Squelch the debug noise from diva's patch

prioritization
Melanie 2009-09-30 20:35:22 +01:00
parent f56dc5fcda
commit b0c0d6f9d1
1 changed files with 1 additions and 1 deletions

View File

@ -116,7 +116,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void DropAsset() public void DropAsset()
{ {
m_log.WarnFormat("[LLIMAGE MANAGER]: Dropping texture asset {0}", m_requestedUUID); //m_log.WarnFormat("[LLIMAGE MANAGER]: Dropping texture asset {0}", m_requestedUUID);
m_asset = null; m_asset = null;
m_hasasset = false; m_hasasset = false;
m_asset_requested = false; m_asset_requested = false;