Merge branch 'master' of git://opensimulator.org/git/opensim into dev
Conflicts: OpenSim/Region/CoreModules/World/Media/Moap/MoapModule.csdsg
commit
b1114dcb98
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@ -250,7 +250,7 @@ namespace OpenSim.Framework
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{
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get
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{
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//m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
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// m_log.DebugFormat("[SHAPE]: get m_textureEntry length {0}", m_textureEntry.Length);
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try { return new Primitive.TextureEntry(m_textureEntry, 0, m_textureEntry.Length); }
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catch { }
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@ -55,7 +55,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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protected ManualResetEvent mre = new ManualResetEvent(false);
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/// <summary>
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/// Stream of data representing a common IAR that can be reused in load tests.
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/// A raw array of bytes that we'll use to create an IAR memory stream suitable for isolated use in each test.
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/// </summary>
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protected byte[] m_iarStreamBytes;
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/// <summary>
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/// Stream of data representing a common IAR for load tests.
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/// </summary>
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protected MemoryStream m_iarStream;
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@ -79,12 +84,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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}
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[SetUp]
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public void Init()
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public void SetUp()
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{
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ConstructDefaultIarForTestLoad();
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m_iarStream = new MemoryStream(m_iarStreamBytes);
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}
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protected void ConstructDefaultIarForTestLoad()
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[TestFixtureSetUp]
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public void FixtureSetup()
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{
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ConstructDefaultIarBytesForTestLoad();
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}
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protected void ConstructDefaultIarBytesForTestLoad()
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{
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string archiveItemName = InventoryArchiveWriteRequest.CreateArchiveItemName(m_item1Name, UUID.Random());
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@ -107,7 +118,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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= string.Format("{0}{1}", ArchiveConstants.INVENTORY_PATH, archiveItemName);
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tar.WriteFile(item1FileName, UserInventoryItemSerializer.Serialize(item1, new Dictionary<string, object>(), scene.UserAccountService));
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tar.Close();
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m_iarStream = new MemoryStream(archiveWriteStream.ToArray());
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m_iarStreamBytes = archiveWriteStream.ToArray();
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}
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/// <summary>
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@ -393,7 +404,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
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UserProfileTestUtils.CreateUserWithInventory(scene, m_ua2, "hampshire");
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archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/", "meowfood", m_iarStream);
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InventoryItemBase foundItem1
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= InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_ua1.PrincipalID, m_item1Name);
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@ -192,15 +192,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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// Try local first
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if (m_localBackend.UpdateAgent(destination, cAgentData))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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return false;
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if (m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_localBackend.UpdateAgent(destination, cAgentData);
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool UpdateAgent(GridRegion destination, AgentPosition cAgentData)
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@ -210,15 +205,10 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Simulation
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return false;
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// Try local first
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if (m_localBackend.UpdateAgent(destination, cAgentData))
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return true;
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// else do the remote thing
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if (!m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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return false;
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if (m_localBackend.IsLocalRegion(destination.RegionHandle))
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return m_localBackend.UpdateAgent(destination, cAgentData);
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return m_remoteConnector.UpdateAgent(destination, cAgentData);
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}
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public bool RetrieveAgent(GridRegion destination, UUID id, out IAgentData agent)
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@ -50,7 +50,7 @@ using Caps = OpenSim.Framework.Capabilities.Caps;
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using OSDArray = OpenMetaverse.StructuredData.OSDArray;
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using OSDMap = OpenMetaverse.StructuredData.OSDMap;
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namespace OpenSim.Region.CoreModules.Media.Moap
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namespace OpenSim.Region.CoreModules.World.Media.Moap
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "MoapModule")]
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public class MoapModule : INonSharedRegionModule, IMoapModule
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@ -225,27 +225,65 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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return me;
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}
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/// <summary>
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/// Set the media entry on the face of the given part.
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/// </summary>
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/// <param name="part">/param>
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/// <param name="face"></param>
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/// <param name="me">If null, then the media entry is cleared.</param>
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public void SetMediaEntry(SceneObjectPart part, int face, MediaEntry me)
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{
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// m_log.DebugFormat("[MOAP]: SetMediaEntry for {0}, face {1}", part.Name, face);
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CheckFaceParam(part, face);
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if (null == part.Shape.Media)
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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{
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if (me == null)
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return;
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else
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part.Shape.Media = new PrimitiveBaseShape.MediaList(new MediaEntry[part.GetNumberOfSides()]);
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}
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lock (part.Shape.Media)
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part.Shape.Media[face] = me;
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UpdateMediaUrl(part, UUID.Zero);
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SetPartMediaFlags(part, face, me != null);
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//part.ScheduleFullUpdate();
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part.ScheduleFullUpdate(new List<SceneObjectPartProperties>(){SceneObjectPartProperties.MediaUrl});
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part.TriggerScriptChangedEvent(Changed.MEDIA);
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}
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/// <summary>
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/// Clear the media entry from the face of the given part.
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/// </summary>
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/// <param name="part"></param>
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/// <param name="face"></param>
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public void ClearMediaEntry(SceneObjectPart part, int face)
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{
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SetMediaEntry(part, face, null);
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}
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/// <summary>
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/// Set the media flags on the texture face of the given part.
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/// </summary>
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/// <remarks>
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/// The fact that we need a separate function to do what should be a simple one line operation is BUTT UGLY.
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/// </remarks>
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/// <param name="part"></param>
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/// <param name="face"></param>
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/// <param name="flag"></param>
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protected void SetPartMediaFlags(SceneObjectPart part, int face, bool flag)
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{
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Primitive.TextureEntry te = part.Shape.Textures;
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Primitive.TextureEntryFace teFace = te.CreateFace((uint)face);
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teFace.MediaFlags = flag;
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part.Shape.Textures = te;
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}
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/// <summary>
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/// Sets or gets per face media textures.
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/// </summary>
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@ -334,7 +372,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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// m_log.DebugFormat("[MOAP]: Received {0} media entries for prim {1}", omu.FaceMedia.Length, primId);
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//
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// for (int i = 0; i < omu.FaceMedia.Length; i++)
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// {
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// MediaEntry me = omu.FaceMedia[i];
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@ -369,10 +407,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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// FIXME: Race condition here since some other texture entry manipulator may overwrite/get
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// overwritten. Unfortunately, PrimitiveBaseShape does not allow us to change texture entry
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// directly.
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Primitive.TextureEntry te = part.Shape.Textures;
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Primitive.TextureEntryFace face = te.CreateFace((uint)i);
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face.MediaFlags = true;
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part.Shape.Textures = te;
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SetPartMediaFlags(part, i, true);
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// m_log.DebugFormat(
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// "[MOAP]: Media flags for face {0} is {1}",
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// i, part.Shape.Textures.FaceTextures[i].MediaFlags);
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@ -381,6 +416,8 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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}
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else
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{
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// m_log.DebugFormat("[MOAP]: Setting existing media list for {0}", part.Name);
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// We need to go through the media textures one at a time to make sure that we have permission
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// to change them
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@ -402,8 +439,7 @@ namespace OpenSim.Region.CoreModules.Media.Moap
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if (null == media[i])
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continue;
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Primitive.TextureEntryFace face = te.CreateFace((uint)i);
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face.MediaFlags = true;
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SetPartMediaFlags(part, i, true);
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// m_log.DebugFormat(
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// "[MOAP]: Media flags for face {0} is {1}",
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@ -0,0 +1,103 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Reflection;
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using System.Threading;
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using log4net.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenMetaverse.Assets;
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using OpenSim.Framework;
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using OpenSim.Region.CoreModules.World.Media.Moap;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes.Serialization;
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using OpenSim.Tests.Common;
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using OpenSim.Tests.Common.Mock;
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using OpenSim.Tests.Common.Setup;
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namespace OpenSim.Region.CoreModules.World.Media.Moap.Tests
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{
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[TestFixture]
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public class MoapTests
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{
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protected TestScene m_scene;
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protected MoapModule m_module;
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[SetUp]
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public void SetUp()
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{
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m_module = new MoapModule();
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m_scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(m_scene, m_module);
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}
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[Test]
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public void TestClearMediaUrl()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry();
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m_module.SetMediaEntry(part, 1, me);
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m_module.ClearMediaEntry(part, 1);
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Assert.That(part.Shape.Media[1], Is.EqualTo(null));
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// Although we've cleared one face, other faces may still be present. So we need to check for an
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// update media url version
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Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000001/" + UUID.Zero));
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// By changing media flag to false, the face texture once again becomes identical to the DefaultTexture.
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// Therefore, when libOMV reserializes it, it disappears and we are left with no face texture in this slot.
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// Not at all confusing, eh?
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Assert.That(part.Shape.Textures.FaceTextures[1], Is.Null);
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}
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[Test]
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public void TestSetMediaUrl()
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{
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TestHelper.InMethod();
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string homeUrl = "opensimulator.org";
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SceneObjectPart part = SceneSetupHelpers.AddSceneObject(m_scene);
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MediaEntry me = new MediaEntry() { HomeURL = homeUrl };
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m_module.SetMediaEntry(part, 1, me);
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Assert.That(part.Shape.Media[1].HomeURL, Is.EqualTo(homeUrl));
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Assert.That(part.MediaUrl, Is.EqualTo("x-mv:0000000000/" + UUID.Zero));
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Assert.That(part.Shape.Textures.FaceTextures[1].MediaFlags, Is.True);
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}
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}
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}
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@ -51,7 +51,7 @@ namespace OpenSim.Region.CoreModules.UDP.Linden
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LindenUDPInfoModule")]
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public class LindenUDPInfoModule : ISharedRegionModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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@ -92,7 +92,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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private static string m_freeSwitchUrlResetPassword;
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private uint m_freeSwitchServicePort;
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private string m_openSimWellKnownHTTPAddress;
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private string m_freeSwitchContext;
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// private string m_freeSwitchContext;
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private readonly Dictionary<string, string> m_UUIDName = new Dictionary<string, string>();
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private Dictionary<string, string> m_ParcelAddress = new Dictionary<string, string>();
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@ -144,7 +144,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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m_freeSwitchDefaultWellKnownIP = map["DefaultWellKnownIP"].AsString();
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m_freeSwitchDefaultTimeout = map["DefaultTimeout"].AsInteger();
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m_freeSwitchUrlResetPassword = String.Empty;
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m_freeSwitchContext = map["Context"].AsString();
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// m_freeSwitchContext = map["Context"].AsString();
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if (String.IsNullOrEmpty(m_freeSwitchRealm) ||
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String.IsNullOrEmpty(m_freeSwitchAPIPrefix))
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@ -662,7 +662,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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resp.Append("</buddies><groups></groups></body></level0></response>");
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response["str_response_string"] = resp.ToString();
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Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
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// Regex normalizeEndLines = new Regex(@"\r\n", RegexOptions.Compiled | RegexOptions.Singleline | RegexOptions.Multiline);
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//m_log.DebugFormat("[FREESWITCH]: {0}", normalizeEndLines.Replace((string)response["str_response_string"],""));
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return response;
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@ -671,9 +671,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.Voice.FreeSwitchVoice
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public Hashtable FreeSwitchSLVoiceSigninHTTPHandler(Hashtable request)
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{
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m_log.Debug("[FreeSwitchVoice] FreeSwitchSLVoiceSigninHTTPHandler called");
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string requestbody = (string)request["body"];
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string uri = (string)request["uri"];
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string contenttype = (string)request["content-type"];
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// string requestbody = (string)request["body"];
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// string uri = (string)request["uri"];
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// string contenttype = (string)request["content-type"];
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Hashtable requestBody = ParseRequestBody((string)request["body"]);
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|
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@ -712,7 +712,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
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if (m_debugEnabled) m_log.InfoFormat("[SIMIAN-GROUPS-CONNECTOR] {0} called", System.Reflection.MethodBase.GetCurrentMethod().Name);
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GroupMembershipData data = null;
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bool foundData = false;
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// bool foundData = false;
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OSDMap UserGroupMemberInfo;
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if (SimianGetGenericEntry(agentID, "GroupMember", groupID.ToString(), out UserGroupMemberInfo))
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|
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@ -2962,6 +2962,7 @@
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<Match path="Avatar/Inventory/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Archiver/Tests" pattern="*.cs" recurse="true"/>
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<Match buildAction="EmbeddedResource" path="World/Archiver/Tests/Resources" pattern="*"/>
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<Match path="World/Media/Moap/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Serialiser/Tests" pattern="*.cs" recurse="true"/>
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<Match path="World/Terrain/Tests" pattern="*.cs" recurse="true"/>
|
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<Match path="ServiceConnectorsOut/Grid/Tests" pattern="*.cs" recurse="true"/>
|
||||
|
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