This fixes mantis #5198 and related. Physics is not my expertise, so I'm not 100% sure of what all the consequences of this change are. Pushing up, so others can take a look.
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@ -1127,6 +1127,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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_position.Y = vec.Y;
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_position.Z = vec.Z;
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// I think we need to update the taintPosition too -- Diva 12/24/10
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m_taintPosition.X = vec.X;
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m_taintPosition.Y = vec.Y;
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m_taintPosition.Z = vec.Z;
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// Did we move last? = zeroflag
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// This helps keep us from sliding all over
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