diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index 72234384bb..9c86c7496c 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -575,8 +575,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP
///
/// Add a handler for the given packet type.
///
- /// The packet is handled on its own thread. If packets must be handled in the order in which thye
- /// are received then please us ethe synchronous version of this method.
+ ///
+ /// The packet is handled on its own thread. If packets must be handled in the order in which thye
+ /// are received then please use the synchronous version of this method.
+ ///
///
///
/// true if the handler was added. This is currently always the case.
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index f06fb14a61..29e35800a0 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -150,13 +150,13 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
changed = sp.Appearance.SetTextureEntries(textureEntry) || changed;
m_log.InfoFormat("[AVFACTORY]: received texture update for {0}", sp.UUID);
- Util.FireAndForget(delegate(object o) { ValidateBakedTextureCache(sp, false); });
+ ValidateBakedTextureCache(sp, false);
// This appears to be set only in the final stage of the appearance
// update transaction. In theory, we should be able to do an immediate
// appearance send and save here.
-
}
+
// save only if there were changes, send no matter what (doesn't hurt to send twice)
if (changed)
QueueAppearanceSave(sp.ControllingClient.AgentId);