Make the estate setting "Allow direct teleport" override the constraint
of local tepeports to landing points like it is meant toavinationmerge
parent
2a9e712cb4
commit
b13eac9996
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@ -4426,6 +4426,9 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju
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if ((TeleportFlags & TeleportFlags.ViaLure) != 0)
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if ((TeleportFlags & TeleportFlags.ViaLure) != 0)
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return;
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return;
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if (m_scene.RegionInfo.EstateSettings.AllowDirectTeleport)
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return;
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ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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ILandObject land = m_scene.LandChannel.GetLandObject(pos.X, pos.Y);
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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if (land.LandData.LandingType == (byte)LandingType.LandingPoint &&
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