If BulletSim is running on its own threads, start this thread via the thread watchdog.
This allows us to see the presence of the permanent thread via the "show threads" console comand. Also adds the region name to the thread name.bullet-2.82^2
parent
e19d1ecce8
commit
b08ab1e375
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@ -32,6 +32,7 @@ using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading;
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using OpenSim.Framework;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework;
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using OpenSim.Region.CoreModules;
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using Logging = OpenSim.Region.CoreModules.Framework.Statistics.Logging;
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@ -286,9 +287,13 @@ public sealed class BSScene : PhysicsScene, IPhysicsParameters
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if (BSParam.UseSeparatePhysicsThread)
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{
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// The physics simulation should happen independently of the heartbeat loop
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m_physicsThread = new Thread(BulletSPluginPhysicsThread);
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m_physicsThread.Name = BulletEngineName;
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m_physicsThread.Start();
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m_physicsThread
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= Watchdog.StartThread(
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BulletSPluginPhysicsThread,
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string.Format("{0} ({1})", BulletEngineName, RegionName),
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ThreadPriority.Normal,
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true,
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false);
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}
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}
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@ -1746,6 +1746,7 @@
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<Reference name="OpenMetaverseTypes" path="../../../../bin/"/>
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<Reference name="Nini.dll" path="../../../../bin/"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Monitoring"/>
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<Reference name="OpenSim.Region.Framework"/>
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<Reference name="OpenSim.Region.CoreModules"/>
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<Reference name="OpenSim.Region.OptionalModules"/>
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