diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs index fe9201ba56..3e3f032641 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectPart.cs @@ -742,11 +742,11 @@ namespace OpenSim.Region.Framework.Scenes ScenePresence sp = m_parentGroup.Scene.GetScenePresence(AttachedAvatar); if (sp != null) return sp.AbsolutePosition; - return m_groupPosition; } // use root prim's group position. Physics may have updated it - m_groupPosition = ParentGroup.RootPart.GroupPosition; + if (ParentGroup.RootPart != this) + m_groupPosition = ParentGroup.RootPart.GroupPosition; return m_groupPosition; } set