Lock the attachments dict so it doesn't get out of sync when iterating
parent
4b979362e9
commit
b1a5c03985
|
@ -414,27 +414,36 @@ namespace OpenSim.Framework
|
|||
/// </summary>
|
||||
public List<AvatarAttachment> GetAttachments()
|
||||
{
|
||||
List<AvatarAttachment> alist = new List<AvatarAttachment>();
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
lock (m_attachments)
|
||||
{
|
||||
foreach (AvatarAttachment attach in kvp.Value)
|
||||
alist.Add(new AvatarAttachment(attach));
|
||||
}
|
||||
List<AvatarAttachment> alist = new List<AvatarAttachment>();
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
{
|
||||
foreach (AvatarAttachment attach in kvp.Value)
|
||||
alist.Add(new AvatarAttachment(attach));
|
||||
}
|
||||
|
||||
return alist;
|
||||
return alist;
|
||||
}
|
||||
}
|
||||
|
||||
internal void AppendAttachment(AvatarAttachment attach)
|
||||
{
|
||||
if (! m_attachments.ContainsKey(attach.AttachPoint))
|
||||
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
|
||||
m_attachments[attach.AttachPoint].Add(attach);
|
||||
lock (m_attachments)
|
||||
{
|
||||
if (!m_attachments.ContainsKey(attach.AttachPoint))
|
||||
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
|
||||
m_attachments[attach.AttachPoint].Add(attach);
|
||||
}
|
||||
}
|
||||
|
||||
internal void ReplaceAttachment(AvatarAttachment attach)
|
||||
{
|
||||
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
|
||||
m_attachments[attach.AttachPoint].Add(attach);
|
||||
lock (m_attachments)
|
||||
{
|
||||
m_attachments[attach.AttachPoint] = new List<AvatarAttachment>();
|
||||
m_attachments[attach.AttachPoint].Add(attach);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -450,9 +459,12 @@ namespace OpenSim.Framework
|
|||
|
||||
if (item == UUID.Zero)
|
||||
{
|
||||
if (m_attachments.ContainsKey(attachpoint))
|
||||
m_attachments.Remove(attachpoint);
|
||||
return;
|
||||
lock (m_attachments)
|
||||
{
|
||||
if (m_attachments.ContainsKey(attachpoint))
|
||||
m_attachments.Remove(attachpoint);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// check if this is an append or a replace, 0x80 marks it as an append
|
||||
|
@ -470,37 +482,46 @@ namespace OpenSim.Framework
|
|||
|
||||
public int GetAttachpoint(UUID itemID)
|
||||
{
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
lock (m_attachments)
|
||||
{
|
||||
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
||||
if (index >= 0)
|
||||
return kvp.Key;
|
||||
}
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
{
|
||||
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
||||
if (index >= 0)
|
||||
return kvp.Key;
|
||||
}
|
||||
|
||||
return 0;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public void DetachAttachment(UUID itemID)
|
||||
{
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
lock (m_attachments)
|
||||
{
|
||||
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
||||
if (index >= 0)
|
||||
foreach (KeyValuePair<int, List<AvatarAttachment>> kvp in m_attachments)
|
||||
{
|
||||
// Remove it from the list of attachments at that attach point
|
||||
m_attachments[kvp.Key].RemoveAt(index);
|
||||
int index = kvp.Value.FindIndex(delegate(AvatarAttachment a) { return a.ItemID == itemID; });
|
||||
if (index >= 0)
|
||||
{
|
||||
// Remove it from the list of attachments at that attach point
|
||||
m_attachments[kvp.Key].RemoveAt(index);
|
||||
|
||||
// And remove the list if there are no more attachments here
|
||||
if (m_attachments[kvp.Key].Count == 0)
|
||||
m_attachments.Remove(kvp.Key);
|
||||
return;
|
||||
// And remove the list if there are no more attachments here
|
||||
if (m_attachments[kvp.Key].Count == 0)
|
||||
m_attachments.Remove(kvp.Key);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearAttachments()
|
||||
{
|
||||
m_attachments.Clear();
|
||||
lock (m_attachments)
|
||||
{
|
||||
m_attachments.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
#region Packing Functions
|
||||
|
@ -537,11 +558,14 @@ namespace OpenSim.Framework
|
|||
OSDBinary visualparams = new OSDBinary(m_visualparams);
|
||||
data["visualparams"] = visualparams;
|
||||
|
||||
// Attachments
|
||||
OSDArray attachs = new OSDArray(m_attachments.Count);
|
||||
foreach (AvatarAttachment attach in GetAttachments())
|
||||
attachs.Add(attach.Pack());
|
||||
data["attachments"] = attachs;
|
||||
lock (m_attachments)
|
||||
{
|
||||
// Attachments
|
||||
OSDArray attachs = new OSDArray(m_attachments.Count);
|
||||
foreach (AvatarAttachment attach in GetAttachments())
|
||||
attachs.Add(attach.Pack());
|
||||
data["attachments"] = attachs;
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue