Update svn properties.

ThreadPoolClientBranch
Jeff Ames 2008-02-15 00:43:20 +00:00
parent 741f753c56
commit b13836db57
4 changed files with 398 additions and 398 deletions

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@ -1,11 +1,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.Framework namespace OpenSim.Framework
{ {
public class Constants public class Constants
{ {
public const uint RegionSize = 256; public const uint RegionSize = 256;
} }
} }

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@ -1,10 +1,10 @@
using System; using System;
namespace OpenSim.Region.Environment.Interfaces namespace OpenSim.Region.Environment.Interfaces
{ {
public interface ITerrainChannel public interface ITerrainChannel
{ {
int Height { get; } int Height { get; }
double this[int x, int y] { get; set; } double this[int x, int y] { get; set; }
int Width { get; } int Width { get; }
} }
} }

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@ -1,132 +1,132 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using Nini.Config; using Nini.Config;
using System; using System;
using System.Collections; using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Modules; using OpenSim.Region.Environment.Modules;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
using libsecondlife; using libsecondlife;
namespace OpenSim.Region.Environment.Modules.Terrain namespace OpenSim.Region.Environment.Modules.Terrain
{ {
/// <summary> /// <summary>
/// A new version of the old Channel class, simplified /// A new version of the old Channel class, simplified
/// </summary> /// </summary>
public class TerrainChannel : ITerrainChannel public class TerrainChannel : ITerrainChannel
{ {
private double[,] map; private double[,] map;
public int Width public int Width
{ {
get { return map.GetLength(0); } get { return map.GetLength(0); }
} }
public int Height public int Height
{ {
get { return map.GetLength(1); } get { return map.GetLength(1); }
} }
public TerrainChannel Copy() public TerrainChannel Copy()
{ {
TerrainChannel copy = new TerrainChannel(false); TerrainChannel copy = new TerrainChannel(false);
copy.map = (double[,])this.map.Clone(); copy.map = (double[,])this.map.Clone();
return copy; return copy;
} }
public double this[int x, int y] public double this[int x, int y]
{ {
get get
{ {
return map[x, y]; return map[x, y];
} }
set set
{ {
map[x, y] = value; map[x, y] = value;
} }
} }
public TerrainChannel() public TerrainChannel()
{ {
map = new double[Constants.RegionSize, Constants.RegionSize]; map = new double[Constants.RegionSize, Constants.RegionSize];
} }
public TerrainChannel(bool createMap) public TerrainChannel(bool createMap)
{ {
if (createMap) if (createMap)
map = new double[Constants.RegionSize, Constants.RegionSize]; map = new double[Constants.RegionSize, Constants.RegionSize];
} }
public TerrainChannel(int w, int h) public TerrainChannel(int w, int h)
{ {
map = new double[w, h]; map = new double[w, h];
} }
} }
public class TerrainModule : IRegionModule public class TerrainModule : IRegionModule
{ {
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
Scene m_scene; Scene m_scene;
private IConfigSource m_gConfig; private IConfigSource m_gConfig;
public void Initialise(Scene scene, IConfigSource config) public void Initialise(Scene scene, IConfigSource config)
{ {
m_scene = scene; m_scene = scene;
m_gConfig = config; m_gConfig = config;
} }
public void Close() public void Close()
{ {
} }
public string Name public string Name
{ {
get { return "TerrainModule"; } get { return "TerrainModule"; }
} }
public bool IsSharedModule public bool IsSharedModule
{ {
get { return false; } get { return false; }
} }
public void PostInitialise() public void PostInitialise()
{ {
} }
} }
} }

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@ -1,246 +1,246 @@
/* /*
* Copyright (c) Contributors, http://opensimulator.org/ * Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders. * See CONTRIBUTORS.TXT for a full list of copyright holders.
* *
* Redistribution and use in source and binary forms, with or without * Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met: * modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright * * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer. * notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright * * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the * notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution. * documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the * * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products * names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission. * derived from this software without specific prior written permission.
* *
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
* *
*/ */
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using Nini.Config; using Nini.Config;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Interfaces; using OpenSim.Region.Environment.Interfaces;
using OpenSim.Region.Environment.Scenes; using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Environment.Modules namespace OpenSim.Region.Environment.Modules
{ {
/// <summary> /// <summary>
/// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later. /// Version 2.0 - Very hacky compared to the original. Will fix original and release as 0.3 later.
/// </summary> /// </summary>
public class TreePopulatorModule : IRegionModule public class TreePopulatorModule : IRegionModule
{ {
private Scene m_scene; private Scene m_scene;
private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); private static readonly log4net.ILog m_log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType);
private List<LLUUID> m_trees; private List<LLUUID> m_trees;
public double m_tree_density = 50.0; // Aim for this many per region public double m_tree_density = 50.0; // Aim for this many per region
public double m_tree_updates = 1000.0; // MS between updates public double m_tree_updates = 1000.0; // MS between updates
public void Initialise(Scene scene, IConfigSource config) public void Initialise(Scene scene, IConfigSource config)
{ {
try try
{ {
m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density); m_tree_density = config.Configs["Trees"].GetDouble("tree_density", m_tree_density);
} }
catch (Exception) catch (Exception)
{ } { }
m_trees = new List<LLUUID>(); m_trees = new List<LLUUID>();
m_scene = scene; m_scene = scene;
m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole); m_scene.EventManager.OnPluginConsole += new EventManager.OnPluginConsoleDelegate(EventManager_OnPluginConsole);
System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates); System.Timers.Timer CalculateTrees = new System.Timers.Timer(m_tree_updates);
CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed); CalculateTrees.Elapsed += new System.Timers.ElapsedEventHandler(CalculateTrees_Elapsed);
CalculateTrees.Start(); CalculateTrees.Start();
m_log.Debug("[TREES]: Initialised tree module"); m_log.Debug("[TREES]: Initialised tree module");
} }
void EventManager_OnPluginConsole(string[] args) void EventManager_OnPluginConsole(string[] args)
{ {
if (args[0] == "tree") if (args[0] == "tree")
{ {
m_log.Debug("[TREES]: New tree planting"); m_log.Debug("[TREES]: New tree planting");
CreateTree(new LLVector3(128.0f, 128.0f, 0.0f)); CreateTree(new LLVector3(128.0f, 128.0f, 0.0f));
} }
} }
void growTrees() void growTrees()
{ {
foreach (LLUUID tree in m_trees) foreach (LLUUID tree in m_trees)
{ {
if (m_scene.Entities.ContainsKey(tree)) if (m_scene.Entities.ContainsKey(tree))
{ {
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
// 100 seconds to grow 1m // 100 seconds to grow 1m
s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f); s_tree.Scale += new LLVector3(0.1f, 0.1f, 0.1f);
s_tree.SendFullUpdateToAllClients(); s_tree.SendFullUpdateToAllClients();
//s_tree.ScheduleTerseUpdate(); //s_tree.ScheduleTerseUpdate();
} }
else else
{ {
m_trees.Remove(tree); m_trees.Remove(tree);
} }
} }
} }
void seedTrees() void seedTrees()
{ {
foreach (LLUUID tree in m_trees) foreach (LLUUID tree in m_trees)
{ {
if (m_scene.Entities.ContainsKey(tree)) if (m_scene.Entities.ContainsKey(tree))
{ {
SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; SceneObjectPart s_tree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
if (s_tree.Scale.X > 0.5) if (s_tree.Scale.X > 0.5)
{ {
if (Util.RandomClass.NextDouble() > 0.75) if (Util.RandomClass.NextDouble() > 0.75)
{ {
SpawnChild(s_tree); SpawnChild(s_tree);
} }
} }
} }
else else
{ {
m_trees.Remove(tree); m_trees.Remove(tree);
} }
} }
} }
void killTrees() void killTrees()
{ {
foreach (LLUUID tree in m_trees) foreach (LLUUID tree in m_trees)
{ {
double killLikelyhood = 0.0; double killLikelyhood = 0.0;
if (m_scene.Entities.ContainsKey(tree)) if (m_scene.Entities.ContainsKey(tree))
{ {
SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart; SceneObjectPart selectedTree = ((SceneObjectGroup)m_scene.Entities[tree]).RootPart;
double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) + double selectedTreeScale = Math.Sqrt(Math.Pow(selectedTree.Scale.X, 2) +
Math.Pow(selectedTree.Scale.Y, 2) + Math.Pow(selectedTree.Scale.Y, 2) +
Math.Pow(selectedTree.Scale.Z, 2)); Math.Pow(selectedTree.Scale.Z, 2));
foreach (LLUUID picktree in m_trees) foreach (LLUUID picktree in m_trees)
{ {
if (picktree != tree) if (picktree != tree)
{ {
SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart; SceneObjectPart pickedTree = ((SceneObjectGroup)m_scene.Entities[picktree]).RootPart;
double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) + double pickedTreeScale = Math.Sqrt(Math.Pow(pickedTree.Scale.X, 2) +
Math.Pow(pickedTree.Scale.Y, 2) + Math.Pow(pickedTree.Scale.Y, 2) +
Math.Pow(pickedTree.Scale.Z, 2)); Math.Pow(pickedTree.Scale.Z, 2));
double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) + double pickedTreeDistance = Math.Sqrt(Math.Pow(Math.Abs(pickedTree.AbsolutePosition.X - selectedTree.AbsolutePosition.X), 2) +
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) + Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Y - selectedTree.AbsolutePosition.Y), 2) +
Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2)); Math.Pow(Math.Abs(pickedTree.AbsolutePosition.Z - selectedTree.AbsolutePosition.Z), 2));
killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1; killLikelyhood += (selectedTreeScale / (pickedTreeScale * pickedTreeDistance)) * 0.1;
} }
} }
if (Util.RandomClass.NextDouble() < killLikelyhood) if (Util.RandomClass.NextDouble() < killLikelyhood)
{ {
m_scene.RemoveEntity(selectedTree.ParentGroup); m_scene.RemoveEntity(selectedTree.ParentGroup);
m_trees.Remove(selectedTree.ParentGroup.UUID); m_trees.Remove(selectedTree.ParentGroup.UUID);
m_scene.ForEachClient(delegate(IClientAPI controller) m_scene.ForEachClient(delegate(IClientAPI controller)
{ {
controller.SendKillObject(m_scene.RegionInfo.RegionHandle, controller.SendKillObject(m_scene.RegionInfo.RegionHandle,
selectedTree.LocalID); selectedTree.LocalID);
}); });
break; break;
} }
else else
{ {
selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0); selectedTree.SetText(killLikelyhood.ToString(), new Axiom.Math.Vector3(1.0f, 1.0f, 1.0f), 1.0);
} }
} }
else else
{ {
m_trees.Remove(tree); m_trees.Remove(tree);
} }
} }
} }
private void SpawnChild(SceneObjectPart s_tree) private void SpawnChild(SceneObjectPart s_tree)
{ {
LLVector3 position = new LLVector3(); LLVector3 position = new LLVector3();
position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1))); position.X = s_tree.AbsolutePosition.X + (1 * (-1 * Util.RandomClass.Next(1)));
if (position.X > 255) if (position.X > 255)
position.X = 255; position.X = 255;
if (position.X < 0) if (position.X < 0)
position.X = 0; position.X = 0;
position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1))); position.Y = s_tree.AbsolutePosition.Y + (1 * (-1 * Util.RandomClass.Next(1)));
if (position.Y > 255) if (position.Y > 255)
position.Y = 255; position.Y = 255;
if (position.Y < 0) if (position.Y < 0)
position.Y = 0; position.Y = 0;
double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); double randX = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3); double randY = ((Util.RandomClass.NextDouble() * 2.0) - 1.0) * (s_tree.Scale.X * 3);
position.X += (float)randX; position.X += (float)randX;
position.Y += (float)randY; position.Y += (float)randY;
CreateTree(position); CreateTree(position);
} }
private void CreateTree(LLVector3 position) private void CreateTree(LLVector3 position)
{ {
position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y); position.Z = (float)m_scene.Terrain.heightmap.Get((int)position.X, (int)position.Y);
SceneObjectGroup tree = SceneObjectGroup tree =
m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f), m_scene.AddTree(new LLVector3(0.1f, 0.1f, 0.1f),
LLQuaternion.Identity, LLQuaternion.Identity,
position, position,
Tree.Cypress1, Tree.Cypress1,
false); false);
m_trees.Add(tree.UUID); m_trees.Add(tree.UUID);
tree.SendGroupFullUpdate(); tree.SendGroupFullUpdate();
} }
void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e) void CalculateTrees_Elapsed(object sender, System.Timers.ElapsedEventArgs e)
{ {
growTrees(); growTrees();
seedTrees(); seedTrees();
killTrees(); killTrees();
} }
public void PostInitialise() public void PostInitialise()
{ {
} }
public void Close() public void Close()
{ {
} }
public string Name public string Name
{ {
get { return "TreePopulatorModule"; } get { return "TreePopulatorModule"; }
} }
public bool IsSharedModule public bool IsSharedModule
{ {
get { return false; } get { return false; }
} }
} }
} }