Merge branch 'master' of git://opensimulator.org/git/opensim into dev

Conflicts:
	OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.cs
dsg
Dan Lake 2011-03-07 16:03:50 -08:00
commit b1114dcb98
9 changed files with 186 additions and 46 deletions

View File

@ -250,7 +250,7 @@ namespace OpenSim.Framework
{
get
{
//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
catch { }

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@ -55,7 +55,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
protected ManualResetEvent mre = new ManualResetEvent(false);
/// <summary>
/// Stream of data representing a common IAR that can be reused in load tests.
/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
/// </summary>
protected byte[] m_iarStreamBytes;
/// <summary>
/// Stream of data representing a common IAR for load tests.
/// </summary>
protected MemoryStream m_iarStream;
@ -79,12 +84,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
}
[SetUp]
public void Init()
public void SetUp()
{
ConstructDefaultIarForTestLoad();
m_iarStream = new MemoryStream(m_iarStreamBytes);
}
protected void ConstructDefaultIarForTestLoad()
[TestFixtureSetUp]
public void FixtureSetup()
{
ConstructDefaultIarBytesForTestLoad();
}
protected void ConstructDefaultIarBytesForTestLoad()
{
string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
@ -107,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
tar.Close();
m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
m_iarStreamBytes = archiveWriteStream.ToArray();
}
/// <summary>
@ -393,7 +404,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);

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@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData))
return true;
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_localBackend.UpdateAgent(destination, cAgentData);
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
}
public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
@ -210,15 +205,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
return false;
// Try local first
if (m_localBackend.UpdateAgent(destination, cAgentData))
return true;
if (m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_localBackend.UpdateAgent(destination, cAgentData);
// else do the remote thing
if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
return m_remoteConnector.UpdateAgent(destination, cAgentData);
return false;
}
public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)

View File

@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
using OSDArray = OpenMetaverse.StructuredData.OSDArray;
using OSDMap = OpenMetaverse.StructuredData.OSDMap;
namespace OpenSim.Region.CoreModules.Media.Moap
namespace OpenSim.Region.CoreModules.World.Media.Moap
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
public class MoapModule : INonSharedRegionModule, IMoapModule
@ -225,27 +225,65 @@ namespace OpenSim.Region.CoreModules.Media.Moap
return me;
}
/// <summary>
/// Set the media entry on the face of the given part.
/// </summary>
/// <param name="part">/param>
/// <param name="face"></param>
/// <param name="me">If null, then the media entry is cleared.</param>
public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
{
// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
CheckFaceParam(part, face);
if (null == part.Shape.Media)
{
if (me == null)
return;
else
part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
}
lock (part.Shape.Media)
part.Shape.Media[face] = me;
UpdateMediaUrl(part, UUID.Zero);
SetPartMediaFlags(part, face, me != null);
//part.ScheduleFullUpdate();
part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl});
part.TriggerScriptChangedEvent(Changed.MEDIA);
}
/// <summary>
/// Clear the media entry from the face of the given part.
/// </summary>
/// <param name="part"></param>
/// <param name="face"></param>
public void ClearMediaEntry(SceneObjectPart part, int face)
{
SetMediaEntry(part, face, null);
}
/// <summary>
/// Set the media flags on the texture face of the given part.
/// </summary>
/// <remarks>
/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
/// </remarks>
/// <param name="part"></param>
/// <param name="face"></param>
/// <param name="flag"></param>
protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
{
Primitive.TextureEntry te = part.Shape.Textures;
Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
teFace.MediaFlags = flag;
part.Shape.Textures = te;
}
/// <summary>
/// Sets or gets per face media textures.
/// </summary>
@ -334,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
}
// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
//
// for (int i = 0; i < omu.FaceMedia.Length; i++)
// {
// MediaEntry me = omu.FaceMedia[i];
@ -369,10 +407,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
// directly.
Primitive.TextureEntry te = part.Shape.Textures;
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
face.MediaFlags = true;
part.Shape.Textures = te;
SetPartMediaFlags(part, i, true);
// m_log.DebugFormat(
// "[MOAP]: Media flags for face {0} is {1}",
// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
@ -381,6 +416,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
}
else
{
// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
// We need to go through the media textures one at a time to make sure that we have permission
// to change them
@ -402,8 +439,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
if (null == media[i])
continue;
Primitive.TextureEntryFace face = te.CreateFace((uint)i);
face.MediaFlags = true;
SetPartMediaFlags(part, i, true);
// m_log.DebugFormat(
// "[MOAP]: Media flags for face {0} is {1}",

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@ -0,0 +1,103 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Threading;
using log4net.Config;
using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers;
using OpenMetaverse;
using OpenMetaverse.Assets;
using OpenSim.Framework;
using OpenSim.Region.CoreModules.World.Media.Moap;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
using OpenSim.Tests.Common.Setup;
namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
{
[TestFixture]
public class MoapTests
{
protected TestScene m_scene;
protected MoapModule m_module;
[SetUp]
public void SetUp()
{
m_module = new MoapModule();
m_scene = SceneSetupHelpers.SetupScene();
SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
}
[Test]
public void TestClearMediaUrl()
{
TestHelper.InMethod();
// log4net.Config.XmlConfigurator.Configure();
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry();
m_module.SetMediaEntry(part, 1, me);
m_module.ClearMediaEntry(part, 1);
Assert.That(part.Shape.Media[1], Is.EqualTo(null));
// Although we've cleared one face, other faces may still be present. So we need to check for an
// update media url version
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
// Not at all confusing, eh?
Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
}
[Test]
public void TestSetMediaUrl()
{
TestHelper.InMethod();
string homeUrl = "opensimulator.org";
SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
m_module.SetMediaEntry(part, 1, me);
Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
}
}
}

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@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
public class LindenUDPInfoModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();

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@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
private static string m_freeSwitchUrlResetPassword;
private uint m_freeSwitchServicePort;
private string m_openSimWellKnownHTTPAddress;
private string m_freeSwitchContext;
// private string m_freeSwitchContext;
private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString();
m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger();
m_freeSwitchUrlResetPassword = String.Empty;
m_freeSwitchContext = map["Context"].AsString();
// m_freeSwitchContext = map["Context"].AsString();
if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
resp.Append("</buddies><groups></groups></body></level0></response>");
response["str_response_string"] = resp.ToString();
Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
return response;
@ -671,9 +671,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
{
m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
string requestbody = (string)request["body"];
string uri = (string)request["uri"];
string contenttype = (string)request["content-type"];
// string requestbody = (string)request["body"];
// string uri = (string)request["uri"];
// string contenttype = (string)request["content-type"];
Hashtable requestBody = ParseRequestBody((string)request["body"]);

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@ -712,7 +712,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
GroupMembershipData data = null;
bool foundData = false;
// bool foundData = false;
OSDMap UserGroupMemberInfo;
if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))

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@ -2962,6 +2962,7 @@
<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>