changes on updates
parent
333aa0d67c
commit
b156378819
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@ -156,7 +156,7 @@ namespace OpenSim.Region.Framework.Scenes
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SceneObjectGroup sog = GetGroupByPrim(primLocalID);
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if (sog != null)
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sog.SendFullUpdateToClient(remoteClient);
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sog.SendFullAnimUpdateToClient(remoteClient);
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}
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/// <summary>
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@ -626,6 +626,8 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < updates.Count; i++)
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{
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SceneObjectGroup sog = updates[i];
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if (sog.IsDeleted)
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continue;
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// Don't abort the whole update if one entity happens to give us an exception.
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try
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@ -2506,24 +2506,6 @@ namespace OpenSim.Region.Framework.Scenes
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// don't backup while it's selected or you're asking for changes mid stream.
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if (isTimeToPersist() || forcedBackup)
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{
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if (m_rootPart.PhysActor != null &&
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(!m_rootPart.PhysActor.IsPhysical))
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{
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// Possible ghost prim
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if (m_rootPart.PhysActor.Position != m_rootPart.GroupPosition)
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{
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foreach (SceneObjectPart part in m_parts.GetArray())
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{
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// Re-set physics actor positions and
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// orientations
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part.GroupPosition = m_rootPart.GroupPosition;
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}
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}
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}
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// m_log.DebugFormat(
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// "[SCENE]: Storing {0}, {1} in {2}",
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// Name, UUID, m_scene.RegionInfo.RegionName);
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if (RootPart.Shape.PCode == 9 && RootPart.Shape.State != 0)
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{
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RootPart.Shape.LastAttachPoint = RootPart.Shape.State;
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@ -2557,12 +2539,6 @@ namespace OpenSim.Region.Framework.Scenes
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backup_group.Clear();
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backup_group = null;
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}
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// else
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// {
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// m_log.DebugFormat(
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// "[SCENE]: Did not update persistence of object {0} {1}, selected = {2}",
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// Name, UUID, IsSelected);
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// }
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}
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}
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catch (Exception e)
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@ -2582,35 +2558,20 @@ namespace OpenSim.Region.Framework.Scenes
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/// Used when the client initially connects and when client sends RequestPrim packet
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/// </remarks>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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PrimUpdateFlags update = PrimUpdateFlags.FullUpdate;
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RootPart.SendFullUpdate(remoteClient, update);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.SendFullUpdate(remoteClient, update);
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}
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}
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public void SendFullAnimUpdateToClient(IClientAPI remoteClient)
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{
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PrimUpdateFlags update = PrimUpdateFlags.FullUpdate;
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if (RootPart.Shape.MeshFlagEntry)
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update = PrimUpdateFlags.FullUpdatewithAnim;
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RootPart.SendFullUpdate(remoteClient, update);
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RootPart.SendUpdate(remoteClient, update);
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.SendFullUpdate(remoteClient, update);
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part.SendUpdate(remoteClient, update);
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}
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}
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@ -3033,28 +2994,13 @@ namespace OpenSim.Region.Framework.Scenes
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// the race conditions.
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if (IsDeleted || inTransit)
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return;
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// Even temporary objects take part in physics (e.g. temp-on-rez bullets)
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//if ((RootPart.Flags & PrimFlags.TemporaryOnRez) != 0)
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// return;
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// If we somehow got here to updating the SOG and its root part is not scheduled for update,
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// check to see if the physical position or rotation warrant an update.
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/*
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if (m_rootPart.UpdateFlag == UpdateRequired.NONE)
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{
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// rootpart SendScheduledUpdates will check if a update is needed
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m_rootPart.UpdateFlag = UpdateRequired.TERSE;
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}
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*/
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if (IsAttachment)
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{
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ScenePresence sp = m_scene.GetScenePresence(AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentScheduleUpdate(this);
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return;
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}
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return;
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}
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// while physics doesn't suports LookAt, we do it in RootPart
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@ -3134,13 +3080,13 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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RootPart.SendFullUpdateToAllClientsInternal();
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RootPart.SendFullUpdateToAllClientsNoAttachment();
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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{
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SceneObjectPart part = parts[i];
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if (part != RootPart)
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part.SendFullUpdateToAllClientsInternal();
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part.SendFullUpdateToAllClientsNoAttachment();
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}
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}
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@ -5465,7 +5411,6 @@ namespace OpenSim.Region.Framework.Scenes
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private string GetLinkNumber_lastname;
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private int GetLinkNumber_lastnumber;
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// this scales bad but so does GetLinkNumPart
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public int GetLinkNumber(string name)
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{
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if(String.IsNullOrEmpty(name) || name == "Object" || name == "Primitive")
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@ -660,7 +660,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public Dictionary<int, string> CollisionFilter
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{
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get { return m_CollisionFilter; }
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@ -3282,8 +3281,6 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void ScheduleFullUpdate()
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{
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// m_log.DebugFormat("[SCENE OBJECT PART]: Scheduling full update for {0} {1}", Name, LocalId);
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if (ParentGroup == null || ParentGroup.IsDeleted || ParentGroup.Scene == null)
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return;
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@ -3315,16 +3312,18 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.QueueForUpdateCheck();
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bool isfull = false;
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lock (UpdateFlagLock)
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PrimUpdateFlags update;
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if (ParentGroup.IsAttachment)
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{
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if (ParentGroup.IsAttachment)
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{
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UpdateFlag |= PrimUpdateFlags.FullUpdate;
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isfull = true;
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}
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else
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UpdateFlag |= PrimUpdateFlags.TerseUpdate;
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update = PrimUpdateFlags.FullUpdate;
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isfull = true;
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}
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else
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update = PrimUpdateFlags.TerseUpdate;
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lock (UpdateFlagLock)
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UpdateFlag |= update;
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, isfull);
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}
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@ -3341,17 +3340,15 @@ namespace OpenSim.Region.Framework.Scenes
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ParentGroup.QueueForUpdateCheck();
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bool isfull = false;
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lock (UpdateFlagLock)
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if (ParentGroup.IsAttachment)
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{
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if (ParentGroup.IsAttachment)
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{
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UpdateFlag |= update | PrimUpdateFlags.FullUpdate;
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isfull = true;
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}
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else
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UpdateFlag |= update;
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update |= PrimUpdateFlags.FullUpdate;
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isfull = true;
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}
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lock (UpdateFlagLock)
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UpdateFlag |= update;
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ParentGroup.Scene.EventManager.TriggerSceneObjectPartUpdated(this, isfull);
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}
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@ -3369,40 +3366,28 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup == null)
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return;
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// m_log.DebugFormat(
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// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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}
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}
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else
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{
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SendFullUpdateToClient(remoteClient);
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SendUpdateToClient(remoteClient, PrimUpdateFlags.FullUpdate);
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}
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}
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protected internal void SendFullUpdate(IClientAPI remoteClient, PrimUpdateFlags update)
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protected internal void SendUpdate(IClientAPI remoteClient, PrimUpdateFlags update)
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{
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if (ParentGroup == null)
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return;
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// m_log.DebugFormat(
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// "[SOG]: Sendinging part full update to {0} for {1} {2}", remoteClient.Name, part.Name, part.LocalId);
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, update);
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}
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}
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else
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{
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@ -3413,7 +3398,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Send a full update for this part to all clients.
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/// </summary>
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public void SendFullUpdateToAllClientsInternal()
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public void SendFullUpdateToAllClientsNoAttachment()
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{
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if (ParentGroup == null)
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return;
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@ -3427,11 +3412,12 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Util.GetTimeStampMS();
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UpdateFlag &= ~PrimUpdateFlags.FullUpdate;
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}
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ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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SendFullUpdate(avatar.ControllingClient);
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SendUpdateToClient(avatar.ControllingClient, PrimUpdateFlags.FullUpdate);
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});
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}
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@ -3449,52 +3435,24 @@ namespace OpenSim.Region.Framework.Scenes
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m_lastAcceleration = Acceleration;
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m_lastAngularVelocity = AngularVelocity;
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m_lastUpdateSentTime = Util.GetTimeStampMS();
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UpdateFlag &= ~PrimUpdateFlags.FullUpdate;
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}
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if (ParentGroup.IsAttachment)
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{
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ScenePresence sp = ParentGroup.Scene.GetScenePresence(ParentGroup.AttachedAvatar);
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if (sp != null)
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{
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sp.SendAttachmentUpdate(this, PrimUpdateFlags.FullUpdate);
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}
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}
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else
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{
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ParentGroup.Scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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SendFullUpdate(avatar.ControllingClient);
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SendUpdateToClient(avatar.ControllingClient, PrimUpdateFlags.FullUpdate);
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});
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}
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}
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/// <summary>
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/// Sends a full update to the client
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/// </summary>
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/// <param name="remoteClient"></param>
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public void SendFullUpdateToClient(IClientAPI remoteClient)
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{
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if (ParentGroup == null || ParentGroup.IsDeleted)
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return;
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if (ParentGroup.IsAttachment
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&& ParentGroup.AttachedAvatar != remoteClient.AgentId
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&& ParentGroup.HasPrivateAttachmentPoint)
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return;
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if (remoteClient.AgentId == OwnerID)
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{
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if ((Flags & PrimFlags.CreateSelected) != 0)
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Flags &= ~PrimFlags.CreateSelected;
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}
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//bool isattachment = IsAttachment;
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//if (LocalId != ParentGroup.RootPart.LocalId)
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//isattachment = ParentGroup.RootPart.IsAttachment;
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remoteClient.SendEntityUpdate(this, PrimUpdateFlags.FullUpdate);
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ParentGroup.Scene.StatsReporter.AddObjectUpdates(1);
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}
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private const float ROTATION_TOLERANCE = 0.01f;
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private const float VELOCITY_TOLERANCE = 0.1f;
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private const float ANGVELOCITY_TOLERANCE = 0.005f;
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@ -3546,17 +3504,12 @@ namespace OpenSim.Region.Framework.Scenes
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if(vz > 128.0)
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break;
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if(
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vx < VELOCITY_TOLERANCE &&
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vy < VELOCITY_TOLERANCE &&
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vz < VELOCITY_TOLERANCE
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if(vx < VELOCITY_TOLERANCE && vy < VELOCITY_TOLERANCE && vz < VELOCITY_TOLERANCE
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)
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{
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if(!AbsolutePosition.ApproxEquals(m_lastPosition, POSITION_TOLERANCE))
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break;
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if(vx < 1e-4 &&
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vy < 1e-4 &&
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vz < 1e-4 &&
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if(vx < 1e-4 && vy < 1e-4 && vz < 1e-4 &&
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(
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Math.Abs(m_lastVelocity.X) > 1e-4 ||
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Math.Abs(m_lastVelocity.Y) > 1e-4 ||
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@ -4750,10 +4703,8 @@ namespace OpenSim.Region.Framework.Scenes
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AggregateInnerPerms();
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if (OwnerMask != prevOwnerMask ||
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GroupMask != prevGroupMask ||
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EveryoneMask != prevEveryoneMask ||
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NextOwnerMask != prevNextOwnerMask)
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if (OwnerMask != prevOwnerMask || GroupMask != prevGroupMask ||
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EveryoneMask != prevEveryoneMask || NextOwnerMask != prevNextOwnerMask)
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SendFullUpdateToAllClients();
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}
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@ -2168,11 +2168,6 @@ namespace OpenSim.Region.Framework.Scenes
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{
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if( ParentPart != null && !IsNPC && (crossingFlags & 0x08) != 0)
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{
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// SceneObjectPart root = ParentPart.ParentGroup.RootPart;
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// if(root.LocalId != ParentPart.LocalId)
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// ControllingClient.SendEntityTerseUpdateImmediate(root);
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// ControllingClient.SendEntityTerseUpdateImmediate(ParentPart);
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ParentPart.ParentGroup.SendFullAnimUpdateToClient(ControllingClient);
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}
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@ -5439,35 +5434,34 @@ namespace OpenSim.Region.Framework.Scenes
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PrimUpdateFlags[] flags = new PrimUpdateFlags[origparts.Length];
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SceneObjectPart rootpart = sog.RootPart;
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PrimUpdateFlags rootreq = sog.RootPart.GetAndClearUpdateFlag();
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PrimUpdateFlags cur = sog.RootPart.GetAndClearUpdateFlag();
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int j = 0;
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int nparts = 0;
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if (cur != PrimUpdateFlags.None)
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{
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flags[nparts] = cur;
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parts[nparts] = rootpart;
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++nparts;
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}
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PrimUpdateFlags cur;
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for (int i = 0; i < origparts.Length; i++)
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{
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if (origparts[i] != rootpart)
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{
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cur = origparts[i].GetAndClearUpdateFlag();
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if(cur == PrimUpdateFlags.None)
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continue;
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flags[j] = cur;
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parts[j] = origparts[i];
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j++;
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}
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if (origparts[i] == rootpart)
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continue;
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cur = origparts[i].GetAndClearUpdateFlag();
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if(cur == PrimUpdateFlags.None)
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continue;
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flags[nparts] = cur;
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parts[nparts] = origparts[i];
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++nparts;
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}
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if (j == 0 && rootreq == PrimUpdateFlags.None)
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if (nparts == 0)
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return;
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int nparts = j;
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ControllingClient.SendEntityUpdate(rootpart, rootreq);
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for (int i = 0; i < nparts; i++)
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{
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ControllingClient.SendEntityUpdate(parts[i], flags[i]);
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}
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if (sog.HasPrivateAttachmentPoint)
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return;
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@ -5481,12 +5475,8 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(rootpart, rootreq);
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for (int i = 0; i < nparts; i++)
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{
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p.ControllingClient.SendEntityUpdate(parts[i], flags[i]);
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}
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}
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}
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@ -5532,31 +5522,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public void SendAttachmentScheduleUpdate(SceneObjectPart part)
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{
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if (IsChildAgent || IsInTransit)
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return;
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PrimUpdateFlags flag = part.GetAndClearUpdateFlag();
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ControllingClient.SendEntityUpdate(part, flag);
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if (part.ParentGroup.HasPrivateAttachmentPoint)
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return;
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List<ScenePresence> allPresences = m_scene.GetScenePresences();
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foreach (ScenePresence p in allPresences)
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{
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if (p == this)
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continue;
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if (ParcelHideThisAvatar && currentParcelUUID != p.currentParcelUUID && !p.IsViewerUIGod)
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continue;
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p.ControllingClient.SendEntityUpdate(part, flag);
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}
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}
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public void SendAttachmentUpdate(SceneObjectPart part, PrimUpdateFlags flag)
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{
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if (IsChildAgent || IsInTransit)
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