Add more automation keys to OpenSim.ini.example
							parent
							
								
									d3d9e3923c
								
							
						
					
					
						commit
						b2604869ca
					
				|  | @ -61,17 +61,20 @@ | |||
|     ;; Place to create a PID file | ||||
|     ; PIDFile = "/tmp/my.pid" | ||||
| 
 | ||||
|     ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem | ||||
|     ;; Determine where OpenSimulator looks for the files which tell it | ||||
|     ;; which regions to server | ||||
|     ;; Default is "filesystem" | ||||
|     ; region_info_source = "filesystem" | ||||
|     ; region_info_source = "web" | ||||
| 
 | ||||
|      | ||||
|     ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions | ||||
|     ;; Determines where the region XML files are stored if you are loading | ||||
|     ;; these from the filesystem. | ||||
|     ;; Defaults to bin/Regions in your OpenSimulator installation directory | ||||
|     ; regionload_regionsdir="C:\somewhere\xmlfiles\" | ||||
| 
 | ||||
|     ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} | ||||
|     ;; Determines the page from which regions xml is retrieved if you are | ||||
|     ;; loading these from the web. | ||||
|     ;; The XML here has the same format as it does on the filesystem | ||||
|  | @ -92,6 +95,7 @@ | |||
|     ;; Maximum size where a prim can be physical.  Affects resizing of existing prims.  This can be overriden in the region config file. | ||||
|     ; PhysicalPrimMax = 10 | ||||
| 
 | ||||
|     ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false | ||||
|     ;; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum | ||||
|     ;; This can be overriden in the region config file. | ||||
|     ; ClampPrimSize = false | ||||
|  | @ -117,6 +121,7 @@ | |||
|     ;; This will likely break them | ||||
|     ; CombineContiguousRegions = false | ||||
| 
 | ||||
|     ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false | ||||
|     ;; If you have only one region in an instance, or to avoid the many bugs | ||||
|     ;; that you can trigger in modules by restarting a region, set this to | ||||
|     ;; true to make the entire instance exit instead of restarting the region. | ||||
|  | @ -131,14 +136,17 @@ | |||
|     ;; If both of these values are set to zero then persistence of all changed | ||||
|     ;; objects will happen on every sweep. | ||||
| 
 | ||||
|     ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 | ||||
|     ;; Objects will be considered for persistance in the next sweep when they | ||||
|     ;; have not changed for this number of seconds. | ||||
|     ; MinimumTimeBeforePersistenceConsidered = 60 | ||||
| 
 | ||||
|     ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 | ||||
|     ;; Objects will always be considered for persistance in the next sweep | ||||
|     ;; if the first change occurred this number of seconds ago. | ||||
|     ; MaximumTimeBeforePersistenceConsidered = 600 | ||||
| 
 | ||||
|     ;# {see_into_this_sim_from_neighbor} {} {Should avatars in neighbor sims see objects in this sim?} {true false} true | ||||
|     ;; Should avatars in neighbor sims see objects in this sim? | ||||
|     ; see_into_this_sim_from_neighbor = true | ||||
| 
 | ||||
|  | @ -153,6 +161,7 @@ | |||
|     ;; Note that only the ODE physics engine currently deals with meshed | ||||
|     ;; prims in a satisfactory way. | ||||
| 
 | ||||
|     ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer | ||||
|     ;; ZeroMesher is faster but leaves the physics engine to model the mesh | ||||
|     ;; using the basic shapes that it supports. | ||||
|     ;; Usually this is only a box. | ||||
|  | @ -161,6 +170,7 @@ | |||
|     ; meshing = ZeroMesher | ||||
| 
 | ||||
|     ;; Choose one of the physics engines below | ||||
|     ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine | ||||
|     ;; OpenDynamicsEngine is by some distance the most developed physics engine | ||||
|     ;; BulletSim is incomplete and experimental but in active development | ||||
|     ;; basicphysics effectively does not model physics at all, making all objects phantom | ||||
|  | @ -184,38 +194,52 @@ | |||
|     ;; If set to true, then all permissions checks are carried out | ||||
|     ; serverside_object_permissions = true | ||||
| 
 | ||||
|     ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false | ||||
|     ;; This allows users with a UserLevel of 200 or more to assume god | ||||
|     ;; powers in the regions in this simulator. | ||||
|     ; allow_grid_gods = false | ||||
| 
 | ||||
|     ;; This allows some control over permissions | ||||
|     ;; please note that this still doesn't duplicate SL, and is not intended to | ||||
|     ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true | ||||
|     ;; Allow region owners to assume god powers in their regions | ||||
|     ; region_owner_is_god = true | ||||
| 
 | ||||
|     ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false | ||||
|     ;; Allow region managers to assume god powers in regions they manage | ||||
|     ; region_manager_is_god = false | ||||
| 
 | ||||
|     ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true | ||||
|     ;; Allow parcel owners to assume god powers in their parcels | ||||
|     ; parcel_owner_is_god = true | ||||
| 
 | ||||
|     ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false | ||||
|     ;; More control over permissions | ||||
|     ;; This is definitely not SL! | ||||
|     ; Provides a simple control for land owners to give build rights to specific avatars | ||||
|     ; in publicly accessible parcels that disallow object creation in general.  | ||||
|     ; Owners specific avatars by adding them to the Access List of the parcel | ||||
|     ; without having to use the Groups feature | ||||
|     ;; Provides a simple control for land owners to give build rights to specific avatars | ||||
|     ;; in publicly accessible parcels that disallow object creation in general.  | ||||
|     ;; Owners specific avatars by adding them to the Access List of the parcel | ||||
|     ;; without having to use the Groups feature | ||||
|     ; simple_build_permissions = false | ||||
| 
 | ||||
| 
 | ||||
|     ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine | ||||
|     ;; Default script engine to use. Currently, we only have XEngine | ||||
|     ; DefaultScriptEngine = "XEngine" | ||||
| 
 | ||||
|     ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true | ||||
|     ;; Map tile options. You can choose to generate no map tiles at all, | ||||
|     ;; generate normal maptiles, or nominate an uploaded texture to | ||||
|     ;; be the map tile | ||||
|     ; GenerateMaptiles = true | ||||
| 
 | ||||
|     ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 | ||||
|     ;; If desired, a running region can update the map tiles periodically | ||||
|     ;; to reflect building activity. This names no sense of you don't have | ||||
|     ;; prims on maptiles. Value is in seconds. | ||||
|     ; MaptileRefresh = 0 | ||||
| 
 | ||||
|     ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 | ||||
|     ;; If not generating maptiles, use this static texture asset ID | ||||
|     ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" | ||||
| 
 | ||||
|  | @ -228,9 +252,11 @@ | |||
|     ;; got a large number of objects, so you can turn it off here if you'd like. | ||||
|     ; DrawPrimOnMapTile = true | ||||
| 
 | ||||
|     ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 | ||||
|     ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if required | ||||
|     ; HttpProxy = "http://proxy.com:8080" | ||||
| 
 | ||||
|     ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} | ||||
|     ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a list of regular expressions for URLs that you don't want to go through the proxy  | ||||
|     ;; For example, servers inside your firewall. | ||||
|     ;; Separate patterns with a ';' | ||||
|  | @ -254,7 +280,8 @@ | |||
|     ;; default is false | ||||
|     ; TelehubAllowLandmark = false | ||||
| 
 | ||||
|     ;# Comma separated list of viewers which may gain access to the regions. | ||||
|     ;# {AllowedViewerList} {} {Comma separated list of allowed viewers} {} | ||||
|     ;; Comma separated list of viewers which may gain access to the regions. | ||||
|     ;; One can use a Substring of the viewer name to enable only certain subversions | ||||
|     ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||||
|     ;; - "Imprudence" has access | ||||
|  | @ -262,6 +289,7 @@ | |||
|     ;; - "Imprudence 1.3.1" has no access | ||||
|     ;; AllowedViewerList =  | ||||
| 
 | ||||
|     ;# {BannedViewerList} {} {Comma separated list of banned viewers} {} | ||||
|     ;# Comma separated list of viewers which may not gain access to the regions. | ||||
|     ;; One can use a Substring of the viewer name to disable only certain subversions | ||||
|     ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" | ||||
|  |  | |||
		Loading…
	
		Reference in New Issue
	
	 BlueWall
						BlueWall