Turn SellEnabled in the [EconomyModule] on by default.
This only provides enough functionality to allow operations for no money (e.g. sell for $0).0.7.2-post-fixes
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@ -515,19 +515,17 @@
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[Economy]
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[Economy]
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;; The economy module is not enabled by default and there is no easy,
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; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
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;; menu controlled way to do this. To enabled this module, insert
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; There is no intention to implement anything further in core OpenSimulator.
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;; economymodule = BetaGridLikeMoneyModule
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; This functionality has to be provided by third party modules.
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;; into the startup section (at the top of this file).
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;; Then configure the options below as needed.
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;; Enables selling things for $0
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;; Enables selling things for $0. Default is true.
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; SellEnabled = "false"
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; SellEnabled = true
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;; Money Unit fee to upload textures, animations etc
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;; Money Unit fee to upload textures, animations etc. Default is 0.
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; PriceUpload = 0
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; PriceUpload = 0
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;; Money Unit fee to create groups
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;; Money Unit fee to create groups. Default is 0.
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; PriceGroupCreate = 0
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; PriceGroupCreate = 0
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@ -1081,14 +1081,17 @@
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[Economy]
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[Economy]
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only -
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; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
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; There is no intention to implement anything further in core OpenSimulator.
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; This functionality has to be provided by third party modules.
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; Enables selling things for $0
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;; Enables selling things for $0. Default is true.
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SellEnabled = "false"
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SellEnabled = true
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; Money Unit fee to upload textures, animations etc
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;; Money Unit fee to upload textures, animations etc. Default is 0.
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PriceUpload = 0
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PriceUpload = 0
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; Money Unit fee to create groups
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;; Money Unit fee to create groups. Default is 0.
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PriceGroupCreate = 0
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PriceGroupCreate = 0
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; We don't really know what the rest of these values do. These get sent to the client
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; We don't really know what the rest of these values do. These get sent to the client
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