* Tidy up and comments related to last inventory related commit
							parent
							
								
									accd89b3f1
								
							
						
					
					
						commit
						b1632bd222
					
				|  | @ -482,8 +482,10 @@ namespace OpenSim.Region.Environment.Scenes | |||
|         public void RequestInventoryFile(IXfer xferManager) | ||||
|         {             | ||||
|             byte[] fileData = new byte[0]; | ||||
|             //InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, UUID); | ||||
| //            InventoryStringBuilder invString = new InventoryStringBuilder(UUID, LLUUID.Zero); | ||||
|              | ||||
|             // Confusingly, the folder item has to be the object id, while the 'parent id' has to be zero.  This matches | ||||
|             // what appears to happen in the Second Life protocol.  If this isn't the case. then various functionality | ||||
|             // isn't available (such as drag from prim inventory to agent inventory) | ||||
|             InventoryStringBuilder invString = new InventoryStringBuilder(m_folderID, LLUUID.Zero); | ||||
| 
 | ||||
|             lock (m_taskInventory) | ||||
|  | @ -491,9 +493,7 @@ namespace OpenSim.Region.Environment.Scenes | |||
|                 foreach (TaskInventoryItem item in m_taskInventory.Values) | ||||
|                 { | ||||
|                     invString.AddItemStart(); | ||||
|                     invString.AddNameValueLine("item_id", item.ItemID.ToString()); | ||||
|                      | ||||
|                     //invString.AddNameValueLine("parent_id", item.ParentID.ToString()); | ||||
|                     invString.AddNameValueLine("item_id", item.ItemID.ToString());                     | ||||
|                     invString.AddNameValueLine("parent_id", m_folderID.ToString()); | ||||
| 
 | ||||
|                     invString.AddPermissionsStart(); | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 Justin Clarke Casey
						Justin Clarke Casey