* fixed a race condition where several UDP-generated threads would collide on accessing AckList
* introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catchThreadPoolClientBranch
parent
f2ca9c1d05
commit
b12f56d1d0
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@ -2355,10 +2355,15 @@ namespace OpenSim.Region.ClientStack
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{
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lock (m_needAck)
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{
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foreach (uint ack in NewPack.Header.AckList)
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foreach (uint ackedPacketId in NewPack.Header.AckList)
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{
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m_unAckedBytes -= m_needAck[ack].ToBytes().Length;
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m_needAck.Remove(ack);
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Packet ackedPacket;
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if (m_needAck.TryGetValue(ackedPacketId, out ackedPacket))
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{
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m_unAckedBytes -= ackedPacket.ToBytes().Length;
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m_needAck.Remove(ackedPacketId);
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}
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}
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}
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}
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@ -2373,18 +2378,12 @@ namespace OpenSim.Region.ClientStack
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{
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foreach (PacketAckPacket.PacketsBlock block in ackPacket.Packets)
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{
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if (m_needAck.ContainsKey(block.ID))
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uint ackedPackId = block.ID;
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Packet ackedPacket;
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if (m_needAck.TryGetValue(ackedPackId, out ackedPacket))
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{
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try
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{
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m_unAckedBytes -= m_needAck[block.ID].ToBytes().Length;
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m_needAck.Remove(block.ID);
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}
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catch (System.Collections.Generic.KeyNotFoundException)
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{
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// Did another packet come in with the ack already?
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// apparently so!
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}
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m_unAckedBytes -= ackedPacket.ToBytes().Length;
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m_needAck.Remove(ackedPackId);
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}
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}
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}
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