is the sittiing Av's rotation
Quaternion wr = Quaternion.Inverse(Quaternion.Inverse(Rotation) * Quaternion.Inverse(part.GetWorldRotation())); // world or. of the av
Vector3 so = new Vector3(1.0f, 0f, 0f) * wr; // 1M infront of av
Vector3 wso = so + part.GetWorldPosition() + ( m_pos * part.GetWorldRotation()); // + av sit offset!
Quaternion partRot;
if (part.LinkNum == 1)
{ // Root prim of linkset
partRot = part.ParentGroup.RootPart.RotationOffset;
}
else
{ // single or child prim
partRot = part.GetWorldRotation();
}
Quaternion partIRot = Quaternion.Inverse(partRot);
Quaternion avatarRot = Quaternion.Inverse(Quaternion.Inverse(Rotation) * partIRot); // world or. of the av
Vector3 avStandUp = new Vector3(1.0f, 0f, 0f) * avatarRot; // 1M infront of av
Vector3 avWorldStandUp = avStandUp + part.GetWorldPosition() + ( m_pos * partRot); // + av sit offset!
if (m_physicsActor == null)
{
AddToPhysicalScene(false);
}
AbsolutePosition = wso; //KF: Fix stand up.
AbsolutePosition = avWorldStandUp; //KF: Fix stand up.
m_parentPosition = Vector3.Zero;
m_parentID = 0;
part.IsOccupied = false;
@ -1752,8 +1763,17 @@ namespace OpenSim.Region.Framework.Scenes
Quaternion avSitOrientation = part.SitTargetOrientation;
bool SitTargetisSet = (Vector3.Zero != avSitOffSet); //NB Latest SL Spec shows Sit Rotation setting is ignored.
Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
// Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
Quaternion partRot;
if (part.LinkNum == 1)
{ // Root prim of linkset
partRot = part.ParentGroup.RootPart.RotationOffset;
}
else
{ // single or child prim
partRot = part.GetWorldRotation();
}
Quaternion partIRot = Quaternion.Inverse(partRot);
//Console.WriteLine("SendSitResponse offset=" + offset + " Occup=" + part.IsOccupied + " TargSet=" + SitTargetisSet);
// Sit analysis rewritten by KF 091125
if (SitTargetisSet) // scipted sit
@ -1800,6 +1820,8 @@ namespace OpenSim.Region.Framework.Scenes
cameraAtOffset = part.GetCameraAtOffset();
cameraEyeOffset = part.GetCameraEyeOffset();
forceMouselook = part.GetForceMouselook();
if(cameraAtOffset == Vector3.Zero) cameraAtOffset = new Vector3(0f, 0f, 0.1f); //
if(cameraEyeOffset == Vector3.Zero) cameraEyeOffset = new Vector3(0f, 0f, 0.1f); //
if (m_physicsActor != null)
{
@ -1823,7 +1845,29 @@ namespace OpenSim.Region.Framework.Scenes
}
else return; // physactor is null!
Vector3 offsetr = offset * partIRot;
Vector3 offsetr; // = offset * partIRot;
// KF: In a linkset, offsetr needs to be relative to the group root! 091208
// offsetr = (part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) + (offset * partIRot);
if (part.LinkNum < 2)
{ // Single, or Root prim of linkset, target is ClickOffset * RootRot
offsetr = offset * partIRot;
}
else
{ // Child prim, offset is (ChildOffset * RootRot) + (ClickOffset * ChildRot)
offsetr = //(part.OffsetPosition * Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset)) +
(offset * partRot);
}
Console.WriteLine(" ");
Console.WriteLine("link number ={0}", part.LinkNum);
Console.WriteLine("Prim offset ={0}", part.OffsetPosition );
Console.WriteLine("Root Rotate ={0}", part.ParentGroup.RootPart.RotationOffset);
Console.WriteLine("Click offst ={0}", offset);
Console.WriteLine("Prim Rotate ={0}", part.GetWorldRotation());
Console.WriteLine("offsetr ={0}", offsetr);
Console.WriteLine("Camera At ={0}", cameraAtOffset);
Console.WriteLine("Camera Eye ={0}", cameraEyeOffset);
ControllingClient.SendSitResponse(part.UUID, offsetr, sitOrientation, autopilot, cameraAtOffset, cameraEyeOffset, forceMouselook);
m_requestedSitTargetUUID = part.UUID; //KF: Correct autopilot target
// This calls HandleAgentSit twice, once from here, and the client calls
@ -2142,13 +2186,20 @@ namespace OpenSim.Region.Framework.Scenes
}
else
{
//Console.WriteLine("NON Scripted Sit");
// if m_avUnscriptedSitPos is zero then Av sits above center
// Else Av sits at m_avUnscriptedSitPos
// Non-scripted sit by Kitto Flora 21Nov09
// Calculate angle of line from prim to Av
Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
Quaternion partIRot;
if (part.LinkNum == 1)
{ // Root prim of linkset
partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
}
else
{ // single or child prim
partIRot = Quaternion.Inverse(part.GetWorldRotation());
}
Vector3 sitTargetPos= part.AbsolutePosition + m_avUnscriptedSitPos;
float y_diff = (m_avInitialPos.Y - sitTargetPos.Y);
float x_diff = ( m_avInitialPos.X - sitTargetPos.X);
@ -2203,11 +2254,21 @@ namespace OpenSim.Region.Framework.Scenes
// collisionPoint = spot on prim where we want to sit
// collisionPoint.Z = global sit surface height
SceneObjectPart part = m_scene.GetSceneObjectPart(localid);
Quaternion partIRot = Quaternion.Inverse(part.GetWorldRotation());
Quaternion partIRot;
if (part.LinkNum == 1)
{ // Root prim of linkset
partIRot = Quaternion.Inverse(part.ParentGroup.RootPart.RotationOffset);
}
else
{ // single or child prim
partIRot = Quaternion.Inverse(part.GetWorldRotation());
}
float offZ = collisionPoint.Z - m_initialSitTarget.Z;
Vector3 offset = new Vector3(0.0f, 0.0f, offZ) * partIRot; // Altitude correction
//Console.WriteLine("sitPoint={0}, offset={1}", sitPoint, offset);
m_pos += offset;
ControllingClient.SendClearFollowCamProperties(part.UUID);
}
} // End SitAltitudeCallback KF.