Update child prim group positions in moving vehicles
parent
42d44c00f3
commit
b16f4024db
|
@ -730,8 +730,9 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
// If this is a linkset, we don't want the physics engine mucking up our group position here.
|
||||
PhysicsActor actor = PhysActor;
|
||||
if (actor != null && _parentID == 0)
|
||||
if (_parentID == 0)
|
||||
{
|
||||
if (actor != null)
|
||||
m_groupPosition = actor.Position;
|
||||
}
|
||||
|
||||
|
@ -742,6 +743,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return sp.AbsolutePosition;
|
||||
}
|
||||
|
||||
// use root prim's group position. Physics may have updated it
|
||||
m_groupPosition = ParentGroup.RootPart.GroupPosition;
|
||||
return m_groupPosition;
|
||||
}
|
||||
set
|
||||
|
|
Loading…
Reference in New Issue