Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
commit
b0da4b8d13
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@ -5465,27 +5465,36 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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/// Returns the index of the first occurrence of test
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/// in src.
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/// </summary>
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/// <param name="src">Source list</param>
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/// <param name="test">List to search for</param>
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/// <returns>
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/// The index number of the point in src where test was found if it was found.
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/// Otherwise returns -1
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/// </returns>
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public LSL_Integer llListFindList(LSL_List src, LSL_List test)
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{
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int index = -1;
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int length = src.Length - test.Length + 1;
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m_host.AddScriptLPS(1);
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// If either list is empty, do not match
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if (src.Length != 0 && test.Length != 0)
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{
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for (int i = 0; i < length; i++)
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{
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if (src.Data[i].Equals(test.Data[0]))
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// Why this piece of insanity? This is because most script constants are C# value types (e.g. int)
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// rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code
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// and so the comparison fails even if the LSL_Integer conceptually has the same value.
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// Therefore, here we test Equals on both the source and destination objects.
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// However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)).
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if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i]))
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{
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int j;
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for (j = 1; j < test.Length; j++)
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if (!src.Data[i+j].Equals(test.Data[j]))
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if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j])))
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break;
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if (j == test.Length)
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{
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index = i;
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@ -5496,19 +5505,18 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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return index;
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}
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public LSL_String llGetObjectName()
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{
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m_host.AddScriptLPS(1);
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return m_host.Name!=null?m_host.Name:String.Empty;
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return m_host.Name !=null ? m_host.Name : String.Empty;
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}
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public void llSetObjectName(string name)
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{
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m_host.AddScriptLPS(1);
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m_host.Name = name!=null?name:String.Empty;
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m_host.Name = name != null ? name : String.Empty;
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}
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public LSL_String llGetDate()
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@ -0,0 +1,134 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using NUnit.Framework;
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using OpenSim.Framework;
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using OpenSim.Tests.Common;
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using OpenSim.Region.ScriptEngine.Shared;
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using OpenSim.Region.Framework.Scenes;
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using Nini.Config;
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using OpenSim.Region.ScriptEngine.Shared.Api;
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using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
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using OpenMetaverse;
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using OpenSim.Tests.Common.Mock;
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using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat;
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using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger;
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using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list;
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using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString;
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namespace OpenSim.Region.ScriptEngine.Shared.Tests
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{
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[TestFixture]
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public class LSL_ApiListTests
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{
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private LSL_Api m_lslApi;
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[SetUp]
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public void SetUp()
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{
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IConfigSource initConfigSource = new IniConfigSource();
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IConfig config = initConfigSource.AddConfig("XEngine");
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config.Set("Enabled", "true");
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Scene scene = new SceneHelpers().SetupScene();
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SceneObjectPart part = SceneHelpers.AddSceneObject(scene).RootPart;
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XEngine.XEngine engine = new XEngine.XEngine();
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engine.Initialise(initConfigSource);
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engine.AddRegion(scene);
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m_lslApi = new LSL_Api();
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m_lslApi.Initialize(engine, part, null);
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}
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[Test]
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public void TestllListFindList()
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{
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TestHelpers.InMethod();
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LSL_List src = new LSL_List(new LSL_Integer(1), new LSL_Integer(2), new LSL_Integer(3));
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{
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// Test for a single item that should be found
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int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
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Assert.That(result, Is.EqualTo(-1));
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}
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{
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// Test for a single item that should be found
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int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2)));
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Assert.That(result, Is.EqualTo(1));
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}
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{
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// Test for a constant that should be found
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int result = m_lslApi.llListFindList(src, new LSL_List(ScriptBaseClass.AGENT));
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Assert.That(result, Is.EqualTo(0));
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}
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{
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// Test for a list that should be found
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int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3)));
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Assert.That(result, Is.EqualTo(1));
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}
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{
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// Test for a single item not in the list
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int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_Integer(4)));
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Assert.That(result, Is.EqualTo(-1));
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}
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{
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// Test for something that should not be cast
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int result = m_lslApi.llListFindList(src, new LSL_List(new LSL_String("4")));
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Assert.That(result, Is.EqualTo(-1));
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}
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{
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// Test for a list not in the list
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int result
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= m_lslApi.llListFindList(
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src, new LSL_List(new LSL_Integer(2), new LSL_Integer(3), new LSL_Integer(4)));
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Assert.That(result, Is.EqualTo(-1));
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}
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{
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LSL_List srcWithConstants
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= new LSL_List(new LSL_Integer(3), ScriptBaseClass.AGENT, ScriptBaseClass.OS_NPC_LAND_AT_TARGET);
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// Test for constants that appears in the source list that should be found
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int result
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= m_lslApi.llListFindList(srcWithConstants, new LSL_List(new LSL_Integer(1), new LSL_Integer(2)));
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Assert.That(result, Is.EqualTo(1));
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}
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}
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}
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}
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