Instead of going via GodLikeRequestTeleport, auto-teleport the agent directly in a megaregion, in the same manner at the "teleport user" console command.
This is to bypass an issue with the HGLureModule which stops the auto-teleport from happening.user_profiles
parent
506d5e41bf
commit
b05ed4ffa6
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@ -165,7 +165,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Lure
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(uint)presence.AbsolutePosition.Y,
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(uint)Math.Ceiling(presence.AbsolutePosition.Z));
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m_log.DebugFormat("TP invite with message {0}", message);
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m_log.DebugFormat("TP invite with message {0}, type {1}", message, lureType);
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GridInstantMessage m = new GridInstantMessage(scene, client.AgentId,
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client.FirstName+" "+client.LastName, targetid,
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@ -379,8 +379,8 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Vector3 emergencyPos = new Vector3(128, 128, 128);
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m_log.WarnFormat(
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2}. Substituting {3}",
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position, sp.Name, sp.UUID, emergencyPos);
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"[ENTITY TRANSFER MODULE]: RequestTeleportToLocation() was given an illegal position of {0} for avatar {1}, {2} in {3}. Substituting {4}",
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position, sp.Name, sp.UUID, Scene.Name, emergencyPos);
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position = emergencyPos;
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}
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@ -1346,7 +1346,15 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Scene initiatingScene)
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{
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Thread.Sleep(10000);
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agent.Scene.RequestTeleportLocation(
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agent.ControllingClient,
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Utils.UIntsToLong(regionX * (uint)Constants.RegionSize, regionY * (uint)Constants.RegionSize),
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position,
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agent.Lookat,
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(uint)Constants.TeleportFlags.ViaLocation);
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/*
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IMessageTransferModule im = initiatingScene.RequestModuleInterface<IMessageTransferModule>();
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if (im != null)
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{
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@ -1381,6 +1389,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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});
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}
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*/
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}
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private void InformClientToInitiateTeleportToLocationCompleted(IAsyncResult iar)
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