Testing changes and instrumentation
parent
283df0610d
commit
b130dcea21
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@ -701,10 +701,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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// UseCircuitCode handling
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// UseCircuitCode handling
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if (packet.Type == PacketType.UseCircuitCode)
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if (packet.Type == PacketType.UseCircuitCode)
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{
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{
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lock (m_pendingCache)
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{
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if (m_pendingCache.Contains(address))
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return;
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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}
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object[] array = new object[] { buffer, packet };
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object[] array = new object[] { buffer, packet };
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lock (m_pendingCache)
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m_pendingCache.AddOrUpdate(address, new Queue<UDPPacketBuffer>(), 60);
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Util.FireAndForget(HandleUseCircuitCode, array);
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Util.FireAndForget(HandleUseCircuitCode, array);
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return;
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return;
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@ -718,10 +724,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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Queue<UDPPacketBuffer> queue;
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Queue<UDPPacketBuffer> queue;
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if (m_pendingCache.TryGetValue(address, out queue))
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if (m_pendingCache.TryGetValue(address, out queue))
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{
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m_log.DebugFormat("[LLUDPSERVER]: Enqueued a {0} packet into the pending queue", packet.Type);
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queue.Enqueue(buffer);
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queue.Enqueue(buffer);
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}
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}
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else
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{
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m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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}
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}
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// m_log.Debug("[LLUDPSERVER]: Received a " + packet.Type + " packet from an unrecognized source: " + address + " in " + m_scene.RegionInfo.RegionName);
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return;
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return;
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}
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}
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@ -964,10 +976,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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lock (m_pendingCache)
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lock (m_pendingCache)
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{
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{
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if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
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if (!m_pendingCache.TryGetValue(remoteEndPoint, out queue))
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{
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m_log.DebugFormat("[LLUDPSERVER]: Client created but no pending queue present");
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return;
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return;
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}
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m_pendingCache.Remove(remoteEndPoint);
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m_pendingCache.Remove(remoteEndPoint);
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}
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}
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m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
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// Reinject queued packets
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// Reinject queued packets
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while(queue.Count > 0)
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while(queue.Count > 0)
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{
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{
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