tidy up help information on load oar and save oar

soprefactor
Justin Clark-Casey (justincc) 2010-05-28 19:36:30 +01:00
parent d72435693b
commit b1298fca0a
1 changed files with 11 additions and 5 deletions

View File

@ -251,14 +251,20 @@ namespace OpenSim
"Save named prim to XML2", SavePrimsXml2);
m_console.Commands.AddCommand("region", false, "load oar",
"load oar [--merge] [--skip-assets] <oar name>",
"Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains",
"load oar [--merge] [--skip-assets] [<OAR path>]",
"Load a region's data from an OAR archive.",
"--merge will merge the OAR with the existing scene." + Environment.NewLine
+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
+ "The path can be either a filesystem location or a URI."
+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
LoadOar);
m_console.Commands.AddCommand("region", false, "save oar",
"save oar <oar name>",
"Save a region's data to an OAR archive",
"More information on forthcoming options here soon", SaveOar);
"save oar [<OAR path>]",
"Save a region's data to an OAR archive.",
"The OAR path must be a filesystem path."
+ " If this is not given then the oar is saved to region.oar in the current directory.",
SaveOar);
m_console.Commands.AddCommand("region", false, "edit scale",
"edit scale <name> <x> <y> <z>",