minor: Add scene name to baked textures in cache log message

0.7.6-extended
Justin Clark-Casey (justincc) 2013-09-26 00:33:50 +01:00
parent 643bc47451
commit b21c06de23
1 changed files with 1 additions and 1 deletions

View File

@ -2909,7 +2909,7 @@ namespace OpenSim.Region.Framework.Scenes
// If we are using the the cached appearance then send it out to everyone // If we are using the the cached appearance then send it out to everyone
if (cachedappearance) if (cachedappearance)
{ {
m_log.DebugFormat("[SCENE PRESENCE]: baked textures are in the cache for {0}", Name); m_log.DebugFormat("[SCENE PRESENCE]: Baked textures are in the cache for {0} in {1}", Name, m_scene.Name);
// If the avatars baked textures are all in the cache, then we have a // If the avatars baked textures are all in the cache, then we have a
// complete appearance... send it out, if not, then we'll send it when // complete appearance... send it out, if not, then we'll send it when