minor: Add scene name to baked textures in cache log message
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				|  | @ -2909,7 +2909,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
|             // If we are using the the cached appearance then send it out to everyone | ||||
|             if (cachedappearance) | ||||
|             { | ||||
|                 m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); | ||||
|                 m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name); | ||||
| 
 | ||||
|                 // If the avatars baked textures are all in the cache, then we have a  | ||||
|                 // complete appearance... send it out, if not, then we'll send it when | ||||
|  |  | |||
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	 Justin Clark-Casey (justincc)
						Justin Clark-Casey (justincc)