Temporarily disabled AllowedCompilers so all 3 compilers are allowed.
Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)ThreadPoolClientBranch
parent
d4f32649cd
commit
b1f97f9e77
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@ -107,19 +107,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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LanguageMapping.Add(enumCompileType.lsl.ToString(), enumCompileType.lsl);
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// Allowed compilers
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string allowedCompilers = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb");
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string allowComp = m_scriptEngine.ScriptConfigSource.GetString("AllowedCompilers", "lsl;cs;vb");
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AllowedCompilers.Clear();
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foreach (string strl in allowedCompilers.Split(';'))
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Allowed languages: " + allowComp);
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#endif
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foreach (string strl in allowComp.Split(';'))
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{
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string strlan = strl.Trim(" \t".ToCharArray()).ToLower();
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if (!LanguageMapping.ContainsKey(strlan))
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{
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strl + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Error(m_scriptEngine.ScriptEngineName, "Config error. Compiler is unable to recongnize language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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}
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else
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{
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#if DEBUG
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strl + "\" specified in \"AllowedCompilers\".");
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m_scriptEngine.Log.Debug(m_scriptEngine.ScriptEngineName, "Config OK. Compiler recongnized language type \"" + strlan + "\" specified in \"AllowedCompilers\".");
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#endif
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}
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AllowedCompilers.Add(strlan, true);
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@ -228,19 +234,25 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
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l = enumCompileType.cs;
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if (Script.StartsWith("//vb", true, CultureInfo.InvariantCulture))
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{
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l = enumCompileType.vb;
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// We need to remove //vb, it won't compile with that
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Script = Script.Substring(4, Script.Length - 4);
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}
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if (Script.StartsWith("//lsl", true, CultureInfo.InvariantCulture))
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l = enumCompileType.lsl;
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if (!AllowedCompilers.ContainsKey(l.ToString()))
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{
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// Not allowed to compile to this language!
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string errtext = String.Empty;
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errtext += "The compiler for language \"" + l.ToString() + "\" is not in list of allowed compilers. Script will not be executed!";
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throw new Exception(errtext);
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//throw new Exception(errtext);
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}
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string compileScript;
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string compileScript = Script;
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if (l == enumCompileType.lsl)
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{
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@ -257,7 +269,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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String.Empty + "namespace SecondLife { " +
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String.Empty + "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { " +
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@"public Script() { } " +
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Script +
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compileScript +
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"} }\r\n";
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break;
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case enumCompileType.vb:
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@ -266,7 +278,7 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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String.Empty + "NameSpace SecondLife { " +
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String.Empty + "Public Class Script: Inherits OpenSim.Region.ScriptEngine.Common.LSL_BaseClass: " +
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@"Public Sub New(): End Sub: " +
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Script +
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compileScript +
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":End Class :End Namespace\r\n";
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break;
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}
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@ -289,36 +289,18 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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// Add namespace, class name and inheritance
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Return = String.Empty +
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"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
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//"using System; " +
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//"using System.Collections.Generic; " +
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//"using System.Text; " +
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//"using OpenSim.Region.ScriptEngine.Common; " +
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//"using integer = System.Int32; " +
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//"using key = System.String; ";
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//// Make a Using out of DataTypes
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//// Using integer = System.Int32;
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//string _val;
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//foreach (string key in DataTypes.Keys)
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//{
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// DataTypes.TryGetValue(key, out _val);
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// if (key != _val)
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// {
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// Return += "using " + key + " = " + _val + "; ";
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// }
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//}
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Return = String.Empty;// +
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//"using OpenSim.Region.ScriptEngine.Common; using System.Collections.Generic;";
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Return += String.Empty +
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"namespace SecondLife { ";
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Return += String.Empty +
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//"[Serializable] " +
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"public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
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Return += @"public Script() { } ";
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//Return += String.Empty +
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// "namespace SecondLife { ";
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//Return += String.Empty +
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// //"[Serializable] " +
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// "public class Script : OpenSim.Region.ScriptEngine.Common.LSL_BaseClass { ";
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//Return += @"public Script() { } ";
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Return += Script;
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Return += "} }\r\n";
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//Return += "} }\r\n";
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quotes.Clear();
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