Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar savesbulletsim
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50945dd560
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b1ae930c6b
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@ -2165,7 +2165,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if (npcModule != null)
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{
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UUID npcId = new UUID(npc.m_string);
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UUID npcId;
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if (!UUID.TryParse(npc.m_string, out npcId))
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return new LSL_Key(UUID.Zero.ToString());
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if (!npcModule.IsNPC(npcId, m_host.ParentGroup.Scene))
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return new LSL_Key(UUID.Zero.ToString());
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@ -2273,14 +2275,20 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return SaveAppearanceToNotecard(m_host.OwnerID, notecardName);
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}
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protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName)
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public LSL_Key osAgentSaveAppearance(LSL_Key avatarId, string notecardName)
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{
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CheckThreatLevel(ThreatLevel.VeryHigh, "osAgentSaveAppearance");
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return SaveAppearanceToNotecard(avatarId, notecardName);
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}
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protected LSL_Key SaveAppearanceToNotecard(ScenePresence sp, string notecardName)
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{
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IAvatarFactory appearanceModule = World.RequestModuleInterface<IAvatarFactory>();
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if (appearanceModule != null)
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{
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appearanceModule.SaveBakedTextures(m_host.OwnerID);
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ScenePresence sp = m_host.ParentGroup.Scene.GetScenePresence(m_host.OwnerID);
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appearanceModule.SaveBakedTextures(sp.UUID);
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OSDMap appearancePacked = sp.Appearance.Pack();
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TaskInventoryItem item
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@ -2294,6 +2302,25 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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protected LSL_Key SaveAppearanceToNotecard(UUID avatarId, string notecardName)
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{
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ScenePresence sp = World.GetScenePresence(avatarId);
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if (sp == null || sp.IsChildAgent)
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(sp, notecardName);
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}
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protected LSL_Key SaveAppearanceToNotecard(LSL_Key rawAvatarId, string notecardName)
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{
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UUID avatarId;
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if (!UUID.TryParse(rawAvatarId, out avatarId))
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return new LSL_Key(UUID.Zero.ToString());
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return SaveAppearanceToNotecard(avatarId, notecardName);
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}
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/// <summary>
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/// Get current region's map texture UUID
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/// </summary>
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@ -168,7 +168,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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LSL_List osGetLinkPrimitiveParams(int linknumber, LSL_List rules);
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key osNpcCreate(string user, string name, vector position, key cloneFrom);
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LSL_Key osNpcSaveAppearance(key npc, string notecardName);
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void osNpcLoadAppearance(key npc, string notecardNameOrUuid);
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@ -179,6 +178,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcRemove(key npc);
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LSL_Key osOwnerSaveAppearance(string notecardName);
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LSL_Key osAgentSaveAppearance(key agentId, string notecardName);
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key osGetMapTexture();
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key osGetRegionMapTexture(string regionName);
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@ -523,6 +523,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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return m_OSSL_Functions.osOwnerSaveAppearance(notecardName);
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}
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public LSL_Key osAgentSaveAppearance(LSL_Key agentId, string notecardName)
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{
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return m_OSSL_Functions.osAgentSaveAppearance(agentId, notecardName);
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}
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public OSSLPrim Prim;
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[Serializable]
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@ -184,5 +184,46 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
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Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
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}
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[Test]
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public void TestOsAgentSaveAppearance()
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{
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TestHelpers.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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UUID ownerId = TestHelpers.ParseTail(0x1);
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UUID nonOwnerId = TestHelpers.ParseTail(0x2);
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float newHeight = 1.9f;
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ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, nonOwnerId);
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sp.Appearance.AvatarHeight = newHeight;
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SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, ownerId);
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SceneObjectPart part = so.RootPart;
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m_scene.AddSceneObject(so);
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OSSL_Api osslApi = new OSSL_Api();
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osslApi.Initialize(m_engine, part, part.LocalId, part.UUID);
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string notecardName = "appearanceNc";
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osslApi.osAgentSaveAppearance(new LSL_Types.LSLString(nonOwnerId.ToString()), notecardName);
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IList<TaskInventoryItem> items = part.Inventory.GetInventoryItems(notecardName);
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Assert.That(items.Count, Is.EqualTo(1));
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TaskInventoryItem ncItem = items[0];
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Assert.That(ncItem.Name, Is.EqualTo(notecardName));
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AssetBase ncAsset = m_scene.AssetService.Get(ncItem.AssetID.ToString());
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Assert.That(ncAsset, Is.Not.Null);
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AssetNotecard anc = new AssetNotecard(UUID.Zero, ncAsset.Data);
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anc.Decode();
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OSDMap appearanceOsd = (OSDMap)OSDParser.DeserializeLLSDXml(anc.BodyText);
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AvatarAppearance savedAppearance = new AvatarAppearance();
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savedAppearance.Unpack(appearanceOsd);
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Assert.That(savedAppearance.AvatarHeight, Is.EqualTo(sp.Appearance.AvatarHeight));
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}
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}
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}
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