enforce effective perms hierarchy
parent
e2c2d92d5a
commit
b23ce04a6e
|
@ -304,6 +304,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
}
|
||||
|
||||
// aggregates perms scanning parts and their contents
|
||||
// AggregatePerms does same using cached parts content perms
|
||||
public void AggregateDeepPerms()
|
||||
{
|
||||
lock(PermissionsLock)
|
||||
|
@ -313,12 +314,16 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);
|
||||
|
||||
uint baseOwnerPerms = RootPart.OwnerMask;
|
||||
uint owner = baseOwnerPerms;
|
||||
uint baseGroupPerms = RootPart.GroupMask;
|
||||
uint group = baseGroupPerms;
|
||||
uint baseEveryonePerms = RootPart.EveryoneMask;
|
||||
uint everyone = baseEveryonePerms;
|
||||
uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
|
||||
bool noBaseTransfer = (RootPart.OwnerID != RootPart.GroupID &&
|
||||
(basePerms & (uint)PermissionMask.Transfer) == 0);
|
||||
|
||||
uint rootOwnerPerms = RootPart.OwnerMask;
|
||||
uint owner = rootOwnerPerms;
|
||||
uint rootGroupPerms = RootPart.GroupMask;
|
||||
uint group = rootGroupPerms;
|
||||
uint rootEveryonePerms = RootPart.EveryoneMask;
|
||||
uint everyone = rootEveryonePerms;
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
|
@ -330,42 +335,47 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
everyone &= part.AggregatedInnerEveryonePerms;
|
||||
}
|
||||
// recover modify and move
|
||||
baseOwnerPerms &= movemodmask;
|
||||
owner |= baseOwnerPerms;
|
||||
rootOwnerPerms &= movemodmask;
|
||||
owner |= rootOwnerPerms;
|
||||
if((owner & copytransfermast) == 0)
|
||||
owner |= (uint)PermissionMask.Transfer;
|
||||
owner &= allmask;
|
||||
|
||||
owner &= basePerms;
|
||||
m_EffectiveOwnerPerms = owner;
|
||||
|
||||
// recover modify and move
|
||||
baseGroupPerms &= movemodmask;
|
||||
group |= baseGroupPerms;
|
||||
group &= allmask;
|
||||
rootGroupPerms &= movemodmask;
|
||||
group |= rootGroupPerms;
|
||||
if(noBaseTransfer)
|
||||
group &=~(uint)PermissionMask.Copy;
|
||||
|
||||
uint groupOrEveryone = group;
|
||||
|
||||
if((group & copytransfermast) == 0)
|
||||
group |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveGroupPerms = group;
|
||||
m_EffectiveGroupPerms = group & owner;
|
||||
|
||||
// recover move
|
||||
baseEveryonePerms &= (uint)PermissionMask.Move;
|
||||
everyone |= baseEveryonePerms;
|
||||
everyone &= allmask;
|
||||
rootEveryonePerms &= (uint)PermissionMask.Move;
|
||||
everyone |= rootEveryonePerms;
|
||||
everyone &= ~(uint)PermissionMask.Modify;
|
||||
if(noBaseTransfer)
|
||||
everyone &=~(uint)PermissionMask.Copy;
|
||||
|
||||
groupOrEveryone |= everyone;
|
||||
|
||||
if((everyone & copytransfermast) == 0) // not much sense but as sl
|
||||
if((everyone & copytransfermast) == 0)
|
||||
everyone |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveEveryOnePerms = everyone;
|
||||
m_EffectiveEveryOnePerms = everyone & owner;
|
||||
|
||||
if((groupOrEveryone & copytransfermast) == 0) // not much sense but as sl
|
||||
if((groupOrEveryone & copytransfermast) == 0)
|
||||
groupOrEveryone |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveGroupOrEveryOnePerms = groupOrEveryone;
|
||||
m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
|
||||
}
|
||||
}
|
||||
|
||||
// aggregates perms scanning parts, assuming their contents was already aggregated
|
||||
// aggregates perms scanning parts, assuming their contents was already aggregated and cached
|
||||
// ie is AggregateDeepPerms without the part.AggregateInnerPerms() call on parts loop
|
||||
public void AggregatePerms()
|
||||
{
|
||||
lock(PermissionsLock)
|
||||
|
@ -375,55 +385,62 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
const uint movemodmask = (uint)(PermissionMask.Move | PermissionMask.Modify);
|
||||
const uint copytransfermast = (uint)(PermissionMask.Copy | PermissionMask.Transfer);
|
||||
|
||||
uint baseOwnerPerms = RootPart.OwnerMask;
|
||||
uint owner = baseOwnerPerms;
|
||||
uint baseGroupPerms = RootPart.GroupMask;
|
||||
uint group = baseGroupPerms;
|
||||
uint baseEveryonePerms = RootPart.EveryoneMask;
|
||||
uint everyone = baseEveryonePerms;
|
||||
uint basePerms = (RootPart.BaseMask & allmask) | (uint)PermissionMask.Move;
|
||||
bool noBaseTransfer = (RootPart.OwnerID == RootPart.GroupID &&
|
||||
(basePerms & (uint)PermissionMask.Transfer) == 0);
|
||||
|
||||
uint rootOwnerPerms = RootPart.OwnerMask;
|
||||
uint owner = rootOwnerPerms;
|
||||
uint rootGroupPerms = RootPart.GroupMask;
|
||||
uint group = rootGroupPerms;
|
||||
uint rootEveryonePerms = RootPart.EveryoneMask;
|
||||
uint everyone = rootEveryonePerms;
|
||||
|
||||
SceneObjectPart[] parts = m_parts.GetArray();
|
||||
for (int i = 0; i < parts.Length; i++)
|
||||
{
|
||||
SceneObjectPart part = parts[i];
|
||||
part.AggregateInnerPerms();
|
||||
owner &= part.AggregatedInnerOwnerPerms;
|
||||
group &= part.AggregatedInnerGroupPerms;
|
||||
everyone &= part.AggregatedInnerEveryonePerms;
|
||||
}
|
||||
// recover modify and move
|
||||
baseOwnerPerms &= movemodmask;
|
||||
owner |= baseOwnerPerms;
|
||||
rootOwnerPerms &= movemodmask;
|
||||
owner |= rootOwnerPerms;
|
||||
if((owner & copytransfermast) == 0)
|
||||
owner |= (uint)PermissionMask.Transfer;
|
||||
owner &= allmask;
|
||||
|
||||
owner &= basePerms;
|
||||
m_EffectiveOwnerPerms = owner;
|
||||
|
||||
// recover modify and move
|
||||
baseGroupPerms &= movemodmask;
|
||||
group |= baseGroupPerms;
|
||||
group &= allmask;
|
||||
rootGroupPerms &= movemodmask;
|
||||
group |= rootGroupPerms;
|
||||
if(noBaseTransfer)
|
||||
group &=~(uint)PermissionMask.Copy;
|
||||
|
||||
uint groupOrEveryone = group;
|
||||
|
||||
if((group & copytransfermast) == 0)
|
||||
group |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveGroupPerms = group;
|
||||
m_EffectiveGroupPerms = group & owner;
|
||||
|
||||
// recover move
|
||||
baseEveryonePerms &= (uint)PermissionMask.Move;
|
||||
everyone |= baseEveryonePerms;
|
||||
everyone &= allmask;
|
||||
rootEveryonePerms &= (uint)PermissionMask.Move;
|
||||
everyone |= rootEveryonePerms;
|
||||
everyone &= ~(uint)PermissionMask.Modify;
|
||||
if(noBaseTransfer)
|
||||
everyone &=~(uint)PermissionMask.Copy;
|
||||
|
||||
groupOrEveryone |= everyone;
|
||||
|
||||
if((everyone & copytransfermast) == 0) // not much sense but as sl
|
||||
if((everyone & copytransfermast) == 0)
|
||||
everyone |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveEveryOnePerms = everyone;
|
||||
m_EffectiveEveryOnePerms = everyone & owner;
|
||||
|
||||
if((groupOrEveryone & copytransfermast) == 0) // not much sense but as sl
|
||||
if((groupOrEveryone & copytransfermast) == 0)
|
||||
groupOrEveryone |= (uint)PermissionMask.Transfer;
|
||||
m_EffectiveGroupOrEveryOnePerms = groupOrEveryone;
|
||||
m_EffectiveGroupOrEveryOnePerms = groupOrEveryone & owner;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue