Remove setter from SP.OffsetPosition, since all sets should flow through SP.AbsolutePosition
OffsetPosition is also misnamed - it returns the absolute position and never contains an offset.remove-scene-viewer
parent
c38b25a1d2
commit
b2356340d2
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@ -26,8 +26,10 @@
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*/
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using System;
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using System.Reflection;
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using System.Runtime.Serialization;
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using System.Security.Permissions;
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using log4net;
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using OpenSim.Framework;
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using OpenMetaverse;
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@ -35,6 +37,8 @@ namespace OpenSim.Region.Framework.Scenes
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{
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public abstract class EntityBase : ISceneEntity
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// The scene to which this entity belongs
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/// </summary>
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@ -71,12 +75,15 @@ namespace OpenSim.Region.Framework.Scenes
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protected Vector3 m_pos;
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/// <summary>
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///
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/// Absolute position of this entity in a scene.
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/// </summary>
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public virtual Vector3 AbsolutePosition
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{
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get { return m_pos; }
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set { m_pos = value; }
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set
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{
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m_pos = value;
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}
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}
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protected Vector3 m_velocity;
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@ -467,7 +467,9 @@ namespace OpenSim.Region.Framework.Scenes
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{
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PhysicsActor actor = m_physicsActor;
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if (actor != null)
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{
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m_pos = actor.Position;
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}
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else
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{
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// Obtain the correct position of a seated avatar.
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@ -517,13 +519,16 @@ namespace OpenSim.Region.Framework.Scenes
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m_pos = value;
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m_parentPosition = Vector3.Zero;
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// m_log.DebugFormat(
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// "[ENTITY BASE]: In {0} set AbsolutePosition of {1} to {2}",
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// Scene.RegionInfo.RegionName, Name, m_pos);
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}
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}
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public Vector3 OffsetPosition
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{
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get { return m_pos; }
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set { m_pos = value; }
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}
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/// <summary>
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@ -556,6 +561,10 @@ namespace OpenSim.Region.Framework.Scenes
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}
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m_velocity = value;
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: In {0} set velocity of {1} to {2}",
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// Scene.RegionInfo.RegionName, Name, m_velocity);
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}
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}
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@ -1219,7 +1228,9 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void HandleAgentUpdate(IClientAPI remoteClient, AgentUpdateArgs agentData)
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{
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// m_log.DebugFormat("[SCENE PRESENCE]: Received agent update from {0}", remoteClient.Name);
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// m_log.DebugFormat(
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// "[SCENE PRESENCE]: In {0} received agent update from {1}",
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// Scene.RegionInfo.RegionName, remoteClient.Name);
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//if (m_isChildAgent)
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//{
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@ -3323,7 +3334,7 @@ namespace OpenSim.Region.Framework.Scenes
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//if ((Math.Abs(Velocity.X) > 0.1e-9f) || (Math.Abs(Velocity.Y) > 0.1e-9f))
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// The Physics Scene will send updates every 500 ms grep: m_physicsActor.SubscribeEvents(
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// as of this comment the interval is set in AddToPhysicalScene
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if (Animator!=null)
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if (Animator != null)
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Animator.UpdateMovementAnimations();
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CollisionEventUpdate collisionData = (CollisionEventUpdate)e;
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