BasicAssetTest.cs replaced by AssetTests.cs
AssetTests: The name has changed to reflect the fact it is no longer a base class, but the complete asset test for all supported databases. The test can also check storing of CreatorID, but the feature is disabled at this commit!soprefactor
parent
749cf0f6eb
commit
b1e6e99506
|
@ -0,0 +1,161 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://opensimulator.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSimulator Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using log4net.Config;
|
||||
using NUnit.Framework;
|
||||
using NUnit.Framework.Constraints;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using System.Data.Common;
|
||||
using log4net;
|
||||
|
||||
// DBMS-specific:
|
||||
using MySql.Data.MySqlClient;
|
||||
using OpenSim.Data.MySQL;
|
||||
|
||||
using System.Data.SqlClient;
|
||||
using OpenSim.Data.MSSQL;
|
||||
|
||||
using Mono.Data.Sqlite;
|
||||
using OpenSim.Data.SQLite;
|
||||
|
||||
namespace OpenSim.Data.Tests
|
||||
{
|
||||
[TestFixture(typeof(MySqlConnection), typeof(MySQLAssetData), Description="Basic Asset store tests (MySQL)")]
|
||||
[TestFixture(typeof(SqlConnection), typeof(MSSQLAssetData), Description = "Basic Asset store tests (MS SQL Server)")]
|
||||
[TestFixture(typeof(SqliteConnection), typeof(SQLiteAssetData), Description = "Basic Asset store tests (SQLite)")]
|
||||
|
||||
public class AssetTests<TConn, TAssetData> : BasicDataServiceTest<TConn, TAssetData>
|
||||
where TConn : DbConnection, new()
|
||||
where TAssetData : AssetDataBase, new()
|
||||
{
|
||||
TAssetData m_db;
|
||||
|
||||
const bool COMPARE_CREATOR = false;
|
||||
|
||||
public UUID uuid1 = UUID.Random();
|
||||
public UUID uuid2 = UUID.Random();
|
||||
public UUID uuid3 = UUID.Random();
|
||||
|
||||
public UUID critter1 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
|
||||
public UUID critter2 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
|
||||
public UUID critter3 = COMPARE_CREATOR ? UUID.Random() : UUID.Zero;
|
||||
|
||||
public byte[] data1 = new byte[100];
|
||||
|
||||
PropertyScrambler<AssetBase> scrambler = new PropertyScrambler<AssetBase>()
|
||||
.DontScramble(x => x.ID)
|
||||
.DontScramble(x => x.Type)
|
||||
.DontScramble(x => x.FullID)
|
||||
.DontScramble(x => x.Metadata.ID)
|
||||
.DontScramble(x => x.Metadata.CreatorID)
|
||||
.DontScramble(x => x.Metadata.ContentType)
|
||||
.DontScramble(x => x.Metadata.FullID)
|
||||
.DontScramble(x => x.Data);
|
||||
|
||||
protected override void InitService(object service)
|
||||
{
|
||||
m_db = (TAssetData)service;
|
||||
m_db.Initialise(m_connStr);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T001_LoadEmpty()
|
||||
{
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.False);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.False);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void T010_StoreReadVerifyAssets()
|
||||
{
|
||||
AssetBase a1 = new AssetBase(uuid1, "asset one", (sbyte)AssetType.Texture, critter1.ToString());
|
||||
AssetBase a2 = new AssetBase(uuid2, "asset two", (sbyte)AssetType.Texture, critter2.ToString());
|
||||
AssetBase a3 = new AssetBase(uuid3, "asset three", (sbyte)AssetType.Texture, critter3.ToString());
|
||||
a1.Data = data1;
|
||||
a2.Data = data1;
|
||||
a3.Data = data1;
|
||||
|
||||
scrambler.Scramble(a1);
|
||||
scrambler.Scramble(a2);
|
||||
scrambler.Scramble(a3);
|
||||
|
||||
m_db.StoreAsset(a1);
|
||||
m_db.StoreAsset(a2);
|
||||
m_db.StoreAsset(a3);
|
||||
|
||||
AssetBase a1a = m_db.GetAsset(uuid1);
|
||||
Assert.That(a1a, Constraints.PropertyCompareConstraint(a1));
|
||||
|
||||
AssetBase a2a = m_db.GetAsset(uuid2);
|
||||
Assert.That(a2a, Constraints.PropertyCompareConstraint(a2));
|
||||
|
||||
AssetBase a3a = m_db.GetAsset(uuid3);
|
||||
Assert.That(a3a, Constraints.PropertyCompareConstraint(a3));
|
||||
|
||||
scrambler.Scramble(a1a);
|
||||
scrambler.Scramble(a2a);
|
||||
scrambler.Scramble(a3a);
|
||||
|
||||
m_db.StoreAsset(a1a);
|
||||
m_db.StoreAsset(a2a);
|
||||
m_db.StoreAsset(a3a);
|
||||
|
||||
AssetBase a1b = m_db.GetAsset(uuid1);
|
||||
Assert.That(a1b, Constraints.PropertyCompareConstraint(a1a));
|
||||
|
||||
AssetBase a2b = m_db.GetAsset(uuid2);
|
||||
Assert.That(a2b, Constraints.PropertyCompareConstraint(a2a));
|
||||
|
||||
AssetBase a3b = m_db.GetAsset(uuid3);
|
||||
Assert.That(a3b, Constraints.PropertyCompareConstraint(a3a));
|
||||
|
||||
Assert.That(m_db.ExistsAsset(uuid1), Is.True);
|
||||
Assert.That(m_db.ExistsAsset(uuid2), Is.True);
|
||||
Assert.That(m_db.ExistsAsset(uuid3), Is.True);
|
||||
|
||||
List<AssetMetadata> metadatas = m_db.FetchAssetMetadataSet(0, 1000);
|
||||
|
||||
Assert.That(metadatas.Count >= 3, "FetchAssetMetadataSet() should have returned at least 3 assets!");
|
||||
|
||||
// It is possible that the Asset table is filled with data, in which case we don't try to find "our"
|
||||
// assets there:
|
||||
if (metadatas.Count < 1000)
|
||||
{
|
||||
AssetMetadata metadata = metadatas.Find(x => x.FullID == uuid1);
|
||||
Assert.That(metadata.Name, Is.EqualTo(a1b.Name));
|
||||
Assert.That(metadata.Description, Is.EqualTo(a1b.Description));
|
||||
Assert.That(metadata.Type, Is.EqualTo(a1b.Type));
|
||||
Assert.That(metadata.Temporary, Is.EqualTo(a1b.Temporary));
|
||||
Assert.That(metadata.FullID, Is.EqualTo(a1b.FullID));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue