tidy up help information on load oar and save oar
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d72435693b
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b1298fca0a
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@ -251,14 +251,20 @@ namespace OpenSim
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"Save named prim to XML2", SavePrimsXml2);
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"Save named prim to XML2", SavePrimsXml2);
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m_console.Commands.AddCommand("region", false, "load oar",
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m_console.Commands.AddCommand("region", false, "load oar",
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"load oar [--merge] [--skip-assets] <oar name>",
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"load oar [--merge] [--skip-assets] [<OAR path>]",
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"Load a region's data from OAR archive. --merge will merge the oar with the existing scene. --skip-assets will load the oar but ignore the assets it contains",
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"Load a region's data from an OAR archive.",
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"--merge will merge the OAR with the existing scene." + Environment.NewLine
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+ "--skip-assets will load the OAR but ignore the assets it contains." + Environment.NewLine
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+ "The path can be either a filesystem location or a URI."
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+ " If this is not given then the command looks for an OAR named region.oar in the current directory.",
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LoadOar);
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LoadOar);
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m_console.Commands.AddCommand("region", false, "save oar",
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m_console.Commands.AddCommand("region", false, "save oar",
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"save oar <oar name>",
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"save oar [<OAR path>]",
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"Save a region's data to an OAR archive",
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"Save a region's data to an OAR archive.",
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"More information on forthcoming options here soon", SaveOar);
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"The OAR path must be a filesystem path."
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+ " If this is not given then the oar is saved to region.oar in the current directory.",
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SaveOar);
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m_console.Commands.AddCommand("region", false, "edit scale",
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m_console.Commands.AddCommand("region", false, "edit scale",
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"edit scale <name> <x> <y> <z>",
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"edit scale <name> <x> <y> <z>",
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