more on the hack (runprebuild)
parent
9c043fe414
commit
b24c669c16
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@ -710,7 +710,6 @@ namespace OpenSim.Framework
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Vector3 StartPos { get; set; }
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Vector3 StartPos { get; set; }
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UUID AgentId { get; }
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UUID AgentId { get; }
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bool SupportObjectAnimations { get; set; }
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/// <summary>
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/// <summary>
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/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
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/// The scene agent for this client. This will only be set if the client has an agent in a scene (i.e. if it
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@ -1515,5 +1514,6 @@ namespace OpenSim.Framework
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void SendAgentTerseUpdate(ISceneEntity presence);
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void SendAgentTerseUpdate(ISceneEntity presence);
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void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
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void SendPlacesReply(UUID queryID, UUID transactionID, PlacesReplyData[] data);
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void CheckViewerCaps();
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}
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}
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}
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}
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@ -26,15 +26,11 @@
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*/
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*/
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using System;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Net;
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using System.Net;
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using System.Reflection;
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using System.Reflection;
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using System.Runtime;
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using System.Runtime;
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using System.Text;
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using System.Threading;
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using System.Threading;
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using System.Timers;
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using System.Xml;
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using log4net;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse;
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@ -48,11 +44,10 @@ using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Region.Framework.Scenes;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using Timer = System.Timers.Timer;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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using AssetLandmark = OpenSim.Framework.AssetLandmark;
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using AssetLandmark = OpenSim.Framework.AssetLandmark;
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using RegionFlags = OpenMetaverse.RegionFlags;
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using RegionFlags = OpenMetaverse.RegionFlags;
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using System.IO;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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using PermissionMask = OpenSim.Framework.PermissionMask;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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@ -351,7 +346,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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#pragma warning restore 0414
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#pragma warning restore 0414
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private const uint MaxTransferBytesPerPacket = 600;
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private const uint MaxTransferBytesPerPacket = 600;
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public bool SupportObjectAnimations { get; set; }
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private bool m_SupportObjectAnimations;
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/// <value>
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/// <value>
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/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
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/// Maintain a record of all the objects killed. This allows us to stop an update being sent from the
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@ -3917,7 +3912,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId)
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public void SendObjectAnimations(UUID[] animations, int[] seqs, UUID senderId)
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{
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{
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name);
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// m_log.DebugFormat("[LLCLIENTVIEW]: Sending Object animations for {0} to {1}", sourceAgentId, Name);
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if(!SupportObjectAnimations)
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if(!m_SupportObjectAnimations)
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return;
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return;
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ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
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ObjectAnimationPacket ani = (ObjectAnimationPacket)PacketPool.Instance.GetPacket(PacketType.ObjectAnimation);
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@ -4330,7 +4325,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if (update.Entity is SceneObjectPart)
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if (update.Entity is SceneObjectPart)
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{
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{
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if (SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
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if (m_SupportObjectAnimations && updateFlags.HasFlag(PrimUpdateFlags.Animations))
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{
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{
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SceneObjectPart sop = (SceneObjectPart)update.Entity;
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SceneObjectPart sop = (SceneObjectPart)update.Entity;
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if ( sop.Animations != null)
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if ( sop.Animations != null)
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@ -13540,5 +13535,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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return new HashSet<string>(m_inPacketsToDrop);
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return new HashSet<string>(m_inPacketsToDrop);
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}
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}
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public void CheckViewerCaps()
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{
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m_SupportObjectAnimations = false;
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if (m_scene.CapsModule != null)
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{
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Caps cap = m_scene.CapsModule.GetCapsForUser(CircuitCode);
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if (cap != null && (cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
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m_SupportObjectAnimations = true;
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}
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}
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}
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}
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}
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}
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@ -46,6 +46,7 @@ using OpenMetaverse;
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using Mono.Addins;
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using Mono.Addins;
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using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
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using TokenBucket = OpenSim.Region.ClientStack.LindenUDP.TokenBucket;
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namespace OpenSim.Region.ClientStack.LindenUDP
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namespace OpenSim.Region.ClientStack.LindenUDP
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{
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{
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/// <summary>
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/// <summary>
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@ -1697,8 +1698,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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m_pendingCache.Remove(endPoint);
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m_pendingCache.Remove(endPoint);
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}
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}
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m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
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client.CheckViewerCaps();
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m_log.DebugFormat("[LLUDPSERVER]: Client created, processing pending queue, {0} entries", queue.Count);
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// Reinject queued packets
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// Reinject queued packets
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while (queue.Count > 0)
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while (queue.Count > 0)
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{
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{
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@ -45,7 +45,6 @@ using OpenSim.Region.PhysicsModules.SharedBase;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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using OpenSim.Services.Interfaces;
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using OpenSim.Services.Interfaces;
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using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
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using TeleportFlags = OpenSim.Framework.Constants.TeleportFlags;
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using Caps = OpenSim.Framework.Capabilities.Caps;
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namespace OpenSim.Region.Framework.Scenes
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namespace OpenSim.Region.Framework.Scenes
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{
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{
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@ -1111,14 +1110,6 @@ namespace OpenSim.Region.Framework.Scenes
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HealRate = 0.5f;
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HealRate = 0.5f;
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ControllingClient.SupportObjectAnimations = false;
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if (m_scene.CapsModule != null)
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{
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Caps cap = m_scene.CapsModule.GetCapsForUser(ControllingClient.CircuitCode);
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if (cap != null && (cap.Flags & Caps.CapsFlags.ObjectAnim) != 0)
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ControllingClient.SupportObjectAnimations = true;
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}
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IConfig sconfig = m_scene.Config.Configs["EntityTransfer"];
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IConfig sconfig = m_scene.Config.Configs["EntityTransfer"];
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if (sconfig != null)
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if (sconfig != null)
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{
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{
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}
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}
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m_bandwidthBurst = m_bandwidth / 5;
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m_bandwidthBurst = m_bandwidth / 5;
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ControllingClient.RefreshGroupMembership();
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ControllingClient.RefreshGroupMembership();
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}
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}
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private float lastHealthSent = 0;
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private float lastHealthSent = 0;
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@ -60,8 +60,6 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public int PingTimeMS { get { return 0; } }
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public int PingTimeMS { get { return 0; } }
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public bool SupportObjectAnimations { get; set; }
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private string m_username;
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private string m_username;
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private string m_nick;
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private string m_nick;
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@ -1782,5 +1780,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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{
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{
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return 0;
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return 0;
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}
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}
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public void CheckViewerCaps() { }
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}
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}
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}
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}
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@ -73,7 +73,6 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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private UUID m_profileImage = UUID.Zero;
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private UUID m_profileImage = UUID.Zero;
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private string m_born;
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private string m_born;
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public List<uint> SelectedObjects {get; private set;}
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public List<uint> SelectedObjects {get; private set;}
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public bool SupportObjectAnimations { get; set; }
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public NPCAvatar(
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public NPCAvatar(
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string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
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string firstname, string lastname, Vector3 position, UUID ownerID, bool senseAsAgent, Scene scene)
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@ -1392,5 +1391,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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return 0;
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return 0;
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}
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}
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public void CheckViewerCaps() { }
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}
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}
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}
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}
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@ -1404,5 +1404,8 @@ namespace OpenSim.Tests.Common
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public void SendPartPhysicsProprieties(ISceneEntity entity)
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public void SendPartPhysicsProprieties(ISceneEntity entity)
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{
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{
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}
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}
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public void CheckViewerCaps() { }
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}
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}
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}
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}
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@ -1395,6 +1395,7 @@
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<Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
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<Reference name="OpenMetaverse.StructuredData" path="../../../../../bin/"/>
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<Reference name="OpenMetaverse" path="../../../../../bin/"/>
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<Reference name="OpenMetaverse" path="../../../../../bin/"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Data"/>
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<Reference name="OpenSim.Capabilities"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework"/>
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<Reference name="OpenSim.Framework.Monitoring"/>
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<Reference name="OpenSim.Framework.Monitoring"/>
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<Reference name="OpenSim.Framework.Servers"/>
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<Reference name="OpenSim.Framework.Servers"/>
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