From b2077b81eb00cb27573a7694519d5cc5f879cd02 Mon Sep 17 00:00:00 2001 From: Sean Dague Date: Wed, 30 Apr 2008 18:20:28 +0000 Subject: [PATCH] The beginnings of a UserAppearance container --- OpenSim/Framework/UserAppearance.cs | 92 +++++++++++++++++++++++++++++ 1 file changed, 92 insertions(+) create mode 100644 OpenSim/Framework/UserAppearance.cs diff --git a/OpenSim/Framework/UserAppearance.cs b/OpenSim/Framework/UserAppearance.cs new file mode 100644 index 0000000000..53807e6f91 --- /dev/null +++ b/OpenSim/Framework/UserAppearance.cs @@ -0,0 +1,92 @@ +/* + * Copyright (c) Contributors, http://opensimulator.org/ + * See CONTRIBUTORS.TXT for a full list of copyright holders. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions are met: + * * Redistributions of source code must retain the above copyright + * notice, this list of conditions and the following disclaimer. + * * Redistributions in binary form must reproduce the above copyright + * notice, this list of conditions and the following disclaimer in the + * documentation and/or other materials provided with the distribution. + * * Neither the name of the OpenSim Project nor the + * names of its contributors may be used to endorse or promote products + * derived from this software without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY + * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY + * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + */ + +using System; +using libsecondlife; + +namespace OpenSim.Framework +{ + /// + /// Information about a particular user known to the userserver + /// + + public class UserAppearance + { + // these are guessed at by the list here - + // http://wiki.secondlife.com/wiki/Avatar_Appearance. We'll + // correct them over time for when were are wrong. + public const int BODY = 0; + public const int SKIN = 1; + public const int HAIR = 2; + public const int EYES = 3; + public const int SHIRT = 4; + public const int PANTS = 5; + public const int SHOES = 6; + public const int SOCKS = 7; + public const int JACKET = 8; + public const int GLOVES = 9; + public const int UNDERSHIRT = 10; + public const int UNDERPANTS = 11; + public const int SKIRT = 12; + + private const int MAX_WEARABLES = 13; + + private static LLUUID BODY_ASSET = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); + private static LLUUID BODY_ITEM = new LLUUID("66c41e39-38f9-f75a-024e-585989bfaba9"); + private static LLUUID SKIN_ASSET = new LLUUID("77c41e39-38f9-f75a-024e-585989bbabbb"); + private static LLUUID SKIN_ITEM = new LLUUID("77c41e39-38f9-f75a-024e-585989bfabc9"); + private static LLUUID SHIRT_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111110"); + private static LLUUID SHIRT_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-585989bf0000"); + private static LLUUID PANTS_ASSET = new LLUUID("00000000-38f9-1111-024e-222222111120"); + private static LLUUID PANTS_ITEM = new LLUUID("77c41e39-38f9-f75a-0000-5859892f1111"); + + private AvatarWearable[] wearables; + + public UserAppearance() + { + wearables = new AvatarWearable[MAX_WEARABLES]; + for (int i = 0; i < MAX_WEARABLES; i++) + { + // this makes them all null + wearables[i] = new AvatarWearable(); + } + } + + + public void SetDefaultWearables() + { + wearables[BODY].AssetID = BODY_ASSET; + wearables[BODY].ItemID = BODY_ITEM; + wearables[SKIN].AssetID = SKIN_ASSET; + wearables[SKIN].ItemID = SKIN_ITEM; + wearables[SHIRT].AssetID = SHIRT_ASSET; + wearables[SHIRT].ItemID = SHIRT_ITEM; + wearables[PANTS].AssetID = PANTS_ASSET; + wearables[PANTS].ItemID = PANTS_ITEM; + } + } +} \ No newline at end of file