Update svn properties.
parent
741f753c56
commit
b13836db57
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@ -1,11 +1,11 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Text;
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using System.Text;
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namespace OpenSim.Framework
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namespace OpenSim.Framework
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{
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{
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public class Constants
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public class Constants
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{
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{
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public const uint RegionSize = 256;
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public const uint RegionSize = 256;
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}
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}
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}
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}
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@ -1,10 +1,10 @@
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using System;
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using System;
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namespace OpenSim.Region.Environment.Interfaces
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namespace OpenSim.Region.Environment.Interfaces
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{
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{
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public interface ITerrainChannel
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public interface ITerrainChannel
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{
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{
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int Height { get; }
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int Height { get; }
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double this[int x, int y] { get; set; }
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double this[int x, int y] { get; set; }
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int Width { get; }
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int Width { get; }
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}
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}
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}
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}
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@ -1,132 +1,132 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
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||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
|
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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||||||
* names of its contributors may be used to endorse or promote products
|
* names of its contributors may be used to endorse or promote products
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||||||
* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using Nini.Config;
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using Nini.Config;
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using System;
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using System;
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Modules;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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using libsecondlife;
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using libsecondlife;
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namespace OpenSim.Region.Environment.Modules.Terrain
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namespace OpenSim.Region.Environment.Modules.Terrain
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{
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{
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/// <summary>
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/// <summary>
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/// A new version of the old Channel class, simplified
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/// A new version of the old Channel class, simplified
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/// </summary>
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/// </summary>
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public class TerrainChannel : ITerrainChannel
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public class TerrainChannel : ITerrainChannel
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{
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{
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private double[,] map;
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private double[,] map;
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public int Width
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public int Width
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{
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{
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get { return map.GetLength(0); }
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get { return map.GetLength(0); }
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}
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}
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public int Height
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public int Height
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{
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{
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get { return map.GetLength(1); }
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get { return map.GetLength(1); }
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}
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}
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public TerrainChannel Copy()
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public TerrainChannel Copy()
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{
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{
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TerrainChannel copy = new TerrainChannel(false);
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TerrainChannel copy = new TerrainChannel(false);
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copy.map = (double[,])this.map.Clone();
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copy.map = (double[,])this.map.Clone();
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return copy;
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return copy;
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}
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}
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public double this[int x, int y]
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public double this[int x, int y]
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{
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{
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get
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get
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{
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{
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return map[x, y];
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return map[x, y];
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}
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}
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set
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set
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{
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{
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map[x, y] = value;
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map[x, y] = value;
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}
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}
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}
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}
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public TerrainChannel()
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public TerrainChannel()
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{
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{
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map = new double[Constants.RegionSize, Constants.RegionSize];
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map = new double[Constants.RegionSize, Constants.RegionSize];
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}
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}
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public TerrainChannel(bool createMap)
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public TerrainChannel(bool createMap)
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{
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{
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if (createMap)
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if (createMap)
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map = new double[Constants.RegionSize, Constants.RegionSize];
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map = new double[Constants.RegionSize, Constants.RegionSize];
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}
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}
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public TerrainChannel(int w, int h)
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public TerrainChannel(int w, int h)
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{
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{
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map = new double[w, h];
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map = new double[w, h];
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}
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}
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}
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}
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public class TerrainModule : IRegionModule
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public class TerrainModule : IRegionModule
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{
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{
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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Scene m_scene;
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Scene m_scene;
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private IConfigSource m_gConfig;
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private IConfigSource m_gConfig;
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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m_scene = scene;
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m_scene = scene;
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m_gConfig = config;
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m_gConfig = config;
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}
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}
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public void Close()
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public void Close()
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{
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{
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}
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}
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public string Name
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public string Name
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{
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{
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get { return "TerrainModule"; }
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get { return "TerrainModule"; }
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}
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}
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public bool IsSharedModule
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public bool IsSharedModule
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{
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{
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get { return false; }
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get { return false; }
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}
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}
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public void PostInitialise()
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public void PostInitialise()
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{
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{
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}
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}
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}
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}
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}
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}
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@ -1,246 +1,246 @@
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/*
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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*
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* Redistribution and use in source and binary forms, with or without
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* Redistribution and use in source and binary forms, with or without
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||||||
* modification, are permitted provided that the following conditions are met:
|
* modification, are permitted provided that the following conditions are met:
|
||||||
* * Redistributions of source code must retain the above copyright
|
* * Redistributions of source code must retain the above copyright
|
||||||
* notice, this list of conditions and the following disclaimer.
|
* notice, this list of conditions and the following disclaimer.
|
||||||
* * Redistributions in binary form must reproduce the above copyright
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
* notice, this list of conditions and the following disclaimer in the
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* notice, this list of conditions and the following disclaimer in the
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||||||
* documentation and/or other materials provided with the distribution.
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSim Project nor the
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* * Neither the name of the OpenSim Project nor the
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||||||
* names of its contributors may be used to endorse or promote products
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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* derived from this software without specific prior written permission.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
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||||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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||||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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||||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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*/
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*/
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife;
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using Nini.Config;
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using Nini.Config;
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using OpenSim.Framework;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Console;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules
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namespace OpenSim.Region.Environment.Modules
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{
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{
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/// <summary>
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/// <summary>
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/// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
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/// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
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/// </summary>
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/// </summary>
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public class TreePopulatorModule : IRegionModule
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public class TreePopulatorModule : IRegionModule
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{
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{
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private Scene m_scene;
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private Scene m_scene;
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
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private List<LLUUID> m_trees;
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private List<LLUUID> m_trees;
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public double m_tree_density = 50.0; // Aim for this many per region
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public double m_tree_density = 50.0; // Aim for this many per region
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public double m_tree_updates = 1000.0; // MS between updates
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public double m_tree_updates = 1000.0; // MS between updates
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public void Initialise(Scene scene, IConfigSource config)
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public void Initialise(Scene scene, IConfigSource config)
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{
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{
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try
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try
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{
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{
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m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
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m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
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}
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}
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catch (Exception)
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catch (Exception)
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{ }
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{ }
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m_trees = new List<LLUUID>();
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m_trees = new List<LLUUID>();
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m_scene = scene;
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m_scene = scene;
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m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
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m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
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System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates);
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System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates);
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CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed);
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CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed);
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CalculateTrees.Start();
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CalculateTrees.Start();
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m_log.Debug("[TREES]: Initialised tree module");
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m_log.Debug("[TREES]: Initialised tree module");
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}
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}
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|
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void EventManager_OnPluginConsole(string[] args)
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void EventManager_OnPluginConsole(string[] args)
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{
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{
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if (args[0] == "tree")
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if (args[0] == "tree")
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{
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{
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m_log.Debug("[TREES]: New tree planting");
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m_log.Debug("[TREES]: New tree planting");
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CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
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CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
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}
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}
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}
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}
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|
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void growTrees()
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void growTrees()
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{
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{
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foreach (LLUUID tree in m_trees)
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foreach (LLUUID tree in m_trees)
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{
|
{
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if (m_scene.Entities.ContainsKey(tree))
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if (m_scene.Entities.ContainsKey(tree))
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{
|
{
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SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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|
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// 100 seconds to grow 1m
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// 100 seconds to grow 1m
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s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
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s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
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s_tree.SendFullUpdateToAllClients();
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s_tree.SendFullUpdateToAllClients();
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//s_tree.ScheduleTerseUpdate();
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//s_tree.ScheduleTerseUpdate();
|
||||||
}
|
}
|
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else
|
else
|
||||||
{
|
{
|
||||||
m_trees.Remove(tree);
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m_trees.Remove(tree);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
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|
|
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void seedTrees()
|
void seedTrees()
|
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{
|
{
|
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foreach (LLUUID tree in m_trees)
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foreach (LLUUID tree in m_trees)
|
||||||
{
|
{
|
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if (m_scene.Entities.ContainsKey(tree))
|
if (m_scene.Entities.ContainsKey(tree))
|
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{
|
{
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SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
|
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|
|
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if (s_tree.Scale.X > 0.5)
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if (s_tree.Scale.X > 0.5)
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{
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{
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if (Util.RandomClass.NextDouble() > 0.75)
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if (Util.RandomClass.NextDouble() > 0.75)
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{
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{
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SpawnChild(s_tree);
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SpawnChild(s_tree);
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
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else
|
else
|
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{
|
{
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m_trees.Remove(tree);
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m_trees.Remove(tree);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void killTrees()
|
void killTrees()
|
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{
|
{
|
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foreach (LLUUID tree in m_trees)
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foreach (LLUUID tree in m_trees)
|
||||||
{
|
{
|
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double killLikelyhood = 0.0;
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double killLikelyhood = 0.0;
|
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|
|
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if (m_scene.Entities.ContainsKey(tree))
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if (m_scene.Entities.ContainsKey(tree))
|
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{
|
{
|
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SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
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double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
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double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
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Math.Pow(selectedTree.Scale.Y, 2) +
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Math.Pow(selectedTree.Scale.Y, 2) +
|
||||||
Math.Pow(selectedTree.Scale.Z, 2));
|
Math.Pow(selectedTree.Scale.Z, 2));
|
||||||
|
|
||||||
foreach (LLUUID picktree in m_trees)
|
foreach (LLUUID picktree in m_trees)
|
||||||
{
|
{
|
||||||
if (picktree != tree)
|
if (picktree != tree)
|
||||||
{
|
{
|
||||||
SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
|
SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
|
||||||
|
|
||||||
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
|
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
|
||||||
Math.Pow(pickedTree.Scale.Y, 2) +
|
Math.Pow(pickedTree.Scale.Y, 2) +
|
||||||
Math.Pow(pickedTree.Scale.Z, 2));
|
Math.Pow(pickedTree.Scale.Z, 2));
|
||||||
|
|
||||||
double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
|
double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
|
||||||
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
|
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
|
||||||
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
|
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
|
||||||
|
|
||||||
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
|
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Util.RandomClass.NextDouble() < killLikelyhood)
|
if (Util.RandomClass.NextDouble() < killLikelyhood)
|
||||||
{
|
{
|
||||||
m_scene.RemoveEntity(selectedTree.ParentGroup);
|
m_scene.RemoveEntity(selectedTree.ParentGroup);
|
||||||
m_trees.Remove(selectedTree.ParentGroup.UUID);
|
m_trees.Remove(selectedTree.ParentGroup.UUID);
|
||||||
|
|
||||||
m_scene.ForEachClient(delegate(IClientAPI controller)
|
m_scene.ForEachClient(delegate(IClientAPI controller)
|
||||||
{
|
{
|
||||||
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
|
controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
|
||||||
selectedTree.LocalID);
|
selectedTree.LocalID);
|
||||||
});
|
});
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0);
|
selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_trees.Remove(tree);
|
m_trees.Remove(tree);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SpawnChild(SceneObjectPart s_tree)
|
private void SpawnChild(SceneObjectPart s_tree)
|
||||||
{
|
{
|
||||||
LLVector3 position = new LLVector3();
|
LLVector3 position = new LLVector3();
|
||||||
|
|
||||||
position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
|
position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
|
||||||
if (position.X > 255)
|
if (position.X > 255)
|
||||||
position.X = 255;
|
position.X = 255;
|
||||||
if (position.X < 0)
|
if (position.X < 0)
|
||||||
position.X = 0;
|
position.X = 0;
|
||||||
position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
|
position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
|
||||||
if (position.Y > 255)
|
if (position.Y > 255)
|
||||||
position.Y = 255;
|
position.Y = 255;
|
||||||
if (position.Y < 0)
|
if (position.Y < 0)
|
||||||
position.Y = 0;
|
position.Y = 0;
|
||||||
|
|
||||||
double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
||||||
double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
|
||||||
|
|
||||||
position.X += (float)randX;
|
position.X += (float)randX;
|
||||||
position.Y += (float)randY;
|
position.Y += (float)randY;
|
||||||
|
|
||||||
CreateTree(position);
|
CreateTree(position);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void CreateTree(LLVector3 position)
|
private void CreateTree(LLVector3 position)
|
||||||
{
|
{
|
||||||
position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y);
|
position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y);
|
||||||
|
|
||||||
SceneObjectGroup tree =
|
SceneObjectGroup tree =
|
||||||
m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
|
m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
|
||||||
LLQuaternion.Identity,
|
LLQuaternion.Identity,
|
||||||
position,
|
position,
|
||||||
Tree.Cypress1,
|
Tree.Cypress1,
|
||||||
false);
|
false);
|
||||||
|
|
||||||
m_trees.Add(tree.UUID);
|
m_trees.Add(tree.UUID);
|
||||||
tree.SendGroupFullUpdate();
|
tree.SendGroupFullUpdate();
|
||||||
}
|
}
|
||||||
|
|
||||||
void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
|
||||||
{
|
{
|
||||||
growTrees();
|
growTrees();
|
||||||
seedTrees();
|
seedTrees();
|
||||||
killTrees();
|
killTrees();
|
||||||
}
|
}
|
||||||
|
|
||||||
public void PostInitialise()
|
public void PostInitialise()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public void Close()
|
public void Close()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public string Name
|
public string Name
|
||||||
{
|
{
|
||||||
get { return "TreePopulatorModule"; }
|
get { return "TreePopulatorModule"; }
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool IsSharedModule
|
public bool IsSharedModule
|
||||||
{
|
{
|
||||||
get { return false; }
|
get { return false; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue